``clear_render_target`` clears a single color rendertarget with the specified
color value. While it is only possible to clear one surface at a time (which can
include several layers), this surface need not be bound to the framebuffer.
+If render_condition_enabled is false, any current rendering condition is ignored
+and the clear will be unconditional.
``clear_depth_stencil`` clears a single depth, stencil or depth/stencil surface
with the specified depth and stencil values (for combined depth/stencil buffers,
-is is also possible to only clear one or the other part). While it is only
+it is also possible to only clear one or the other part). While it is only
possible to clear one surface at a time (which can include several layers),
this surface need not be bound to the framebuffer.
+If render_condition_enabled is false, any current rendering condition is ignored
+and the clear will be unconditional.
``clear_texture`` clears a non-PIPE_BUFFER resource's specified level
and bounding box with a clear value provided in that resource's native
(typically an occlusion query, or streamout overflow predicate).
The ``render_condition`` function specifies the query which should be checked
prior to rendering anything. Functions always honoring render_condition include
-(and are limited to) draw_vbo, clear, clear_render_target, clear_depth_stencil.
-The blit function (but not resource_copy_region, which seems inconsistent)
-can also optionally honor the current render condition.
+(and are limited to) draw_vbo and clear.
+The blit, clear_render_target and clear_depth_stencil functions (but
+not resource_copy_region, which seems inconsistent) can also optionally honor
+the current render condition.
If ``render_condition`` is called with ``query`` = NULL, conditional
rendering is disabled and drawing takes place normally.
``flush``
+PIPE_FLUSH_END_OF_FRAME: Whether the flush marks the end of frame.
+
+PIPE_FLUSH_DEFERRED: It is not required to flush right away, but it is required
+to return a valid fence. If fence_finish is called with the returned fence
+and the context is still unflushed, and the ctx parameter of fence_finish is
+equal to the context where the fence was created, fence_finish will flush
+the context.
+
``flush_resource``
the transfer object. The pointer into the resource should be considered
invalid and discarded.
-``transfer_inline_write`` performs a simplified transfer for simple writes.
-Basically transfer_map, data write, and transfer_unmap all in one.
+``texture_subdata`` and ``buffer_subdata`` perform a simplified
+transfer for simple writes. Basically transfer_map, data write, and
+transfer_unmap all in one.
The box parameter to some of these functions defines a 1D, 2D or 3D
It returns TRUE if mipmap generation succeeds, otherwise it
returns FALSE. Mipmap generation may fail when it is not supported
for particular texture types or formats.
+
+Device resets
+^^^^^^^^^^^^^
+
+The state tracker can query or request notifications of when the GPU
+is reset for whatever reason (application error, driver error). When
+a GPU reset happens, the context becomes unusable and all related state
+should be considered lost and undefined. Despite that, context
+notifications are single-shot, i.e. subsequent calls to
+``get_device_reset_status`` will return PIPE_NO_RESET.
+
+* ``get_device_reset_status`` queries whether a device reset has happened
+ since the last call or since the last notification by callback.
+* ``set_device_reset_callback`` sets a callback which will be called when
+ a device reset is detected. The callback is only called synchronously.