#include "cell_draw_arrays.h"
#include "cell_state.h"
#include "cell_flush.h"
-#include "cell_buffer.h"
+#include "cell_texture.h"
#include "draw/draw_context.h"
*/
static void
cell_draw_range_elements(struct pipe_context *pipe,
- struct pipe_buffer *indexBuffer,
+ struct pipe_resource *indexBuffer,
unsigned indexSize,
unsigned min_index,
unsigned max_index,
unsigned mode, unsigned start, unsigned count)
{
- struct cell_context *sp = cell_context(pipe);
- struct draw_context *draw = sp->draw;
+ struct cell_context *cell = cell_context(pipe);
+ struct draw_context *draw = cell->draw;
unsigned i;
- if (sp->dirty)
- cell_update_derived( sp );
+ if (cell->dirty)
+ cell_update_derived( cell );
#if 0
- cell_map_surfaces(sp);
+ cell_map_surfaces(cell);
#endif
/*
* Map vertex buffers
*/
- for (i = 0; i < sp->num_vertex_buffers; i++) {
- void *buf = cell_buffer(cell->vertex_buffer[i].buffer)->data;
+ for (i = 0; i < cell->num_vertex_buffers; i++) {
+ void *buf = cell_resource(cell->vertex_buffer[i].buffer)->data;
draw_set_mapped_vertex_buffer(draw, i, buf);
}
/* Map index buffer, if present */
if (indexBuffer) {
- void *mapped_indexes = cell_buffer(indexBuffer)->data;
+ void *mapped_indexes = cell_resource(indexBuffer)->data;
draw_set_mapped_element_buffer(draw, indexSize, mapped_indexes);
}
else {
/*
* unmap vertex/index buffers - will cause draw module to flush
*/
- for (i = 0; i < sp->num_vertex_buffers; i++) {
+ for (i = 0; i < cell->num_vertex_buffers; i++) {
draw_set_mapped_vertex_buffer(draw, i, NULL);
}
if (indexBuffer) {
static void
cell_draw_elements(struct pipe_context *pipe,
- struct pipe_buffer *indexBuffer,
+ struct pipe_resource *indexBuffer,
unsigned indexSize,
unsigned mode, unsigned start, unsigned count)
{