#include "cell/common.h"
#include "rtasm/rtasm_ppc_spe.h"
#include "tgsi/tgsi_scan.h"
+#include "util/u_keymap.h"
struct cell_vbuf_render;
};
+/**
+ * Key for mapping per-fragment state to cached SPU machine code.
+ * keymap(cell_fragment_ops_key) => cell_command_fragment_ops
+ */
+struct cell_fragment_ops_key
+{
+ struct pipe_blend_state blend;
+ struct pipe_blend_color blend_color;
+ struct pipe_depth_stencil_alpha_state dsa;
+ enum pipe_format color_format;
+ enum pipe_format zs_format;
+};
+
+
+struct cell_buffer_node;
+
+/**
+ * Fenced buffer list. List of buffers which can be unreferenced after
+ * the fence has been executed/signalled.
+ */
+struct cell_buffer_list
+{
+ struct cell_fence fence ALIGN16_ATTRIB;
+ struct cell_buffer_node *head;
+};
+
+
/**
* Per-context state, subclass of pipe_context.
*/
uint *tex_map;
uint dirty;
+ uint dirty_textures; /* bitmask of texture units */
+ uint dirty_samplers; /* bitmask of sampler units */
+
+ /** Cache of code generated for per-fragment ops */
+ struct keymap *fragment_ops_cache;
/** The primitive drawing context */
struct draw_context *draw;
struct cell_spu_function_info spu_functions ALIGN16_ATTRIB;
- uint num_spus;
+ uint num_cells, num_spus;
/** Buffers for command batches, vertex/index data */
uint buffer_size[CELL_NUM_BUFFERS];
uint buffer_status[CELL_MAX_SPUS][CELL_NUM_BUFFERS][4] ALIGN16_ATTRIB;
+ /** Associated with each command/batch buffer is a list of pipe_buffers
+ * that are fenced. When the last command in a buffer is executed, the
+ * fence will be signalled, indicating that any pipe_buffers preceeding
+ * that fence can be unreferenced (and probably freed).
+ */
+ struct cell_buffer_list fenced_buffers[CELL_NUM_BUFFERS];
+
+
struct spe_function attrib_fetch;
unsigned attrib_fetch_offsets[PIPE_MAX_ATTRIBS];