if (spu.depth_stencil_alpha.stencil[0].enabled) {
/* do stencil test */
- ASSERT(spu.fb.depth_format == PIPE_FORMAT_Z24_UNORM_S8_USCALED);
+ ASSERT(spu.fb.depth_format == PIPE_FORMAT_Z24_UNORM_S8_UINT);
}
else if (spu.depth_stencil_alpha.depth.enabled) {
/* do depth test */
- ASSERT(spu.fb.depth_format == PIPE_FORMAT_Z24_UNORM_S8_USCALED ||
+ ASSERT(spu.fb.depth_format == PIPE_FORMAT_Z24_UNORM_S8_UINT ||
spu.fb.depth_format == PIPE_FORMAT_Z24X8_UNORM);
vector unsigned int ifragZ;