/**************************************************************************
- *
+ *
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
- *
+ *
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
+ *
**************************************************************************/
/* Authors:
* Brian Paul
*/
-#include "pipe/p_util.h"
+#include "util/u_memory.h"
#include "pipe/p_inlines.h"
#include "draw/draw_context.h"
#include "cell_context.h"
+#include "cell_flush.h"
#include "cell_state.h"
#include "cell_texture.h"
static void
-cell_bind_blend_state(struct pipe_context *pipe, void *blend)
+cell_bind_blend_state(struct pipe_context *pipe, void *state)
{
struct cell_context *cell = cell_context(pipe);
draw_flush(cell->draw);
- cell->blend = (const struct pipe_blend_state *)blend;
-
+ cell->blend = (struct pipe_blend_state *) state;
cell->dirty |= CELL_NEW_BLEND;
}
static void *
cell_create_depth_stencil_alpha_state(struct pipe_context *pipe,
- const struct pipe_depth_stencil_alpha_state *depth_stencil)
+ const struct pipe_depth_stencil_alpha_state *dsa)
{
- return mem_dup(depth_stencil, sizeof(*depth_stencil));
+ return mem_dup(dsa, sizeof(*dsa));
}
static void
cell_bind_depth_stencil_alpha_state(struct pipe_context *pipe,
- void *depth_stencil)
+ void *dsa)
{
struct cell_context *cell = cell_context(pipe);
draw_flush(cell->draw);
- cell->depth_stencil
- = (const struct pipe_depth_stencil_alpha_state *) depth_stencil;
-
+ cell->depth_stencil = (struct pipe_depth_stencil_alpha_state *) dsa;
cell->dirty |= CELL_NEW_DEPTH_STENCIL;
}
static void
-cell_delete_depth_stencil_alpha_state(struct pipe_context *pipe, void *depth)
+cell_delete_depth_stencil_alpha_state(struct pipe_context *pipe, void *dsa)
{
- FREE(depth);
+ FREE(dsa);
}
-static void cell_set_clip_state( struct pipe_context *pipe,
- const struct pipe_clip_state *clip )
+static void
+cell_set_clip_state(struct pipe_context *pipe,
+ const struct pipe_clip_state *clip)
{
struct cell_context *cell = cell_context(pipe);
static void
-cell_bind_sampler_state(struct pipe_context *pipe,
- unsigned unit, void *sampler)
+cell_bind_sampler_states(struct pipe_context *pipe,
+ unsigned num, void **samplers)
{
struct cell_context *cell = cell_context(pipe);
+ assert(num <= CELL_MAX_SAMPLERS);
+
draw_flush(cell->draw);
- assert(unit < PIPE_MAX_SAMPLERS);
- cell->sampler[unit] = (struct pipe_sampler_state *)sampler;
+ memcpy(cell->sampler, samplers, num * sizeof(void *));
+ memset(&cell->sampler[num], 0, (CELL_MAX_SAMPLERS - num) *
+ sizeof(void *));
+ cell->num_samplers = num;
cell->dirty |= CELL_NEW_SAMPLER;
}
static void
-cell_set_sampler_texture(struct pipe_context *pipe,
- unsigned sampler,
- struct pipe_texture *texture)
+cell_set_sampler_textures(struct pipe_context *pipe,
+ unsigned num, struct pipe_texture **texture)
{
struct cell_context *cell = cell_context(pipe);
+ uint i;
+
+ assert(num <= CELL_MAX_SAMPLERS);
+
+ /* Check for no-op */
+ if (num == cell->num_textures &&
+ !memcmp(cell->texture, texture, num * sizeof(struct pipe_texture *)))
+ return;
draw_flush(cell->draw);
- pipe_texture_reference((struct pipe_texture **) &cell->texture[sampler],
- texture);
+ for (i = 0; i < CELL_MAX_SAMPLERS; i++) {
+ struct pipe_texture *tex = i < num ? texture[i] : NULL;
+
+ pipe_texture_reference((struct pipe_texture **) &cell->texture[i], tex);
+ }
+ cell->num_textures = num;
cell_update_texture_mapping(cell);
struct pipe_surface *csurf = fb->cbufs[0];
struct pipe_surface *zsurf = fb->zsbuf;
uint i;
+ uint flags = (PIPE_BUFFER_USAGE_GPU_WRITE |
+ PIPE_BUFFER_USAGE_GPU_READ);
/* unmap old surfaces */
for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
cell->zsbuf_map = NULL;
}
- /* update my state */
- cell->framebuffer = *fb;
+ /* Finish any pending rendering to the current surface before
+ * installing a new surface!
+ */
+ cell_flush_int(cell, CELL_FLUSH_WAIT);
+
+ /* update my state
+ * (this is also where old surfaces will finally get freed)
+ */
+ cell->framebuffer.width = fb->width;
+ cell->framebuffer.height = fb->height;
+ cell->framebuffer.num_cbufs = fb->num_cbufs;
+ for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
+ pipe_surface_reference(&cell->framebuffer.cbufs[i], fb->cbufs[i]);
+ }
+ pipe_surface_reference(&cell->framebuffer.zsbuf, fb->zsbuf);
/* map new surfaces */
if (csurf)
- cell->cbuf_map[0] = pipe_surface_map(csurf);
+ cell->cbuf_map[0] = pipe_surface_map(csurf, flags);
if (zsurf)
- cell->zsbuf_map = pipe_surface_map(zsurf);
+ cell->zsbuf_map = pipe_surface_map(zsurf, flags);
cell->dirty |= CELL_NEW_FRAMEBUFFER;
}
cell->pipe.delete_blend_state = cell_delete_blend_state;
cell->pipe.create_sampler_state = cell_create_sampler_state;
- cell->pipe.bind_sampler_state = cell_bind_sampler_state;
+ cell->pipe.bind_sampler_states = cell_bind_sampler_states;
cell->pipe.delete_sampler_state = cell_delete_sampler_state;
- cell->pipe.set_sampler_texture = cell_set_sampler_texture;
+ cell->pipe.set_sampler_textures = cell_set_sampler_textures;
cell->pipe.create_depth_stencil_alpha_state = cell_create_depth_stencil_alpha_state;
cell->pipe.bind_depth_stencil_alpha_state = cell_bind_depth_stencil_alpha_state;
cell->pipe.set_scissor_state = cell_set_scissor_state;
cell->pipe.set_viewport_state = cell_set_viewport_state;
}
-