NOTE: no driver has implemented this opcode yet (and no state tracker
emits it). This information is subject to change.
+.. opcode:: LOD - level of detail
+
+ Same syntax as the SAMPLE opcode but instead of performing an actual
+ texture lookup/filter, return the computed LOD information that the
+ texture pipe would use to access the texture. The Y component contains
+ the computed LOD lambda_prime. The X component contains the LOD that will
+ be accessed, based on min/max lod's and mipmap filters.
+ The Z and W components are set to 0.
+
+ Syntax: ``LOD dst, address, sampler_view, sampler``
+
+
.. _resourceopcodes:
Resource Access Opcodes