struct cell_command_render *render = &cell_global.command[i].render;
render->prim_type = PIPE_PRIM_TRIANGLES;
render->num_verts = cell->prim_buffer.num_verts;
+ render->front_winding = cell->rasterizer->front_winding;
render->vertex_size = cell->vertex_info->size * 4;
render->xmin = cell->prim_buffer.xmin;
render->ymin = cell->prim_buffer.ymin;