const struct draw_context *const draw = cell->draw;
struct cell_shader_info info;
- info.num_outputs = draw_num_vs_outputs(draw);
+ info.num_outputs = draw_num_shader_outputs(draw);
info.declarations = (uintptr_t) draw->vs.machine.Declarations;
info.num_declarations = draw->vs.machine.NumDeclarations;
info.instructions = (uintptr_t) draw->vs.machine.Instructions;