as opposed to padding to vec4s.
* ``PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES``: Whether the
``PIPE_CONSERVATIVE_RASTER_POST_SNAP`` mode is supported for triangles.
+ The post-snap mode means the conservative rasterization occurs after
+ the conversion from floating-point to fixed-point coordinates
+ on the subpixel grid.
* ``PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES``: Whether the
``PIPE_CONSERVATIVE_RASTER_POST_SNAP`` mode is supported for points and lines.
* ``PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES``: Whether the
``PIPE_CONSERVATIVE_RASTER_PRE_SNAP`` mode is supported for triangles.
+ The pre-snap mode means the conservative rasterization occurs before
+ the conversion from floating-point to fixed-point coordinates.
* ``PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES``: Whether the
``PIPE_CONSERVATIVE_RASTER_PRE_SNAP`` mode is supported for points and lines.
* ``PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE``: Whether
``PIPE_CAP_POST_DEPTH_COVERAGE`` works with conservative rasterization.
+* ``PIPE_CAP_CONSERVATIVE_RASTER_INNER_COVERAGE``: Whether
+ inner_coverage from GL_INTEL_conservative_rasterization is supported.
* ``PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS``: The maximum
subpixel precision bias in bits during conservative rasterization.
* ``PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS``: True is the driver supports
* ``PIPE_CAP_COMPUTE_GRID_INFO_LAST_BLOCK``: Whether pipe_grid_info::last_block
is implemented by the driver. See struct pipe_grid_info for more details.
* ``PIPE_CAP_COMPUTE_SHADER_DERIVATIVE``: True if the driver supports derivatives (and texture lookups with implicit derivatives) in compute shaders.
+* ``PIPE_CAP_TGSI_SKIP_SHRINK_IO_ARRAYS``: Whether the TGSI pass to shrink IO
+ arrays should be skipped and enforce keeping the declared array sizes instead.
+ A driver might rely on the input mapping that was defined with the original
+ GLSL code.
+* ``PIPE_CAP_IMAGE_LOAD_FORMATTED``: True if a format for image loads does not need to be specified in the shader IR
.. _pipe_capf: