SOURCES = \
- spu_main.c \
+ spu_command.c \
spu_dcache.c \
+ spu_funcs.c \
+ spu_main.c \
spu_per_fragment_op.c \
spu_render.c \
spu_texture.c \
spu_vertex_shader.c
-SPU_OBJECTS = $(SOURCES:.c=.o) \
+SPU_OBJECTS = $(SOURCES:.c=.o)
+
+SPU_ASM_OUT = $(SOURCES:.c=.s)
-SPU_ASM_OUT = $(SOURCES:.c=.s) \
INCLUDE_DIRS = \
-I$(TOP)/src/mesa \