#include "cell_winsys.h"
#include "cell/common.h"
#include "rtasm/rtasm_ppc_spe.h"
+#include "tgsi/tgsi_scan.h"
+#include "util/u_keymap.h"
struct cell_vbuf_render;
+
+/**
+ * Cell vertex shader state, subclass of pipe_shader_state.
+ */
struct cell_vertex_shader_state
{
struct pipe_shader_state shader;
+ struct tgsi_shader_info info;
void *draw_data;
};
+/**
+ * Cell fragment shader state, subclass of pipe_shader_state.
+ */
struct cell_fragment_shader_state
{
struct pipe_shader_state shader;
+ struct tgsi_shader_info info;
+ struct spe_function code;
void *data;
};
+/**
+ * Key for mapping per-fragment state to cached SPU machine code.
+ * keymap(cell_fragment_ops_key) => cell_command_fragment_ops
+ */
+struct cell_fragment_ops_key
+{
+ struct pipe_blend_state blend;
+ struct pipe_blend_color blend_color;
+ struct pipe_depth_stencil_alpha_state dsa;
+ enum pipe_format color_format;
+ enum pipe_format zs_format;
+};
+
+
+struct cell_buffer_node;
+
+/**
+ * Fenced buffer list. List of buffers which can be unreferenced after
+ * the fence has been executed/signalled.
+ */
+struct cell_buffer_list
+{
+ struct cell_fence fence ALIGN16_ATTRIB;
+ struct cell_buffer_node *head;
+};
+
+
+/**
+ * Per-context state, subclass of pipe_context.
+ */
struct cell_context
{
struct pipe_context pipe;
const struct pipe_blend_state *blend;
const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
uint num_samplers;
- const struct pipe_depth_stencil_alpha_state *depth_stencil;
+ const struct pipe_depth_stencil_alpha_state *depth_stencil;
const struct pipe_rasterizer_state *rasterizer;
const struct cell_vertex_shader_state *vs;
const struct cell_fragment_shader_state *fs;
+ struct spe_function logic_op;
+
struct pipe_blend_color blend_color;
struct pipe_clip_state clip;
struct pipe_constant_buffer constants[2];
struct cell_texture *texture[PIPE_MAX_SAMPLERS];
uint num_textures;
struct pipe_viewport_state viewport;
- struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX];
- struct pipe_vertex_element vertex_element[PIPE_ATTRIB_MAX];
+ struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
+ uint num_vertex_buffers;
+ struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
+ uint num_vertex_elements;
ubyte *cbuf_map[PIPE_MAX_COLOR_BUFS];
ubyte *zsbuf_map;
uint *tex_map;
uint dirty;
+ uint dirty_textures; /* bitmask of texture units */
+ uint dirty_samplers; /* bitmask of sampler units */
+
+ /** Cache of code generated for per-fragment ops */
+ struct keymap *fragment_ops_cache;
/** The primitive drawing context */
struct draw_context *draw;
/** Mapped constant buffers */
void *mapped_constants[PIPE_SHADER_TYPES];
+ struct cell_spu_function_info spu_functions ALIGN16_ATTRIB;
- uint num_spus;
+ uint num_cells, num_spus;
/** Buffers for command batches, vertex/index data */
uint buffer_size[CELL_NUM_BUFFERS];
uint buffer_status[CELL_MAX_SPUS][CELL_NUM_BUFFERS][4] ALIGN16_ATTRIB;
+ /** Associated with each command/batch buffer is a list of pipe_buffers
+ * that are fenced. When the last command in a buffer is executed, the
+ * fence will be signalled, indicating that any pipe_buffers preceeding
+ * that fence can be unreferenced (and probably freed).
+ */
+ struct cell_buffer_list fenced_buffers[CELL_NUM_BUFFERS];
+
+
struct spe_function attrib_fetch;
- unsigned attrib_fetch_offsets[PIPE_ATTRIB_MAX];
+ unsigned attrib_fetch_offsets[PIPE_MAX_ATTRIBS];
+
+ unsigned debug_flags;
};