#include "cell_draw_arrays.h"
#include "cell_state.h"
#include "cell_flush.h"
-#include "cell_buffer.h"
+#include "cell_texture.h"
#include "draw/draw_context.h"
*/
static void
cell_draw_range_elements(struct pipe_context *pipe,
- struct pipe_buffer *indexBuffer,
+ struct pipe_resource *indexBuffer,
unsigned indexSize,
unsigned min_index,
unsigned max_index,
* Map vertex buffers
*/
for (i = 0; i < cell->num_vertex_buffers; i++) {
- void *buf = cell_buffer(cell->vertex_buffer[i].buffer)->data;
+ void *buf = cell_resource(cell->vertex_buffer[i].buffer)->data;
draw_set_mapped_vertex_buffer(draw, i, buf);
}
/* Map index buffer, if present */
if (indexBuffer) {
- void *mapped_indexes = cell_buffer(indexBuffer)->data;
+ void *mapped_indexes = cell_resource(indexBuffer)->data;
draw_set_mapped_element_buffer(draw, indexSize, mapped_indexes);
}
else {
static void
cell_draw_elements(struct pipe_context *pipe,
- struct pipe_buffer *indexBuffer,
+ struct pipe_resource *indexBuffer,
unsigned indexSize,
unsigned mode, unsigned start, unsigned count)
{