normalized coordinates, and mipmaps.
* ``PIPE_CAP_TWO_SIDED_STENCIL``: Whether the stencil test can also affect back-facing
polygons.
-* ``PIPE_CAP_GLSL``: Deprecated.
-* ``PIPE_CAP_DUAL_SOURCE_BLEND``: Whether dual-source blend factors are supported. See
+* ``PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS``: How many dual-source blend RTs are support.
:ref:`Blend` for more information.
* ``PIPE_CAP_ANISOTROPIC_FILTER``: Whether textures can be filtered anisotropically.
* ``PIPE_CAP_POINT_SPRITE``: Whether point sprites are available.
* ``PIPE_CAP_MAX_RENDER_TARGETS``: The maximum number of render targets that may be
bound.
* ``PIPE_CAP_OCCLUSION_QUERY``: Whether occlusion queries are available.
-* ``PIPE_CAP_TIMER_QUERY``: Whether timer queries are available.
+* ``PIPE_CAP_QUERY_TIME_ELAPSED``: Whether PIPE_QUERY_TIME_ELAPSED queries are available.
* ``PIPE_CAP_TEXTURE_SHADOW_MAP``: indicates whether the fragment shader hardware
can do the depth texture / Z comparison operation in TEX instructions
for shadow testing.
from color blend equations, in :ref:`Blend` state.
* ``PIPE_CAP_SM3``: Whether the vertex shader and fragment shader support equivalent
opcodes to the Shader Model 3 specification. XXX oh god this is horrible
+* ``PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS``: The maximum number of stream buffers.
+* ``PIPE_CAP_PRIMITIVE_RESTART``: Whether primitive restart is supported.
* ``PIPE_CAP_MAX_COMBINED_SAMPLERS``: The total number of samplers accessible from
the vertex and fragment shader, inclusive.
* ``PIPE_CAP_INDEP_BLEND_ENABLE``: Whether per-rendertarget blend enabling and channel
* ``PIPE_CAP_INDEP_BLEND_FUNC``: Whether per-rendertarget blend functions are
available. If 0, then the first rendertarget's blend functions affect all
MRTs.
-* ``PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE``: Whether clearing only depth or only
- stencil in a combined depth-stencil buffer is supported.
* ``PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS``: The maximum number of texture array
layers supported. If 0, the array textures are not supported at all and
the ARRAY texture targets are invalid.
property FS_COORD_PIXEL_CENTER with value HALF_INTEGER is supported.
* ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER``: Whether the TGSI
property FS_COORD_PIXEL_CENTER with value INTEGER is supported.
+* ``PIPE_CAP_DEPTH_CLIP_DISABLE``: Whether the driver is capable of disabling
+ depth clipping (through pipe_rasterizer_state)
+* ``PIPE_CAP_SHADER_STENCIL_EXPORT``: Whether a stencil reference value can be
+ written from a fragment shader.
+* ``PIPE_CAP_TGSI_INSTANCEID``: Whether TGSI_SEMANTIC_INSTANCEID is supported
+ in the vertex shader.
+* ``PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR``: Whether the driver supports
+ per-instance vertex attribs.
+* ``PIPE_CAP_FRAGMENT_COLOR_CLAMPED``: Whether fragment color clamping is
+ supported. That is, is the pipe_rasterizer_state::clamp_fragment_color
+ flag supported by the driver? If not, the state tracker will insert
+ clamping code into the fragment shaders when needed.
+
+* ``PIPE_CAP_MIXED_COLORBUFFER_FORMATS``: Whether mixed colorbuffer formats are
+ supported, e.g. RGBA8 and RGBA32F as the first and second colorbuffer, resp.
+* ``PIPE_CAP_VERTEX_COLOR_UNCLAMPED``: Whether the driver is capable of
+ outputting unclamped vertex colors from a vertex shader. If unsupported,
+ the vertex colors are always clamped. This is the default for DX9 hardware.
+* ``PIPE_CAP_VERTEX_COLOR_CLAMPED``: Whether the driver is capable of
+ clamping vertex colors when they come out of a vertex shader, as specified
+ by the pipe_rasterizer_state::clamp_vertex_color flag. If unsupported,
+ the vertex colors are never clamped. This is the default for DX10 hardware.
+ If both clamped and unclamped CAPs are supported, the clamping can be
+ controlled through pipe_rasterizer_state. If the driver cannot do vertex
+ color clamping, the state tracker may insert clamping code into the vertex
+ shader.
+* ``PIPE_CAP_GLSL_FEATURE_LEVEL``: Whether the driver supports features
+ equivalent to a specific GLSL version. E.g. for GLSL 1.3, report 130.
+* ``PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION``: Whether quads adhere to
+ the flatshade_first setting in ``pipe_rasterizer_state``.
+* ``PIPE_CAP_USER_VERTEX_BUFFERS``: Whether the driver supports user vertex
+ buffers. If not, the state tracker must upload all data which is not in hw
+ resources.
+* ``PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY``: This CAP describes a hw
+ limitation. If true, pipe_vertex_buffer::buffer_offset must always be aligned
+ to 4. If false, there are no restrictions on the offset.
+* ``PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY``: This CAP describes a hw
+ limitation. If true, pipe_vertex_buffer::stride must always be aligned to 4.
+ If false, there are no restrictions on the stride.
+* ``PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY``: This CAP describes
+ a hw limitation. If true, pipe_vertex_element::src_offset must always be
+ aligned to 4. If false, there are no restrictions on src_offset.
+* ``PIPE_CAP_COMPUTE``: Whether the implementation supports the
+ compute entry points defined in pipe_context and pipe_screen.
+* ``PIPE_CAP_USER_INDEX_BUFFERS``: Whether user index buffers are supported.
+ If not, the state tracker must upload all indices which are not in hw
+ resources.
+* ``PIPE_CAP_USER_CONSTANT_BUFFERS``: Whether user constant buffers are
+ supported. If not, the state tracker must upload constants which are not in hw
+ resources.
+* ``PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT``: Describes the required
+ alignment of pipe_constant_buffer::buffer_offset.
+* ``PIPE_CAP_START_INSTANCE``: Whether the driver supports
+ pipe_draw_info::start_instance.
+* ``PIPE_CAP_QUERY_TIMESTAMP``: Whether PIPE_QUERY_TIMESTAMP and
+ the pipe_screen::get_timestamp hook are implemented.
+* ``PIPE_CAP_TEXTURE_MULTISAMPLE``: Whether all MSAA resources supported
+ for rendering are also supported for texturing.
+* ``PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT``: The minimum alignment that should be
+ expected for a pointer returned by transfer_map if the resource is
+ PIPE_BUFFER. In other words, the pointer returned by transfer_map is
+ always aligned to this value.
+* ``PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT``: Describes the required
+ alignment for pipe_sampler_view::u.buf.first_element, in bytes.
+ If a driver does not support first/last_element, it should return 0.
+* ``PIPE_CAP_TGSI_TEXCOORD``: This CAP describes a hw limitation.
+ If true, the hardware cannot replace arbitrary shader inputs with sprite
+ coordinates and hence the inputs that are desired to be replaceable must
+ be declared with TGSI_SEMANTIC_TEXCOORD instead of TGSI_SEMANTIC_GENERIC.
+ The rasterizer's sprite_coord_enable state therefore also applies to the
+ TEXCOORD semantic.
+ Also, TGSI_SEMANTIC_PCOORD becomes available, which labels a fragment shader
+ input that will always be replaced with sprite coordinates.
+
+
+.. _pipe_capf:
+
+PIPE_CAPF_*
+^^^^^^^^^^^^^^^^
-The floating-point capabilities:
+The floating-point capabilities are:
-* ``PIPE_CAP_MAX_LINE_WIDTH``: The maximum width of a regular line.
-* ``PIPE_CAP_MAX_LINE_WIDTH_AA``: The maximum width of a smoothed line.
-* ``PIPE_CAP_MAX_POINT_WIDTH``: The maximum width and height of a point.
-* ``PIPE_CAP_MAX_POINT_WIDTH_AA``: The maximum width and height of a smoothed point.
-* ``PIPE_CAP_MAX_TEXTURE_ANISOTROPY``: The maximum level of anisotropy that can be
+* ``PIPE_CAPF_MAX_LINE_WIDTH``: The maximum width of a regular line.
+* ``PIPE_CAPF_MAX_LINE_WIDTH_AA``: The maximum width of a smoothed line.
+* ``PIPE_CAPF_MAX_POINT_WIDTH``: The maximum width and height of a point.
+* ``PIPE_CAPF_MAX_POINT_WIDTH_AA``: The maximum width and height of a smoothed point.
+* ``PIPE_CAPF_MAX_TEXTURE_ANISOTROPY``: The maximum level of anisotropy that can be
applied to anisotropically filtered textures.
-* ``PIPE_CAP_MAX_TEXTURE_LOD_BIAS``: The maximum :term:`LOD` bias that may be applied
+* ``PIPE_CAPF_MAX_TEXTURE_LOD_BIAS``: The maximum :term:`LOD` bias that may be applied
to filtered textures.
-* ``PIPE_CAP_GUARD_BAND_LEFT``,
- ``PIPE_CAP_GUARD_BAND_TOP``,
- ``PIPE_CAP_GUARD_BAND_RIGHT``,
- ``PIPE_CAP_GUARD_BAND_BOTTOM``: TODO
+* ``PIPE_CAPF_GUARD_BAND_LEFT``,
+ ``PIPE_CAPF_GUARD_BAND_TOP``,
+ ``PIPE_CAPF_GUARD_BAND_RIGHT``,
+ ``PIPE_CAPF_GUARD_BAND_BOTTOM``: TODO
.. _pipe_shader_cap:
If unsupported, only float opcodes are supported.
* ``PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS``: THe maximum number of texture
samplers.
-
+* ``PIPE_SHADER_CAP_PREFERRED_IR``: Preferred representation of the
+ program. It should be one of the ``pipe_shader_ir`` enum values.
+
+
+.. _pipe_compute_cap:
+
+PIPE_COMPUTE_CAP_*
+^^^^^^^^^^^^^^^^^^
+
+Compute-specific capabilities. They can be queried using
+pipe_screen::get_compute_param.
+
+* ``PIPE_COMPUTE_CAP_IR_TARGET``: A description of the target as a target
+ triple specification of the form ``processor-manufacturer-os`` that will
+ be passed on to the compiler. This CAP is only relevant for drivers
+ that specify PIPE_SHADER_IR_LLVM for their preferred IR.
+ Value type: null-terminated string.
+* ``PIPE_COMPUTE_CAP_GRID_DIMENSION``: Number of supported dimensions
+ for grid and block coordinates. Value type: ``uint64_t``.
+* ``PIPE_COMPUTE_CAP_MAX_GRID_SIZE``: Maximum grid size in block
+ units. Value type: ``uint64_t []``.
+* ``PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE``: Maximum block size in thread
+ units. Value type: ``uint64_t []``.
+* ``PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK``: Maximum number of threads that
+ a single block can contain. Value type: ``uint64_t``.
+ This may be less than the product of the components of MAX_BLOCK_SIZE and is
+ usually limited by the number of threads that can be resident simultaneously
+ on a compute unit.
+* ``PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE``: Maximum size of the GLOBAL
+ resource. Value type: ``uint64_t``.
+* ``PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE``: Maximum size of the LOCAL
+ resource. Value type: ``uint64_t``.
+* ``PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE``: Maximum size of the PRIVATE
+ resource. Value type: ``uint64_t``.
+* ``PIPE_COMPUTE_CAP_MAX_INPUT_SIZE``: Maximum size of the INPUT
+ resource. Value type: ``uint64_t``.
+* ``PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE``: Maximum size of a memory object
+ allocation in bytes. Value type: ``uint64_t``.
.. _pipe_bind:
* ``PIPE_BIND_CONSTANT_BUFFER``: A buffer of shader constants.
* ``PIPE_BIND_TRANSFER_WRITE``: A transfer object which will be written to.
* ``PIPE_BIND_TRANSFER_READ``: A transfer object which will be read from.
+* ``PIPE_BIND_STREAM_OUTPUT``: A stream output buffer.
* ``PIPE_BIND_CUSTOM``:
* ``PIPE_BIND_SCANOUT``: A front color buffer or scanout buffer.
* ``PIPE_BIND_SHARED``: A sharable buffer that can be given to another
process.
+* ``PIPE_BIND_GLOBAL``: A buffer that can be mapped into the global
+ address space of a compute program.
+* ``PIPE_BIND_SHADER_RESOURCE``: A buffer or texture that can be
+ bound to the graphics pipeline as a shader resource.
+* ``PIPE_BIND_COMPUTE_RESOURCE``: A buffer or texture that can be
+ bound to the compute program as a shader resource.
.. _pipe_usage:
Returns TRUE if all usages can be satisfied.
+
+can_create_resource
+^^^^^^^^^^^^^^^^^^^
+
+Check if a resource can actually be created (but don't actually allocate any
+memory). This is used to implement OpenGL's proxy textures. Typically, a
+driver will simply check if the total size of the given resource is less than
+some limit.
+
+
.. _resource_create:
resource_create
Destroy a resource. A resource is destroyed if it has no more references.
+
+
+get_timestamp
+^^^^^^^^^^^^^
+
+Query a timestamp in nanoseconds. The returned value should match
+PIPE_QUERY_TIMESTAMP. This function returns immediately and doesn't
+wait for rendering to complete (which cannot be achieved with queries).