Useful Flags
------------
+.. _pipe_cap:
+
+PIPE_CAP
+^^^^^^^^
+
+Pipe capabilities help expose hardware functionality not explicitly required
+by Gallium. For floating-point values, use :ref:`get_paramf`, and for boolean
+or integer values, use :ref:`get_param`.
+
+The integer capabilities:
+
+* ``MAX_TEXTURE_IMAGE_UNITS``: The maximum number of samplers available.
+* ``NPOT_TEXTURES``: Whether :term:`NPOT` textures may have repeat modes,
+ normalized coordinates, and mipmaps.
+* ``TWO_SIDED_STENCIL``: Whether the stencil test can also affect back-facing
+ polygons.
+* ``GLSL``: Deprecated.
+* ``DUAL_SOURCE_BLEND``: Whether dual-source blend factors are supported. See
+ :ref:`Blend` for more information.
+* ``ANISOTROPIC_FILTER``: Whether textures can be filtered anisotropically.
+* ``POINT_SPRITE``: Whether point sprites are available.
+* ``MAX_RENDER_TARGETS``: The maximum number of render targets that may be
+ bound.
+* ``OCCLUSION_QUERY``: Whether occlusion queries are available.
+* ``TEXTURE_SHADOW_MAP``: XXX
+* ``MAX_TEXTURE_2D_LEVELS``: The maximum number of mipmap levels available
+ for a 2D texture.
+* ``MAX_TEXTURE_3D_LEVELS``: The maximum number of mipmap levels available
+ for a 3D texture.
+* ``MAX_TEXTURE_CUBE_LEVELS``: The maximum number of mipmap levels available
+ for a cubemap.
+* ``TEXTURE_MIRROR_CLAMP``: Whether mirrored texture coordinates with clamp
+ are supported.
+* ``TEXTURE_MIRROR_REPEAT``: Whether mirrored repeating texture coordinates
+ are supported.
+* ``MAX_VERTEX_TEXTURE_UNITS``: The maximum number of samplers addressable
+ inside the vertex shader. If this is 0, then the vertex shader cannot
+ sample textures.
+* ``TGSI_CONT_SUPPORTED``: Whether the TGSI CONT opcode is supported.
+* ``BLEND_EQUATION_SEPARATE``: Whether alpha blend equations may be different
+ from color blend equations, in :ref:`Blend` state.
+* ``SM3``: Whether the vertex shader and fragment shader support equivalent
+ opcodes to the Shader Model 3 specification. XXX oh god this is horrible
+* ``MAX_PREDICATE_REGISTERS``: XXX
+* ``MAX_COMBINED_SAMPLERS``: The total number of samplers accessible from
+ the vertex and fragment shader, inclusive.
+* ``MAX_CONST_BUFFERS``: Maximum number of constant buffers that can be bound
+ to any shader stage using ``set_constant_buffer``. If 0 or 1, the pipe will
+ only permit binding one constant buffer per shader, and the shaders will
+ not permit two-dimensional access to constants.
+* ``MAX_CONST_BUFFER_SIZE``: Maximum byte size of a single constant buffer.
+* ``INDEP_BLEND_ENABLE``: Whether per-rendertarget blend enabling and channel
+ masks are supported. If 0, then the first rendertarget's blend mask is
+ replicated across all MRTs.
+* ``INDEP_BLEND_FUNC``: Whether per-rendertarget blend functions are
+ available. If 0, then the first rendertarget's blend functions affect all
+ MRTs.
+* ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT``: Whether the TGSI property
+ FS_COORD_ORIGIN with value UPPER_LEFT is supported.
+* ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT``: Whether the TGSI property
+ FS_COORD_ORIGIN with value LOWER_LEFT is supported.
+* ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER``: Whether the TGSI
+ property FS_COORD_PIXEL_CENTER with value HALF_INTEGER is supported.
+* ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER``: Whether the TGSI
+ property FS_COORD_PIXEL_CENTER with value INTEGER is supported.
+
+The floating-point capabilities:
+
+* ``MAX_LINE_WIDTH``: The maximum width of a regular line.
+* ``MAX_LINE_WIDTH_AA``: The maximum width of a smoothed line.
+* ``MAX_POINT_WIDTH``: The maximum width and height of a point.
+* ``MAX_POINT_WIDTH_AA``: The maximum width and height of a smoothed point.
+* ``MAX_TEXTURE_ANISOTROPY``: The maximum level of anisotropy that can be
+ applied to anisotropically filtered textures.
+* ``MAX_TEXTURE_LOD_BIAS``: The maximum :term:`LOD` bias that may be applied
+ to filtered textures.
+* ``GUARD_BAND_LEFT``, ``GUARD_BAND_TOP``, ``GUARD_BAND_RIGHT``,
+ ``GUARD_BAND_BOTTOM``: XXX
+
+XXX Is there a better home for this? vvv
+
+If 0 is returned, the driver is not aware of multiple constant buffers,
+supports binding of only one constant buffer, and does not support
+two-dimensional CONST register file access in TGSI shaders.
+
+If a value greater than 0 is returned, the driver can have multiple
+constant buffers bound to shader stages. The CONST register file can
+be accessed with two-dimensional indices, like in the example below.
+
+DCL CONST[0][0..7] # declare first 8 vectors of constbuf 0
+DCL CONST[3][0] # declare first vector of constbuf 3
+MOV OUT[0], CONST[0][3] # copy vector 3 of constbuf 0
+
+For backwards compatibility, one-dimensional access to CONST register
+file is still supported. In that case, the constbuf index is assumed
+to be 0.
+
.. _pipe_buffer_usage:
PIPE_BUFFER_USAGE
Returns the screen vendor.
+.. _get_param:
+
get_param
^^^^^^^^^
Get an integer/boolean screen parameter.
+**param** is one of the :ref:`PIPE_CAP` names.
+
+.. _get_paramf:
+
get_paramf
^^^^^^^^^^
Get a floating-point screen parameter.
+**param** is one of the :ref:`PIPE_CAP` names.
+
is_format_supported
^^^^^^^^^^^^^^^^^^^