#include "pipe/p_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
-#include "pipe/internal/p_winsys_screen.h"
+#include "util/u_inlines.h"
+
+#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "cell_context.h"
+#include "cell_screen.h"
#include "cell_state.h"
-#include "cell_texture.h"
+#include "cell_resource.h"
+#include "state_tracker/sw_winsys.h"
-static unsigned
-minify(unsigned d)
-{
- return MAX2(1, d>>1);
-}
-
-static void
-cell_texture_layout(struct cell_texture *ct)
+static boolean
+cell_resource_layout(struct pipe_screen *screen,
+ struct cell_resource *ct)
{
- struct pipe_texture *pt = &ct->base;
+ struct pipe_resource *pt = &ct->base;
unsigned level;
- unsigned width = pt->width[0];
- unsigned height = pt->height[0];
- unsigned depth = pt->depth[0];
+ unsigned width = pt->width0;
+ unsigned height = pt->height0;
+ unsigned depth = pt->depth0;
ct->buffer_size = 0;
- for ( level = 0 ; level <= pt->last_level ; level++ ) {
+ for (level = 0; level <= pt->last_level; level++) {
unsigned size;
unsigned w_tile, h_tile;
w_tile = align(width, TILE_SIZE);
h_tile = align(height, TILE_SIZE);
- pt->width[level] = width;
- pt->height[level] = height;
- pt->depth[level] = depth;
- pt->nblocksx[level] = pf_get_nblocksx(&pt->block, w_tile);
- pt->nblocksy[level] = pf_get_nblocksy(&pt->block, h_tile);
-
- ct->stride[level] = pt->nblocksx[level] * pt->block.size;
+ ct->stride[level] = util_format_get_stride(pt->format, w_tile);
ct->level_offset[level] = ct->buffer_size;
- size = pt->nblocksx[level] * pt->nblocksy[level] * pt->block.size;
+ size = ct->stride[level] * util_format_get_nblocksy(pt->format, h_tile);
if (pt->target == PIPE_TEXTURE_CUBE)
size *= 6;
else
ct->buffer_size += size;
- width = minify(width);
- height = minify(height);
- depth = minify(depth);
+ width = u_minify(width, 1);
+ height = u_minify(height, 1);
+ depth = u_minify(depth, 1);
}
+
+ ct->data = align_malloc(ct->buffer_size, 16);
+
+ return ct->data != NULL;
}
-static struct pipe_texture *
-cell_texture_create(struct pipe_screen *screen,
- const struct pipe_texture *templat)
+/**
+ * Texture layout for simple color buffers.
+ */
+static boolean
+cell_displaytarget_layout(struct pipe_screen *screen,
+ struct cell_resource * ct)
+{
+ struct sw_winsys *winsys = cell_screen(screen)->winsys;
+
+ /* Round up the surface size to a multiple of the tile size?
+ */
+ ct->dt = winsys->displaytarget_create(winsys,
+ ct->base.bind,
+ ct->base.format,
+ ct->base.width0,
+ ct->base.height0,
+ 16,
+ &ct->dt_stride );
+
+ return ct->dt != NULL;
+}
+
+static struct pipe_resource *
+cell_resource_create(struct pipe_screen *screen,
+ const struct pipe_resource *templat)
{
- struct pipe_winsys *ws = screen->winsys;
- struct cell_texture *ct = CALLOC_STRUCT(cell_texture);
+ struct cell_resource *ct = CALLOC_STRUCT(cell_resource);
if (!ct)
return NULL;
ct->base = *templat;
- ct->base.refcount = 1;
+ pipe_reference_init(&ct->base.reference, 1);
ct->base.screen = screen;
- cell_texture_layout(ct);
+ /* Create both a displaytarget (linear) and regular texture
+ * (twiddled). Convert twiddled->linear at flush_frontbuffer time.
+ */
+ if (ct->base.bind & (PIPE_BIND_DISPLAY_TARGET |
+ PIPE_BIND_SCANOUT |
+ PIPE_BIND_SHARED)) {
+ if (!cell_displaytarget_layout(screen, ct))
+ goto fail;
+ }
- ct->buffer = ws->buffer_create(ws, 32, PIPE_BUFFER_USAGE_PIXEL,
- ct->buffer_size);
+ if (!cell_resource_layout(screen, ct))
+ goto fail;
- if (!ct->buffer) {
- FREE(ct);
- return NULL;
+ return &ct->base;
+
+fail:
+ if (ct->dt) {
+ struct sw_winsys *winsys = cell_screen(screen)->winsys;
+ winsys->displaytarget_destroy(winsys, ct->dt);
}
- return &ct->base;
+ FREE(ct);
+
+ return NULL;
}
static void
-cell_texture_release(struct pipe_screen *screen,
- struct pipe_texture **pt)
+cell_resource_destroy(struct pipe_resource *pt)
{
- if (!*pt)
- return;
-
- /*
- DBG("%s %p refcount will be %d\n",
- __FUNCTION__, (void *) *pt, (*pt)->refcount - 1);
- */
- if (--(*pt)->refcount <= 0) {
- /* Delete this texture now.
- * But note that the underlying pipe_buffer may linger...
- */
- struct cell_texture *ct = cell_texture(*pt);
- uint i;
-
- /*
- DBG("%s deleting %p\n", __FUNCTION__, (void *) ct);
- */
-
- pipe_buffer_reference(screen, &ct->buffer, NULL);
+ struct cell_screen *screen = cell_screen(pt->screen);
+ struct sw_winsys *winsys = screen->winsys;
+ struct cell_resource *ct = cell_resource(pt);
- for (i = 0; i < CELL_MAX_TEXTURE_LEVELS; i++) {
- /* Unreference the tiled image buffer.
- * It may not actually be deleted until a fence is hit.
- */
- if (ct->tiled_buffer[i]) {
- ct->tiled_mapped[i] = NULL;
- pipe_buffer_reference(screen, &ct->tiled_buffer[i], NULL);
- }
- }
-
- FREE(ct);
+ if (ct->dt) {
+ /* display target */
+ winsys->displaytarget_destroy(winsys, ct->dt);
}
- *pt = NULL;
+ else if (!ct->userBuffer) {
+ align_free(ct->data);
+ }
+
+ FREE(ct);
}
}
-/**
- * Convert linear texture image data to tiled format for SPU usage.
- */
-static void
-cell_twiddle_texture(struct pipe_screen *screen,
- struct pipe_surface *surface)
-{
-#if 0 // XXX fix me
- struct cell_texture *ct = cell_texture(surface->texture);
- const uint level = surface->level;
- const uint texWidth = ct->base.width[level];
- const uint texHeight = ct->base.height[level];
- const uint bufWidth = align(texWidth, TILE_SIZE);
- const uint bufHeight = align(texHeight, TILE_SIZE);
- const void *map = screen->surface_map(screen, surface, PIPE_BUFFER_USAGE_CPU_READ);
- const uint *src = (const uint *) map;
-
- switch (ct->base.format) {
- case PIPE_FORMAT_A8R8G8B8_UNORM:
- case PIPE_FORMAT_B8G8R8A8_UNORM:
- case PIPE_FORMAT_S8Z24_UNORM:
- {
- int numFaces = ct->base.target == PIPE_TEXTURE_CUBE ? 6 : 1;
- int offset = bufWidth * bufHeight * 4 * surface->face;
- uint *dst;
-
- if (!ct->tiled_buffer[level]) {
- /* allocate buffer for tiled data now */
- struct pipe_winsys *ws = screen->winsys;
- uint bytes = bufWidth * bufHeight * 4 * numFaces;
- ct->tiled_buffer[level] =
- ws->buffer_create(ws, 16, PIPE_BUFFER_USAGE_PIXEL, bytes);
- /* and map it */
- ct->tiled_mapped[level] =
- ws->buffer_map(ws, ct->tiled_buffer[level],
- PIPE_BUFFER_USAGE_GPU_READ);
- }
- dst = (uint *) ((ubyte *) ct->tiled_mapped[level] + offset);
-
- twiddle_image_uint(texWidth, texHeight, TILE_SIZE, dst,
- surface->stride, src);
- }
- break;
- default:
- printf("Cell: twiddle unsupported texture format %s\n",
- pf_name(ct->base.format));
- }
-
- screen->surface_unmap(screen, surface);
-#endif
-}
-
-
-/**
- * Convert SPU tiled texture image data to linear format for app usage.
- */
-static void
-cell_untwiddle_texture(struct pipe_screen *screen,
- struct pipe_surface *surface)
-{
-#if 0 // XXX fix me
- struct cell_texture *ct = cell_texture(surface->texture);
- const uint level = surface->level;
- const uint texWidth = ct->base.width[level];
- const uint texHeight = ct->base.height[level];
- const void *map = screen->surface_map(screen, surface, PIPE_BUFFER_USAGE_CPU_READ);
- const uint *src = (const uint *) ((const ubyte *) map + surface->offset);
-
- switch (ct->base.format) {
- case PIPE_FORMAT_A8R8G8B8_UNORM:
- case PIPE_FORMAT_B8G8R8A8_UNORM:
- case PIPE_FORMAT_S8Z24_UNORM:
- {
- int numFaces = ct->base.target == PIPE_TEXTURE_CUBE ? 6 : 1;
- int offset = surface->stride * texHeight * 4 * surface->face;
- uint *dst;
-
- if (!ct->untiled_data[level]) {
- ct->untiled_data[level] =
- align_malloc(surface->stride * texHeight * 4 * numFaces, 16);
- }
-
- dst = (uint *) ((ubyte *) ct->untiled_data[level] + offset);
-
- untwiddle_image_uint(texWidth, texHeight, TILE_SIZE, dst,
- surface->stride, src);
- }
- break;
- default:
- {
- ct->untiled_data[level] = NULL;
- printf("Cell: untwiddle unsupported texture format %s\n",
- pf_name(ct->base.format));
- }
- }
-
- screen->surface_unmap(screen, surface);
-#endif
-}
-
-
static struct pipe_surface *
cell_get_tex_surface(struct pipe_screen *screen,
- struct pipe_texture *pt,
+ struct pipe_resource *pt,
unsigned face, unsigned level, unsigned zslice,
unsigned usage)
{
- struct cell_texture *ct = cell_texture(pt);
+ struct cell_resource *ct = cell_resource(pt);
struct pipe_surface *ps;
ps = CALLOC_STRUCT(pipe_surface);
if (ps) {
- ps->refcount = 1;
- pipe_texture_reference(&ps->texture, pt);
+ pipe_reference_init(&ps->reference, 1);
+ pipe_resource_reference(&ps->texture, pt);
ps->format = pt->format;
- //ps->block = pt->block;
- ps->width = pt->width[level];
- ps->height = pt->height[level];
- //ps->nblocksx = pt->nblocksx[level];
- //ps->nblocksy = pt->nblocksy[level];
- //ps->stride = ct->stride[level];
+ ps->width = u_minify(pt->width0, level);
+ ps->height = u_minify(pt->height0, level);
ps->offset = ct->level_offset[level];
- ps->usage = usage;
-
/* XXX may need to override usage flags (see sp_texture.c) */
-
- pipe_texture_reference(&ps->texture, pt);
+ ps->usage = usage;
ps->face = face;
ps->level = level;
ps->zslice = zslice;
- if (pt->target == PIPE_TEXTURE_CUBE || pt->target == PIPE_TEXTURE_3D) {
-#if 0 // XXX fix me
- ps->offset += ((pt->target == PIPE_TEXTURE_CUBE) ? face : zslice) *
- ps->nblocksy *
- ps->stride;
-#endif
+ if (pt->target == PIPE_TEXTURE_CUBE) {
+ unsigned h_tile = align(ps->height, TILE_SIZE);
+ ps->offset += face * util_format_get_nblocksy(ps->format, h_tile) * ct->stride[level];
+ }
+ else if (pt->target == PIPE_TEXTURE_3D) {
+ unsigned h_tile = align(ps->height, TILE_SIZE);
+ ps->offset += zslice * util_format_get_nblocksy(ps->format, h_tile) * ct->stride[level];
}
else {
assert(face == 0);
assert(zslice == 0);
}
-
- if (ps->usage & PIPE_BUFFER_USAGE_CPU_READ) {
- /* convert from tiled to linear layout */
- cell_untwiddle_texture(screen, ps);
- }
}
return ps;
}
static void
-cell_tex_surface_release(struct pipe_screen *screen,
- struct pipe_surface **s)
+cell_tex_surface_destroy(struct pipe_surface *surf)
{
- struct cell_texture *ct = cell_texture((*s)->texture);
- const uint level = (*s)->level;
- struct pipe_surface *surf = *s;
-
- if ((surf->usage & PIPE_BUFFER_USAGE_CPU_READ) && (ct->untiled_data[level]))
- {
- align_free(ct->untiled_data[level]);
- ct->untiled_data[level] = NULL;
- }
-
- if ((ct->base.tex_usage & PIPE_TEXTURE_USAGE_SAMPLER) &&
- (surf->usage & PIPE_BUFFER_USAGE_CPU_WRITE)) {
- /* convert from linear to tiled layout */
- cell_twiddle_texture(screen, surf);
- }
-
- /* XXX if done rendering to teximage, re-tile */
-
- if (--surf->refcount == 0) {
- pipe_texture_reference(&surf->texture, NULL);
- FREE(surf);
- }
- *s = NULL;
+ pipe_resource_reference(&surf->texture, NULL);
+ FREE(surf);
}
+/**
+ * Create new pipe_transfer object.
+ * This is used by the user to put tex data into a texture (and get it
+ * back out for glGetTexImage).
+ */
static struct pipe_transfer *
-cell_get_tex_transfer(struct pipe_screen *screen,
- struct pipe_texture *texture,
- unsigned face, unsigned level, unsigned zslice,
- enum pipe_transfer_usage usage,
- unsigned x, unsigned y, unsigned w, unsigned h)
+cell_get_transfer(struct pipe_context *ctx,
+ struct pipe_resource *resource,
+ struct pipe_subresource sr,
+ unsigned usage,
+ const struct pipe_box *box)
{
- struct cell_texture *ct = cell_texture(texture);
+ struct cell_resource *ct = cell_resource(resource);
struct cell_transfer *ctrans;
- struct pipe_transfer *pt;
+ enum pipe_format *format = resource->format;
- assert(texture);
- assert(level <= texture->last_level);
+ assert(resource);
+ assert(level <= resource->last_level);
+
+ /* make sure the requested region is in the image bounds */
+ assert(box->x + box->width <= u_minify(resource->width0, sr.level));
+ assert(box->y + box->height <= u_minify(resource->height0, sr.level));
+ assert(box->z + box->depth <= u_minify(resource->depth0, sr.level));
ctrans = CALLOC_STRUCT(cell_transfer);
- pt = &ctrans->base;
if (ctrans) {
- pt->refcount = 1;
- pipe_texture_reference(&pt->texture, texture);
- pt->format = texture->format;
- pt->block = texture->block;
- pt->x = x;
- pt->y = y;
- pt->width = w;
- pt->height = h;
- pt->nblocksx = texture->nblocksx[level];
- pt->nblocksy = texture->nblocksy[level];
- pt->stride = ct->stride[level];
- ctrans->offset = ct->level_offset[level];
+ struct pipe_transfer *pt = &ctrans->base;
+ pipe_resource_reference(&pt->resource, resource);
+ pt->sr = sr;
pt->usage = usage;
- pt->face = face;
- pt->level = level;
- pt->zslice = zslice;
-
- if (texture->target == PIPE_TEXTURE_CUBE ||
- texture->target == PIPE_TEXTURE_3D) {
- ctrans->offset += ((texture->target == PIPE_TEXTURE_CUBE) ? face :
- zslice) * pt->nblocksy * pt->stride;
+ pt->box = *box;
+ pt->stride = ct->stride[sr.level];
+
+ ctrans->offset = ct->level_offset[sr.level];
+
+ if (resource->target == PIPE_TEXTURE_CUBE) {
+ unsigned h_tile = align(u_minify(resource->height0, sr.level), TILE_SIZE);
+ ctrans->offset += sr.face * util_format_get_nblocksy(format, h_tile) * pt->stride;
+ }
+ else if (resource->target == PIPE_TEXTURE_3D) {
+ unsigned h_tile = align(u_minify(resource->height0, sr.level), TILE_SIZE);
+ ctrans->offset += box->z * util_format_get_nblocksy(format, h_tile) * pt->stride;
}
else {
- assert(face == 0);
- assert(zslice == 0);
+ assert(sr.face == 0);
+ assert(box->z == 0);
}
+
+ return pt;
}
- return pt;
+ return NULL;
}
static void
-cell_tex_transfer_release(struct pipe_screen *screen,
- struct pipe_transfer **t)
+cell_transfer_destroy(struct pipe_context *ctx, struct pipe_transfer *t)
{
- struct cell_transfer *transfer = cell_transfer(*t);
+ struct cell_transfer *transfer = cell_transfer(t);
/* Effectively do the texture_update work here - if texture images
* needed post-processing to put them into hardware layout, this is
* where it would happen. For cell, nothing to do.
*/
- assert (transfer->base.texture);
- if (--transfer->base.refcount == 0) {
- pipe_texture_reference(&transfer->base.texture, NULL);
- FREE(transfer);
- }
- *t = NULL;
+ assert (transfer->base.resource);
+ pipe_resource_reference(&transfer->base.resource, NULL);
+ FREE(transfer);
}
+/**
+ * Return pointer to texture image data in linear layout.
+ */
static void *
-cell_transfer_map( struct pipe_screen *screen,
- struct pipe_transfer *transfer )
+cell_transfer_map(struct pipe_context *ctx, struct pipe_transfer *transfer)
{
- ubyte *map;
- struct cell_texture *spt;
- unsigned flags = 0;
+ struct cell_transfer *ctrans = cell_transfer(transfer);
+ struct pipe_resource *pt = transfer->resource;
+ struct cell_resource *ct = cell_resource(pt);
- assert(transfer->texture);
- spt = cell_texture(transfer->texture);
+ assert(transfer->resource);
- if (transfer->usage != PIPE_TRANSFER_READ) {
- flags |= PIPE_BUFFER_USAGE_CPU_WRITE;
+ if (ct->mapped == NULL) {
+ ct->mapped = ct->data;
}
- if (transfer->usage != PIPE_TRANSFER_WRITE) {
- flags |= PIPE_BUFFER_USAGE_CPU_READ;
- }
- map = pipe_buffer_map(screen, spt->buffer, flags);
- if (map == NULL)
- return NULL;
-
- /* May want to different things here depending on read/write nature
- * of the map:
+ /* Better test would be resource->is_linear
*/
- if (transfer->texture && transfer->usage != PIPE_TRANSFER_READ)
- {
- /* Do something to notify sharing contexts of a texture change.
- * In cell, that would mean flushing the texture cache.
+ if (transfer->resource->target != PIPE_BUFFER) {
+ const uint level = ctrans->base.sr.level;
+ const uint texWidth = u_minify(pt->width0, level);
+ const uint texHeight = u_minify(pt->height0, level);
+ unsigned size;
+
+
+ /*
+ * Create a buffer of ordinary memory for the linear texture.
+ * This is the memory that the user will read/write.
*/
-#if 00
- cell_screen(screen)->timestamp++;
-#endif
+ size = (util_format_get_stride(pt->format, align(texWidth, TILE_SIZE)) *
+ util_format_get_nblocksy(pt->format, align(texHeight, TILE_SIZE)));
+
+ ctrans->map = align_malloc(size, 16);
+ if (!ctrans->map)
+ return NULL; /* out of memory */
+
+ if (transfer->usage & PIPE_TRANSFER_READ) {
+ /* Textures always stored twiddled, need to untwiddle the
+ * texture to make a linear version.
+ */
+ const uint bpp = util_format_get_blocksize(ct->base.format);
+ if (bpp == 4) {
+ const uint *src = (uint *) (ct->mapped + ctrans->offset);
+ uint *dst = ctrans->map;
+ untwiddle_image_uint(texWidth, texHeight, TILE_SIZE,
+ dst, transfer->stride, src);
+ }
+ else {
+ // xxx fix
+ }
+ }
}
-
- return map + cell_transfer(transfer)->offset +
- transfer->y / transfer->block.height * transfer->stride +
- transfer->x / transfer->block.width * transfer->block.size;
+ else {
+ unsigned stride = transfer->stride;
+ enum pipe_format format = pt->format;
+ unsigned blocksize = util_format_get_blocksize(format);
+
+ ctrans->map = (ct->mapped +
+ ctrans->offset +
+ ctrans->base.box.y / util_format_get_blockheight(format) * stride +
+ ctrans->base.box.x / util_format_get_blockwidth(format) * blocksize);
+ }
+
+
+ return ctrans->map;
}
+/**
+ * Called when user is done reading/writing texture data.
+ * If new data was written, this is where we convert the linear data
+ * to tiled data.
+ */
static void
-cell_transfer_unmap(struct pipe_screen *screen,
- struct pipe_transfer *transfer)
+cell_transfer_unmap(struct pipe_context *ctx,
+ struct pipe_transfer *transfer)
{
- struct cell_texture *spt;
+ struct cell_transfer *ctrans = cell_transfer(transfer);
+ struct pipe_resource *pt = transfer->resource;
+ struct cell_resource *ct = cell_resource(pt);
+ const uint level = ctrans->base.sr.level;
+ const uint texWidth = u_minify(pt->width0, level);
+ const uint texHeight = u_minify(pt->height0, level);
+ const uint stride = ct->stride[level];
+
+ if (!ct->mapped) {
+ assert(0);
+ return;
+ }
- assert(transfer->texture);
- spt = cell_texture(transfer->texture);
+ if (pt->target != PIPE_BUFFER) {
+ if (transfer->usage & PIPE_TRANSFER_WRITE) {
+ /* The user wrote new texture data into the mapped buffer.
+ * We need to convert the new linear data into the twiddled/tiled format.
+ */
+ const uint bpp = util_format_get_blocksize(ct->base.format);
+ if (bpp == 4) {
+ const uint *src = ctrans->map;
+ uint *dst = (uint *) (ct->mapped + ctrans->offset);
+ twiddle_image_uint(texWidth, texHeight, TILE_SIZE, dst, stride, src);
+ }
+ else {
+ // xxx fix
+ }
+ }
+
+ align_free(ctrans->map);
+ }
+ else {
+ /* nothing to do */
+ }
- pipe_buffer_unmap( screen, spt->buffer );
+ ctrans->map = NULL;
}
-static void *
-cell_surface_map(struct pipe_screen *screen,
- struct pipe_surface *surface,
- unsigned flags)
+
+/* This used to be overriden by the co-state tracker, but really needs
+ * to be active with sw_winsys.
+ *
+ * Contrasting with llvmpipe and softpipe, this is the only place
+ * where we use the ct->dt display target in any real sense.
+ *
+ * Basically just untwiddle our local data into the linear
+ * displaytarget.
+ */
+static void
+cell_flush_frontbuffer(struct pipe_screen *_screen,
+ struct pipe_surface *surface,
+ void *context_private)
{
- ubyte *map;
- struct cell_texture *ct = cell_texture(surface->texture);
- const uint level = surface->level;
+ struct cell_screen *screen = cell_screen(_screen);
+ struct sw_winsys *winsys = screen->winsys;
+ struct cell_resource *ct = cell_resource(surface->texture);
- assert(ct);
+ if (!ct->dt)
+ return;
-#if 0
- if (flags & ~surface->usage) {
- assert(0);
- return NULL;
+ /* Need to untwiddle from our internal representation here:
+ */
+ {
+ unsigned *map = winsys->displaytarget_map(winsys, ct->dt,
+ (PIPE_TRANSFER_READ |
+ PIPE_TRANSFER_WRITE));
+ unsigned *src = (unsigned *)(ct->data + ct->level_offset[surface->level]);
+
+ untwiddle_image_uint(surface->width,
+ surface->height,
+ TILE_SIZE,
+ map,
+ ct->dt_stride,
+ src);
+
+ winsys->displaytarget_unmap(winsys, ct->dt);
}
-#endif
- map = pipe_buffer_map( screen, ct->buffer, flags );
- if (map == NULL) {
- return NULL;
- }
- else {
- if ((surface->usage & PIPE_BUFFER_USAGE_CPU_READ) &&
- (ct->untiled_data[level])) {
- return (void *) ((ubyte *) ct->untiled_data[level] + surface->offset);
- }
- else {
- return (void *) (map + surface->offset);
- }
- }
+ winsys->displaytarget_display(winsys, ct->dt, context_private);
}
-static void
-cell_surface_unmap(struct pipe_screen *screen,
- struct pipe_surface *surface)
+
+/**
+ * Create buffer which wraps user-space data.
+ */
+static struct pipe_resource *
+cell_user_buffer_create(struct pipe_screen *screen,
+ void *ptr,
+ unsigned bytes,
+ unsigned bind_flags)
{
- struct cell_texture *ct = cell_texture(surface->texture);
+ struct cell_resource *buffer;
- assert(ct);
+ buffer = CALLOC_STRUCT(cell_resource);
+ if(!buffer)
+ return NULL;
- pipe_buffer_unmap( screen, ct->buffer );
+ pipe_reference_init(&buffer->base.reference, 1);
+ buffer->base.screen = screen;
+ buffer->base.format = PIPE_FORMAT_R8_UNORM; /* ?? */
+ buffer->base.bind = PIPE_BIND_TRANSFER_READ | bind_flags;
+ buffer->base.usage = PIPE_USAGE_IMMUTABLE;
+ buffer->base.flags = 0;
+ buffer->base.width0 = bytes;
+ buffer->base.height0 = 1;
+ buffer->base.depth0 = 1;
+ buffer->userBuffer = TRUE;
+ buffer->data = ptr;
+
+ return &buffer->base;
}
+
void
cell_init_screen_texture_funcs(struct pipe_screen *screen)
{
- screen->texture_create = cell_texture_create;
- screen->texture_release = cell_texture_release;
+ screen->resource_create = cell_resource_create;
+ screen->resource_destroy = cell_resource_destroy;
+ screen->resource_from_handle = cell_resource_from_handle;
+ screen->resource_get_handle = cell_resource_get_handle;
+ screen->user_buffer_create = cell_user_buffer_create;
screen->get_tex_surface = cell_get_tex_surface;
- screen->tex_surface_release = cell_tex_surface_release;
+ screen->tex_surface_destroy = cell_tex_surface_destroy;
+
+ screen->flush_frontbuffer = cell_flush_frontbuffer;
+}
+
+void
+cell_init_transfer_funcs(struct cell_context *cell)
+{
+ cell->pipe.get_transfer = cell_get_transfer;
+ cell->pipe.transfer_destroy = cell_transfer_destroy;
+ cell->pipe.transfer_map = cell_transfer_map;
+ cell->pipe.transfer_unmap = cell_transfer_unmap;
- screen->get_tex_transfer = cell_get_tex_transfer;
- screen->tex_transfer_release = cell_tex_transfer_release;
- screen->transfer_map = cell_transfer_map;
- screen->transfer_unmap = cell_transfer_unmap;
+ cell->pipe.transfer_flush_region = u_default_transfer_flush_region;
+ cell->pipe.transfer_inline_write = u_default_transfer_inline_write;
}