+.. _screen:
+
Screen
======
A screen is an object representing the context-independent part of a device.
-Useful Flags
-------------
+Flags and enumerations
+----------------------
+
+XXX some of these don't belong in this section.
+
.. _pipe_cap:
-PIPE_CAP
-^^^^^^^^
+PIPE_CAP_*
+^^^^^^^^^^
-Pipe capabilities help expose hardware functionality not explicitly required
-by Gallium. For floating-point values, use :ref:`get_paramf`, and for boolean
+Capability queries return information about the features and limits of the
+driver/GPU. For floating-point values, use :ref:`get_paramf`, and for boolean
or integer values, use :ref:`get_param`.
The integer capabilities:
-* ``MAX_TEXTURE_IMAGE_UNITS``: The maximum number of samplers available.
-* ``NPOT_TEXTURES``: Whether :term:`NPOT` textures may have repeat modes,
+* ``PIPE_CAP_NPOT_TEXTURES``: Whether :term:`NPOT` textures may have repeat modes,
normalized coordinates, and mipmaps.
-* ``TWO_SIDED_STENCIL``: Whether the stencil test can also affect back-facing
+* ``PIPE_CAP_TWO_SIDED_STENCIL``: Whether the stencil test can also affect back-facing
polygons.
-* ``GLSL``: Deprecated.
-* ``DUAL_SOURCE_BLEND``: Whether dual-source blend factors are supported. See
+* ``PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS``: How many dual-source blend RTs are support.
:ref:`Blend` for more information.
-* ``ANISOTROPIC_FILTER``: Whether textures can be filtered anisotropically.
-* ``POINT_SPRITE``: Whether point sprites are available.
-* ``MAX_RENDER_TARGETS``: The maximum number of render targets that may be
+* ``PIPE_CAP_ANISOTROPIC_FILTER``: Whether textures can be filtered anisotropically.
+* ``PIPE_CAP_POINT_SPRITE``: Whether point sprites are available.
+* ``PIPE_CAP_MAX_RENDER_TARGETS``: The maximum number of render targets that may be
bound.
-* ``OCCLUSION_QUERY``: Whether occlusion queries are available.
-* ``TEXTURE_SHADOW_MAP``: XXX
-* ``MAX_TEXTURE_2D_LEVELS``: The maximum number of mipmap levels available
+* ``PIPE_CAP_OCCLUSION_QUERY``: Whether occlusion queries are available.
+* ``PIPE_CAP_TIMER_QUERY``: Whether timer queries are available.
+* ``PIPE_CAP_TEXTURE_SHADOW_MAP``: indicates whether the fragment shader hardware
+ can do the depth texture / Z comparison operation in TEX instructions
+ for shadow testing.
+* ``PIPE_CAP_TEXTURE_SWIZZLE``: Whether swizzling through sampler views is
+ supported.
+* ``PIPE_CAP_MAX_TEXTURE_2D_LEVELS``: The maximum number of mipmap levels available
for a 2D texture.
-* ``MAX_TEXTURE_3D_LEVELS``: The maximum number of mipmap levels available
+* ``PIPE_CAP_MAX_TEXTURE_3D_LEVELS``: The maximum number of mipmap levels available
for a 3D texture.
-* ``MAX_TEXTURE_CUBE_LEVELS``: The maximum number of mipmap levels available
+* ``PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS``: The maximum number of mipmap levels available
for a cubemap.
-* ``TEXTURE_MIRROR_CLAMP``: Whether mirrored texture coordinates with clamp
+* ``PIPE_CAP_TEXTURE_MIRROR_CLAMP``: Whether mirrored texture coordinates with clamp
are supported.
-* ``TEXTURE_MIRROR_REPEAT``: Whether mirrored repeating texture coordinates
- are supported.
-* ``MAX_VERTEX_TEXTURE_UNITS``: The maximum number of samplers addressable
- inside the vertex shader. If this is 0, then the vertex shader cannot
- sample textures.
-* ``TGSI_CONT_SUPPORTED``: Whether the TGSI CONT opcode is supported.
-* ``BLEND_EQUATION_SEPARATE``: Whether alpha blend equations may be different
+* ``PIPE_CAP_BLEND_EQUATION_SEPARATE``: Whether alpha blend equations may be different
from color blend equations, in :ref:`Blend` state.
-* ``SM3``: Whether the vertex shader and fragment shader support equivalent
+* ``PIPE_CAP_SM3``: Whether the vertex shader and fragment shader support equivalent
opcodes to the Shader Model 3 specification. XXX oh god this is horrible
-* ``MAX_PREDICATE_REGISTERS``: XXX
-* ``MAX_COMBINED_SAMPLERS``: The total number of samplers accessible from
+* ``PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS``: The maximum number of stream buffers.
+* ``PIPE_CAP_PRIMITIVE_RESTART``: Whether primitive restart is supported.
+* ``PIPE_CAP_MAX_COMBINED_SAMPLERS``: The total number of samplers accessible from
the vertex and fragment shader, inclusive.
-* ``MAX_CONST_BUFFERS``: Maximum number of constant buffers that can be bound
- to any shader stage using ``set_constant_buffer``. If 0 or 1, the pipe will
- only permit binding one constant buffer per shader, and the shaders will
- not permit two-dimensional access to constants.
-* ``MAX_CONST_BUFFER_SIZE``: Maximum byte size of a single constant buffer.
+* ``PIPE_CAP_INDEP_BLEND_ENABLE``: Whether per-rendertarget blend enabling and channel
+ masks are supported. If 0, then the first rendertarget's blend mask is
+ replicated across all MRTs.
+* ``PIPE_CAP_INDEP_BLEND_FUNC``: Whether per-rendertarget blend functions are
+ available. If 0, then the first rendertarget's blend functions affect all
+ MRTs.
+* ``PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE``: Whether clearing only depth or only
+ stencil in a combined depth-stencil buffer is supported.
+* ``PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS``: The maximum number of texture array
+ layers supported. If 0, the array textures are not supported at all and
+ the ARRAY texture targets are invalid.
* ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT``: Whether the TGSI property
- FS_COORD_ORIGIN with value UPPER_LEFT is supported
+ FS_COORD_ORIGIN with value UPPER_LEFT is supported.
* ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT``: Whether the TGSI property
- FS_COORD_ORIGIN with value LOWER_LEFT is supported
+ FS_COORD_ORIGIN with value LOWER_LEFT is supported.
* ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER``: Whether the TGSI
- property FS_COORD_PIXEL_CENTER with value HALF_INTEGER is supported
+ property FS_COORD_PIXEL_CENTER with value HALF_INTEGER is supported.
* ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER``: Whether the TGSI
- property FS_COORD_PIXEL_CENTER with value INTEGER is supported
+ property FS_COORD_PIXEL_CENTER with value INTEGER is supported.
+* ``PIPE_CAP_DEPTH_CLIP_DISABLE``: Whether the driver is capable of disabling
+ depth clipping (through pipe_rasterizer_state)
+* ``PIPE_CAP_SHADER_STENCIL_EXPORT``: Whether a stencil reference value can be
+ written from a fragment shader.
+* ``PIPE_CAP_TGSI_INSTANCEID``: Whether TGSI_SEMANTIC_INSTANCEID is supported
+ in the vertex shader.
+* ``PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR``: Whether the driver supports
+ per-instance vertex attribs.
+* ``PIPE_CAP_FRAGMENT_COLOR_CLAMPED``: Whether fragment color clamping is
+ supported.
+* ``PIPE_CAP_MIXED_COLORBUFFER_FORMATS``: Whether mixed colorbuffer formats are
+ supported, e.g. RGBA8 and RGBA32F as the first and second colorbuffer, resp.
+* ``PIPE_CAP_VERTEX_COLOR_UNCLAMPED``: Whether the driver is capable of
+ outputting unclamped vertex colors from a vertex shader. If unsupported,
+ the vertex colors are always clamped. This is the default for DX9 hardware.
+* ``PIPE_CAP_VERTEX_COLOR_CLAMPED``: Whether the driver is capable of
+ clamping vertex colors when they come out of a vertex shader. If unsupported,
+ the vertex colors are never clamped. This is the default for DX10 hardware.
+ If both clamped and unclamped CAPs are supported, the clamping can be
+ controlled through pipe_rasterizer_state.
+* ``PIPE_CAP_GLSL_FEATURE_LEVEL``: Whether the driver supports features
+ equivalent to a specific GLSL version. E.g. for GLSL 1.3, report 130.
+* ``PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION``: Whether quads adhere to
+ the flatshade_first setting in ``pipe_rasterizer_state``.
+* ``PIPE_CAP_USER_VERTEX_BUFFERS``: Whether the driver supports user vertex
+ buffers. If not, the state tracker must upload all data which is not in hw
+ resources.
+* ``PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY``: This CAP describes a hw
+ limitation. If true, pipe_vertex_buffer::buffer_offset must always be aligned
+ to 4. If false, there are no restrictions on the offset.
+* ``PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY``: This CAP describes a hw
+ limitation. If true, pipe_vertex_buffer::stride must always be aligned to 4.
+ If false, there are no restrictions on the stride.
+* ``PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY``: This CAP describes
+ a hw limitation. If true, pipe_vertex_element::src_offset must always be
+ aligned to 4. If false, there are no restrictions on src_offset.
+* ``PIPE_CAP_COMPUTE``: Whether the implementation supports the
+ compute entry points defined in pipe_context and pipe_screen.
+* ``PIPE_CAP_USER_INDEX_BUFFERS``: Whether user index buffers are supported.
+ If not, the state tracker must upload all indices which are not in hw
+ resources.
+* ``PIPE_CAP_USER_CONSTANT_BUFFERS``: Whether user constant buffers are
+ supported. If not, the state tracker must upload constants which are not in hw
+ resources.
+* ``PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT``: Describes the required
+ alignment of pipe_constant_buffer::buffer_offset.
+
+
+
+.. _pipe_capf:
+
+PIPE_CAPF_*
+^^^^^^^^^^^^^^^^
+
+The floating-point capabilities are:
-The floating-point capabilities:
+* ``PIPE_CAPF_MAX_LINE_WIDTH``: The maximum width of a regular line.
+* ``PIPE_CAPF_MAX_LINE_WIDTH_AA``: The maximum width of a smoothed line.
+* ``PIPE_CAPF_MAX_POINT_WIDTH``: The maximum width and height of a point.
+* ``PIPE_CAPF_MAX_POINT_WIDTH_AA``: The maximum width and height of a smoothed point.
+* ``PIPE_CAPF_MAX_TEXTURE_ANISOTROPY``: The maximum level of anisotropy that can be
+ applied to anisotropically filtered textures.
+* ``PIPE_CAPF_MAX_TEXTURE_LOD_BIAS``: The maximum :term:`LOD` bias that may be applied
+ to filtered textures.
+* ``PIPE_CAPF_GUARD_BAND_LEFT``,
+ ``PIPE_CAPF_GUARD_BAND_TOP``,
+ ``PIPE_CAPF_GUARD_BAND_RIGHT``,
+ ``PIPE_CAPF_GUARD_BAND_BOTTOM``: TODO
-* ``MAX_LINE_WIDTH``: The maximum width of a regular line.
-* ``MAX_LINE_WIDTH_AA``: The maximum width of a smoothed line.
-* ``MAX_POINT_WIDTH``: The maximum width and height of a point.
-* ``MAX_POINT_WIDTH_AA``: The maximum width and height of a smoothed point.
-* ``GUARD_BAND_LEFT``, ``GUARD_BAND_TOP``, ``GUARD_BAND_RIGHT``,
- ``GUARD_BAND_BOTTOM``: XXX
-XXX Is there a better home for this? vvv
+.. _pipe_shader_cap:
-If 0 is returned, the driver is not aware of multiple constant buffers,
-supports binding of only one constant buffer, and does not support
-two-dimensional CONST register file access in TGSI shaders.
+PIPE_SHADER_CAP_*
+^^^^^^^^^^^^^^^^^
+These are per-shader-stage capabitity queries. Different shader stages may
+support different features.
+
+* ``PIPE_SHADER_CAP_MAX_INSTRUCTIONS``: The maximum number of instructions.
+* ``PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS``: The maximum number of arithmetic instructions.
+* ``PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS``: The maximum number of texture instructions.
+* ``PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS``: The maximum number of texture indirections.
+* ``PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH``: The maximum nested control flow depth.
+* ``PIPE_SHADER_CAP_MAX_INPUTS``: The maximum number of input registers.
+* ``PIPE_SHADER_CAP_MAX_CONSTS``: The maximum number of constants.
+* ``PIPE_SHADER_CAP_MAX_CONST_BUFFERS``: Maximum number of constant buffers that can be bound
+ to any shader stage using ``set_constant_buffer``. If 0 or 1, the pipe will
+ only permit binding one constant buffer per shader, and the shaders will
+ not permit two-dimensional access to constants.
+
If a value greater than 0 is returned, the driver can have multiple
constant buffers bound to shader stages. The CONST register file can
be accessed with two-dimensional indices, like in the example below.
For backwards compatibility, one-dimensional access to CONST register
file is still supported. In that case, the constbuf index is assumed
to be 0.
+
+* ``PIPE_SHADER_CAP_MAX_TEMPS``: The maximum number of temporary registers.
+* ``PIPE_SHADER_CAP_MAX_ADDRS``: The maximum number of address registers.
+* ``PIPE_SHADER_CAP_MAX_PREDS``: The maximum number of predicate registers.
+* ``PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED``: Whether the continue opcode is supported.
+* ``PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR``: Whether indirect addressing
+ of the input file is supported.
+* ``PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR``: Whether indirect addressing
+ of the output file is supported.
+* ``PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR``: Whether indirect addressing
+ of the temporary file is supported.
+* ``PIPE_SHADER_CAP_INDIRECT_CONST_ADDR``: Whether indirect addressing
+ of the constant file is supported.
+* ``PIPE_SHADER_CAP_SUBROUTINES``: Whether subroutines are supported, i.e.
+ BGNSUB, ENDSUB, CAL, and RET, including RET in the main block.
+* ``PIPE_SHADER_CAP_INTEGERS``: Whether integer opcodes are supported.
+ If unsupported, only float opcodes are supported.
+* ``PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS``: THe maximum number of texture
+ samplers.
+* ``PIPE_SHADER_CAP_PREFERRED_IR``: Preferred representation of the
+ program. It should be one of the ``pipe_shader_ir`` enum values.
+
+
+.. _pipe_compute_cap:
+
+PIPE_COMPUTE_CAP_*
+^^^^^^^^^^^^^^^^^^
-.. _pipe_buffer_usage:
-
-PIPE_BUFFER_USAGE
-^^^^^^^^^^^^^^^^^
+Compute-specific capabilities. They can be queried using
+pipe_screen::get_compute_param.
+
+* ``PIPE_COMPUTE_CAP_GRID_DIMENSION``: Number of supported dimensions
+ for grid and block coordinates. Value type: ``uint64_t``.
+* ``PIPE_COMPUTE_CAP_MAX_GRID_SIZE``: Maximum grid size in block
+ units. Value type: ``uint64_t []``.
+* ``PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE``: Maximum block size in thread
+ units. Value type: ``uint64_t []``.
+* ``PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE``: Maximum size of the GLOBAL
+ resource. Value type: ``uint64_t``.
+* ``PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE``: Maximum size of the LOCAL
+ resource. Value type: ``uint64_t``.
+* ``PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE``: Maximum size of the PRIVATE
+ resource. Value type: ``uint64_t``.
+* ``PIPE_COMPUTE_CAP_MAX_INPUT_SIZE``: Maximum size of the INPUT
+ resource. Value type: ``uint64_t``.
+
+.. _pipe_bind:
+
+PIPE_BIND_*
+^^^^^^^^^^^
+
+These flags indicate how a resource will be used and are specified at resource
+creation time. Resources may be used in different roles
+during their lifecycle. Bind flags are cumulative and may be combined to create
+a resource which can be used for multiple things.
+Depending on the pipe driver's memory management and these bind flags,
+resources might be created and handled quite differently.
+
+* ``PIPE_BIND_RENDER_TARGET``: A color buffer or pixel buffer which will be
+ rendered to. Any surface/resource attached to pipe_framebuffer_state::cbufs
+ must have this flag set.
+* ``PIPE_BIND_DEPTH_STENCIL``: A depth (Z) buffer and/or stencil buffer. Any
+ depth/stencil surface/resource attached to pipe_framebuffer_state::zsbuf must
+ have this flag set.
+* ``PIPE_BIND_BLENDABLE``: Used in conjunction with PIPE_BIND_RENDER_TARGET to
+ query whether a device supports blending for a given format.
+ If this flag is set, surface creation may fail if blending is not supported
+ for the specified format. If it is not set, a driver may choose to ignore
+ blending on surfaces with formats that would require emulation.
+* ``PIPE_BIND_DISPLAY_TARGET``: A surface that can be presented to screen. Arguments to
+ pipe_screen::flush_front_buffer must have this flag set.
+* ``PIPE_BIND_SAMPLER_VIEW``: A texture that may be sampled from in a fragment
+ or vertex shader.
+* ``PIPE_BIND_VERTEX_BUFFER``: A vertex buffer.
+* ``PIPE_BIND_INDEX_BUFFER``: An vertex index/element buffer.
+* ``PIPE_BIND_CONSTANT_BUFFER``: A buffer of shader constants.
+* ``PIPE_BIND_TRANSFER_WRITE``: A transfer object which will be written to.
+* ``PIPE_BIND_TRANSFER_READ``: A transfer object which will be read from.
+* ``PIPE_BIND_STREAM_OUTPUT``: A stream output buffer.
+* ``PIPE_BIND_CUSTOM``:
+* ``PIPE_BIND_SCANOUT``: A front color buffer or scanout buffer.
+* ``PIPE_BIND_SHARED``: A sharable buffer that can be given to another
+ process.
+* ``PIPE_BIND_GLOBAL``: A buffer that can be mapped into the global
+ address space of a compute program.
+* ``PIPE_BIND_SHADER_RESOURCE``: A buffer or texture that can be
+ bound to the graphics pipeline as a shader resource.
+* ``PIPE_BIND_COMPUTE_RESOURCE``: A buffer or texture that can be
+ bound to the compute program as a shader resource.
+
+.. _pipe_usage:
+
+PIPE_USAGE_*
+^^^^^^^^^^^^
-These flags control buffer creation. Buffers may only have one role, so
-care should be taken to not allocate a buffer with the wrong usage.
-
-* ``PIXEL``: This is the flag to use for all textures.
-* ``VERTEX``: A vertex buffer.
-* ``INDEX``: An element buffer.
-* ``CONSTANT``: A buffer of shader constants.
-
-Buffers are inevitably abstracting the pipe's underlying memory management,
-so many of their usage flags can be used to direct the way the buffer is
-handled.
-
-* ``CPU_READ``, ``CPU_WRITE``: Whether the user will map and, in the case of
- the latter, write to, the buffer. The convenience flag ``CPU_READ_WRITE`` is
- available to signify a read/write buffer.
-* ``GPU_READ``, ``GPU_WRITE``: Whether the driver will internally need to
- read from or write to the buffer. The latter will only happen if the buffer
- is made into a render target.
-* ``DISCARD``: When set on a map, the contents of the map will be discarded
- beforehand. Cannot be used with ``CPU_READ``.
-* ``DONTBLOCK``: When set on a map, the map will fail if the buffer cannot be
- mapped immediately.
-* ``UNSYNCHRONIZED``: When set on a map, any outstanding operations on the
- buffer will be ignored. The interaction of any writes to the map and any
- operations pending with the buffer are undefined. Cannot be used with
- ``CPU_READ``.
-* ``FLUSH_EXPLICIT``: When set on a map, written ranges of the map require
- explicit flushes using :ref:`buffer_flush_mapped_range`. Requires
- ``CPU_WRITE``.
-
-.. _pipe_texture_usage:
-
-PIPE_TEXTURE_USAGE
-^^^^^^^^^^^^^^^^^^
+The PIPE_USAGE enums are hints about the expected usage pattern of a resource.
-These flags determine the possible roles a texture may be used for during its
-lifetime. Texture usage flags are cumulative and may be combined to create a
-texture that can be used as multiple things.
+* ``PIPE_USAGE_DEFAULT``: Expect many uploads to the resource, intermixed with draws.
+* ``PIPE_USAGE_DYNAMIC``: Expect many uploads to the resource, intermixed with draws.
+* ``PIPE_USAGE_STATIC``: Same as immutable (?)
+* ``PIPE_USAGE_IMMUTABLE``: Resource will not be changed after first upload.
+* ``PIPE_USAGE_STREAM``: Upload will be followed by draw, followed by upload, ...
-* ``RENDER_TARGET``: A colorbuffer or pixelbuffer.
-* ``DISPLAY_TARGET``: A sharable buffer that can be given to another process.
-* ``PRIMARY``: A frontbuffer or scanout buffer.
-* ``DEPTH_STENCIL``: A depthbuffer, stencilbuffer, or Z buffer. Gallium does
- not explicitly provide for stencil-only buffers, so any stencilbuffer
- validated here is implicitly also a depthbuffer.
-* ``SAMPLER``: A texture that may be sampled from in a fragment or vertex
- shader.
-* ``DYNAMIC``: A texture that will be mapped frequently.
Methods
-------
-XXX moar; got bored
+XXX to-do
get_name
^^^^^^^^
**param** is one of the :ref:`PIPE_CAP` names.
+context_create
+^^^^^^^^^^^^^^
+
+Create a pipe_context.
+
+**priv** is private data of the caller, which may be put to various
+unspecified uses, typically to do with implementing swapbuffers
+and/or front-buffer rendering.
+
is_format_supported
^^^^^^^^^^^^^^^^^^^
-See if a format can be used in a specific manner.
+Determine if a resource in the given format can be used in a specific manner.
-**usage** is a bitmask of :ref:`PIPE_TEXTURE_USAGE` flags.
+**format** the resource format
-Returns TRUE if all usages can be satisfied.
+**target** one of the PIPE_TEXTURE_x flags
-.. note::
+**sample_count** the number of samples. 0 and 1 mean no multisampling,
+the maximum allowed legal value is 32.
- ``PIPE_TEXTURE_USAGE_DYNAMIC`` is not a valid usage.
+**bindings** is a bitmask of :ref:`PIPE_BIND` flags.
-.. _texture_create:
+**geom_flags** is a bitmask of PIPE_TEXTURE_GEOM_x flags.
-texture_create
-^^^^^^^^^^^^^^
+Returns TRUE if all usages can be satisfied.
-Given a template of texture setup, create a buffer and texture.
+.. _resource_create:
-texture_blanket
+resource_create
^^^^^^^^^^^^^^^
-Like :ref:`texture_create`, but use a supplied buffer instead of creating a
-new one.
-
-texture_destroy
-^^^^^^^^^^^^^^^
+Create a new resource from a template.
+The following fields of the pipe_resource must be specified in the template:
-Destroy a texture. The buffer backing the texture is destroyed if it has no
-more references.
+**target** one of the pipe_texture_target enums.
+Note that PIPE_BUFFER and PIPE_TEXTURE_X are not really fundamentally different.
+Modern APIs allow using buffers as shader resources.
-buffer_map
-^^^^^^^^^^
+**format** one of the pipe_format enums.
-Map a buffer into memory.
+**width0** the width of the base mip level of the texture or size of the buffer.
-**usage** is a bitmask of :ref:`PIPE_TEXTURE_USAGE` flags.
+**height0** the height of the base mip level of the texture
+(1 for 1D or 1D array textures).
-Returns a pointer to the map, or NULL if the mapping failed.
+**depth0** the depth of the base mip level of the texture
+(1 for everything else).
-buffer_map_range
-^^^^^^^^^^^^^^^^
+**array_size** the array size for 1D and 2D array textures.
+For cube maps this must be 6, for other textures 1.
-Map a range of a buffer into memory.
+**last_level** the last mip map level present.
-The returned map is always relative to the beginning of the buffer, not the
-beginning of the mapped range.
+**nr_samples** the nr of msaa samples. 0 (or 1) specifies a resource
+which isn't multisampled.
-.. _buffer_flush_mapped_range:
+**usage** one of the PIPE_USAGE flags.
-buffer_flush_mapped_range
-^^^^^^^^^^^^^^^^^^^^^^^^^
+**bind** bitmask of the PIPE_BIND flags.
-Flush a range of mapped memory into a buffer.
+**flags** bitmask of PIPE_RESOURCE_FLAG flags.
-The buffer must have been mapped with ``PIPE_BUFFER_USAGE_FLUSH_EXPLICIT``.
-**usage** is a bitmask of :ref:`PIPE_TEXTURE_USAGE` flags.
-buffer_unmap
-^^^^^^^^^^^^
+resource_destroy
+^^^^^^^^^^^^^^^^
-Unmap a buffer from memory.
+Destroy a resource. A resource is destroyed if it has no more references.
-Any pointers into the map should be considered invalid and discarded.