#include "pipe/p_defines.h"
#include "pipe/p_context.h"
#include "pipe/internal/p_winsys_screen.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "cell_context.h"
#include "cell_draw_arrays.h"
}
}
- draw_set_mapped_constant_buffer(sp->draw, PIPE_SHADER_VERTEX,
+ draw_set_mapped_constant_buffer(sp->draw, PIPE_SHADER_VERTEX, 0,
sp->mapped_constants[PIPE_SHADER_VERTEX],
sp->constants[PIPE_SHADER_VERTEX]->size);
}