#include "rtasm/rtasm_ppc_spe.h"
#include "tgsi/tgsi_scan.h"
+
struct cell_vbuf_render;
+
+/**
+ * Cell vertex shader state, subclass of pipe_shader_state.
+ */
struct cell_vertex_shader_state
{
struct pipe_shader_state shader;
};
+/**
+ * Cell fragment shader state, subclass of pipe_shader_state.
+ */
struct cell_fragment_shader_state
{
struct pipe_shader_state shader;
};
-struct cell_blend_state {
+/**
+ * Cell blend state atom, subclass of pipe_blend_state.
+ */
+struct cell_blend_state
+{
struct pipe_blend_state base;
/**
};
-struct cell_depth_stencil_alpha_state {
- struct pipe_depth_stencil_alpha_state base;
+/**
+ * Cell depth/stencil/alpha state atom, subclass of
+ * pipe_depth_stencil_alpha_state.
+ */
+struct cell_depth_stencil_alpha_state
+{
+ struct pipe_depth_stencil_alpha_state base;
/**
* Generated code to perform alpha, stencil, and depth testing on the SPE
*/
struct spe_function code;
-
};
+/**
+ * Per-context state, subclass of pipe_context.
+ */
struct cell_context
{
struct pipe_context pipe;