*/
#include "util/u_memory.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "draw/draw_context.h"
#include "cell_context.h"
#include "cell_flush.h"
+#include "cell_pipe_state.h"
#include "cell_state.h"
#include "cell_texture.h"
}
+static void
+cell_set_stencil_ref(struct pipe_context *pipe,
+ const struct pipe_stencil_ref *stencil_ref)
+{
+ struct cell_context *cell = cell_context(pipe);
+
+ draw_flush(cell->draw);
+
+ cell->stencil_ref = *stencil_ref;
+
+ cell->dirty |= CELL_NEW_DEPTH_STENCIL;
+}
+
static void
cell_set_clip_state(struct pipe_context *pipe,
const struct pipe_clip_state *clip)
static void
-cell_set_sampler_textures(struct pipe_context *pipe,
- unsigned num, struct pipe_texture **texture)
+cell_set_fragment_sampler_views(struct pipe_context *pipe,
+ unsigned num,
+ struct pipe_sampler_view **views)
{
struct cell_context *cell = cell_context(pipe);
uint i, changed = 0x0;
assert(num <= CELL_MAX_SAMPLERS);
for (i = 0; i < CELL_MAX_SAMPLERS; i++) {
- struct pipe_texture *new_tex = i < num ? texture[i] : NULL;
- if ((struct pipe_texture *) cell->texture[i] != new_tex) {
+ struct pipe_sampler_view *new_view = i < num ? views[i] : NULL;
+ struct pipe_sampler_view *old_view = cell->fragment_sampler_views[i];
+
+ if (old_view != new_view) {
+ struct pipe_texture *new_tex = new_view ? new_view->texture : NULL;
+
+ pipe_sampler_view_reference(&cell->fragment_sampler_views[i],
+ views[i]);
pipe_texture_reference((struct pipe_texture **) &cell->texture[i],
- new_tex);
+ (struct pipe_texture *) new_tex);
+
changed |= (1 << i);
}
}
}
+static struct pipe_sampler_view *
+cell_create_sampler_view(struct pipe_context *pipe,
+ struct pipe_texture *texture,
+ const struct pipe_sampler_view *templ)
+{
+ struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
+
+ if (view) {
+ *view = *templ;
+ view->reference.count = 1;
+ view->texture = NULL;
+ pipe_texture_reference(&view->texture, texture);
+ view->context = pipe;
+ }
+
+ return view;
+}
+
+
+static void
+cell_sampler_view_destroy(struct pipe_context *pipe,
+ struct pipe_sampler_view *view)
+{
+ pipe_texture_reference(&view->texture, NULL);
+ FREE(view);
+}
+
+
+/**
+ * Map color and z/stencil framebuffer surfaces.
+ */
+static void
+cell_map_surfaces(struct cell_context *cell)
+{
+#if 0
+ struct pipe_screen *screen = cell->pipe.screen;
+#endif
+ uint i;
+
+ for (i = 0; i < 1; i++) {
+ struct pipe_surface *ps = cell->framebuffer.cbufs[i];
+ if (ps) {
+ struct cell_texture *ct = cell_texture(ps->texture);
+#if 0
+ cell->cbuf_map[i] = screen->buffer_map(screen,
+ ct->buffer,
+ (PIPE_BUFFER_USAGE_GPU_READ |
+ PIPE_BUFFER_USAGE_GPU_WRITE));
+#else
+ cell->cbuf_map[i] = ct->data;
+#endif
+ }
+ }
+
+ {
+ struct pipe_surface *ps = cell->framebuffer.zsbuf;
+ if (ps) {
+ struct cell_texture *ct = cell_texture(ps->texture);
+#if 0
+ cell->zsbuf_map = screen->buffer_map(screen,
+ ct->buffer,
+ (PIPE_BUFFER_USAGE_GPU_READ |
+ PIPE_BUFFER_USAGE_GPU_WRITE));
+#else
+ cell->zsbuf_map = ct->data;
+#endif
+ }
+ }
+}
+
+
+/**
+ * Unmap color and z/stencil framebuffer surfaces.
+ */
+static void
+cell_unmap_surfaces(struct cell_context *cell)
+{
+ /*struct pipe_screen *screen = cell->pipe.screen;*/
+ uint i;
+
+ for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
+ struct pipe_surface *ps = cell->framebuffer.cbufs[i];
+ if (ps && cell->cbuf_map[i]) {
+ /*struct cell_texture *ct = cell_texture(ps->texture);*/
+ assert(ps->texture);
+ /*assert(ct->buffer);*/
+
+ /*screen->buffer_unmap(screen, ct->buffer);*/
+ cell->cbuf_map[i] = NULL;
+ }
+ }
+
+ {
+ struct pipe_surface *ps = cell->framebuffer.zsbuf;
+ if (ps && cell->zsbuf_map) {
+ /*struct cell_texture *ct = cell_texture(ps->texture);*/
+ /*screen->buffer_unmap(screen, ct->buffer);*/
+ cell->zsbuf_map = NULL;
+ }
+ }
+}
+
static void
cell_set_framebuffer_state(struct pipe_context *pipe,
struct cell_context *cell = cell_context(pipe);
if (1 /*memcmp(&cell->framebuffer, fb, sizeof(*fb))*/) {
- struct pipe_surface *csurf = fb->cbufs[0];
- struct pipe_surface *zsurf = fb->zsbuf;
uint i;
- uint flags = (PIPE_BUFFER_USAGE_GPU_WRITE |
- PIPE_BUFFER_USAGE_GPU_READ);
/* unmap old surfaces */
- for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
- if (cell->framebuffer.cbufs[i] && cell->cbuf_map[i]) {
- pipe_surface_unmap(cell->framebuffer.cbufs[i]);
- cell->cbuf_map[i] = NULL;
- }
- }
-
- if (cell->framebuffer.zsbuf && cell->zsbuf_map) {
- pipe_surface_unmap(cell->framebuffer.zsbuf);
- cell->zsbuf_map = NULL;
- }
+ cell_unmap_surfaces(cell);
/* Finish any pending rendering to the current surface before
* installing a new surface!
*/
cell->framebuffer.width = fb->width;
cell->framebuffer.height = fb->height;
- cell->framebuffer.num_cbufs = fb->num_cbufs;
+ cell->framebuffer.nr_cbufs = fb->nr_cbufs;
for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
pipe_surface_reference(&cell->framebuffer.cbufs[i], fb->cbufs[i]);
}
pipe_surface_reference(&cell->framebuffer.zsbuf, fb->zsbuf);
/* map new surfaces */
- if (csurf)
- cell->cbuf_map[0] = pipe_surface_map(csurf, flags);
-
- if (zsurf)
- cell->zsbuf_map = pipe_surface_map(zsurf, flags);
+ cell_map_surfaces(cell);
cell->dirty |= CELL_NEW_FRAMEBUFFER;
}
cell->pipe.delete_blend_state = cell_delete_blend_state;
cell->pipe.create_sampler_state = cell_create_sampler_state;
- cell->pipe.bind_sampler_states = cell_bind_sampler_states;
+ cell->pipe.bind_fragment_sampler_states = cell_bind_sampler_states;
cell->pipe.delete_sampler_state = cell_delete_sampler_state;
- cell->pipe.set_sampler_textures = cell_set_sampler_textures;
+ cell->pipe.set_fragment_sampler_views = cell_set_fragment_sampler_views;
+ cell->pipe.create_sampler_view = cell_create_sampler_view;
+ cell->pipe.sampler_view_destroy = cell_sampler_view_destroy;
cell->pipe.create_depth_stencil_alpha_state = cell_create_depth_stencil_alpha_state;
cell->pipe.bind_depth_stencil_alpha_state = cell_bind_depth_stencil_alpha_state;
cell->pipe.delete_rasterizer_state = cell_delete_rasterizer_state;
cell->pipe.set_blend_color = cell_set_blend_color;
+ cell->pipe.set_stencil_ref = cell_set_stencil_ref;
cell->pipe.set_clip_state = cell_set_clip_state;
cell->pipe.set_framebuffer_state = cell_set_framebuffer_state;