/** for converting RGBA to PIPE_FORMAT_x colors */
vector unsigned char color_shuffle;
- vector float tex_size;
- vector unsigned int tex_size_mask; /**< == int(size - 1) */
- vector unsigned int tex_size_x_mask; /**< == int(size - 1) */
- vector unsigned int tex_size_y_mask; /**< == int(size - 1) */
+ vector float tex_size[CELL_MAX_SAMPLERS];
+ vector unsigned int tex_size_mask[CELL_MAX_SAMPLERS]; /**< == int(size - 1) */
+ vector unsigned int tex_size_x_mask[CELL_MAX_SAMPLERS]; /**< == int(size - 1) */
+ vector unsigned int tex_size_y_mask[CELL_MAX_SAMPLERS]; /**< == int(size - 1) */
vector float (*sample_texture)(vector float texcoord);