#include "pipe/p_defines.h"
#include "pipe/p_context.h"
-#include "pipe/p_winsys.h"
+#include "util/u_math.h"
#include "cell_context.h"
#include "cell_draw_arrays.h"
void
cell_vertex_shader_queue_flush(struct draw_context *draw)
{
+#if 0
struct cell_context *const cell =
(struct cell_context *) draw->driver_private;
struct cell_command_vs *const vs = &cell_global.command[0].vs;
batch = cell_batch_alloc(cell, sizeof(batch[0]) + sizeof(*cf));
batch[0] = CELL_CMD_STATE_ATTRIB_FETCH;
cf = (struct cell_attribute_fetch_code *) (&batch[1]);
- cf->base = cell->attrib_fetch.store;
+ cf->base = (uint64_t) cell->attrib_fetch.store;
cf->size = ROUNDUP16((unsigned)((void *) cell->attrib_fetch.csr
- (void *) cell->attrib_fetch.store));
for (/* empty */; j < SPU_VERTS_PER_BATCH; j++) {
vs->elts[j] = vs->elts[0];
- vs->vOut[j] = vs->vOut[0];
+ vs->vOut[j] = (uintptr_t) draw->vs.queue[i + j].vertex;
}
vs->num_elts = n;
send_mbox_message(cell_global.spe_contexts[0], CELL_CMD_VS_EXECUTE);
- cell_flush_int(& cell->pipe, PIPE_FLUSH_WAIT);
+ cell_flush_int(cell, CELL_FLUSH_WAIT);
}
+ draw->vs.post_nr = draw->vs.queue_nr;
draw->vs.queue_nr = 0;
+#else
+ assert(0);
+#endif
}