Transform, Clipping, & Lighting. The three stages of preparation in a
rasterizing pipeline prior to the actual rasterization of vertices into
fragments.
+
+ NPOT
+ Non-power-of-two. Usually applied to textures which have at least one
+ dimension which is not a power of two.
+
+ LOD
+ Level of Detail. Also spelled "LoD." The value that determines when the
+ switches between mipmaps occur during texture sampling.