#ifndef CELL_TEXTURE_H
#define CELL_TEXTURE_H
+#include "cell/common.h"
struct cell_context;
struct pipe_texture;
* usage.
*/
struct sw_displaytarget *dt;
+ unsigned dt_stride;
/**
* Malloc'ed data for regular textures, or a mapping to dt above.
extern void
cell_init_screen_texture_funcs(struct pipe_screen *screen);
+extern void
+cell_init_texture_transfer_funcs(struct cell_context *cell);
#endif /* CELL_TEXTURE_H */