texture->start[level] = cell->texture[i]->tiled_data[level];
texture->width[level] = cell->texture[i]->base.width[level];
texture->height[level] = cell->texture[i]->base.height[level];
+ texture->depth[level] = cell->texture[i]->base.depth[level];
}
texture->target = cell->texture[i]->base.target;
}
texture->start[level] = NULL;
texture->width[level] = 0;
texture->height[level] = 0;
+ texture->depth[level] = 0;
}
texture->target = 0;
}