#include "pipe/p_defines.h"
#include "util/u_memory.h"
-#include "pipe/p_inlines.h"
-#include "pipe/internal/p_winsys_screen.h"
+#include "util/u_inlines.h"
#include "draw/draw_context.h"
#include "tgsi/tgsi_parse.h"
#include "cell_context.h"
#include "cell_state.h"
#include "cell_gen_fp.h"
+#include "cell_buffer.h"
/** cast wrapper */
static void
cell_set_constant_buffer(struct pipe_context *pipe,
uint shader, uint index,
- const struct pipe_constant_buffer *buf)
+ struct pipe_buffer *buf)
{
struct cell_context *cell = cell_context(pipe);
+ unsigned size = constants ? constants->size : 0;
+ const void *data = constants ? cell_buffer(constants)->data : NULL;
assert(shader < PIPE_SHADER_TYPES);
assert(index == 0);
+ if (cell->constants[shader] == constants)
+ return;
+
draw_flush(cell->draw);
/* note: reference counting */
- pipe_buffer_reference(&cell->constants[shader].buffer, buf->buffer);
+ pipe_buffer_reference(&cell->constants[shader], buf);
+
+ if(shader == PIPE_SHADER_VERTEX) {
+ draw_set_mapped_constant_buffer(cell->draw, PIPE_SHADER_VERTEX, 0,
+ data, size);
+ }
+
+ cell->mapped_constants[shader] = data;
if (shader == PIPE_SHADER_VERTEX)
cell->dirty |= CELL_NEW_VS_CONSTANTS;