* Do alpha test
*/
if (spu.depth_stencil_alpha.alpha.enabled) {
- vector float ref = spu_splats(spu.depth_stencil_alpha.alpha.ref);
+ vector float ref = spu_splats(spu.depth_stencil_alpha.alpha.ref_value);
vector unsigned int amask;
switch (spu.depth_stencil_alpha.alpha.func) {
if (spu.depth_stencil_alpha.stencil[0].enabled) {
/* do stencil test */
- ASSERT(spu.fb.depth_format == PIPE_FORMAT_S8Z24_UNORM);
+ ASSERT(spu.fb.depth_format == PIPE_FORMAT_Z24_UNORM_S8_UINT);
}
else if (spu.depth_stencil_alpha.depth.enabled) {
/* do depth test */
- ASSERT(spu.fb.depth_format == PIPE_FORMAT_S8Z24_UNORM ||
- spu.fb.depth_format == PIPE_FORMAT_X8Z24_UNORM);
+ ASSERT(spu.fb.depth_format == PIPE_FORMAT_Z24_UNORM_S8_UINT ||
+ spu.fb.depth_format == PIPE_FORMAT_Z24X8_UNORM);
vector unsigned int ifragZ;
vector unsigned int zmask;
* If we'll need the current framebuffer/tile colors for blending
* or logicop or colormask, fetch them now.
*/
- if (spu.blend.blend_enable ||
+ if (spu.blend.rt[0].blend_enable ||
spu.blend.logicop_enable ||
- spu.blend.colormask != 0xf) {
+ spu.blend.rt[0].colormask != 0xf) {
#if LINEAR_QUAD_LAYOUT /* See comments/diagram below */
fbc0 = colorTile->ui[y][x*2+0];
/*
* Do blending
*/
- if (spu.blend.blend_enable) {
+ if (spu.blend.rt[0].blend_enable) {
/* blending terms, misc regs */
vector float term1r, term1g, term1b, term1a;
vector float term2r, term2g, term2b, term2a;
{
vector float temp[4]; /* float colors in AOS form */
switch (spu.fb.color_format) {
- case PIPE_FORMAT_B8G8R8A8_UNORM:
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
temp[0] = spu_unpack_B8G8R8A8(fbc0);
temp[1] = spu_unpack_B8G8R8A8(fbc1);
temp[2] = spu_unpack_B8G8R8A8(fbc2);
temp[3] = spu_unpack_B8G8R8A8(fbc3);
break;
- case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
temp[0] = spu_unpack_A8R8G8B8(fbc0);
temp[1] = spu_unpack_A8R8G8B8(fbc1);
temp[2] = spu_unpack_A8R8G8B8(fbc2);
/*
* Compute Src RGB terms (fragment color * factor)
*/
- switch (spu.blend.rgb_src_factor) {
+ switch (spu.blend.rt[0].rgb_src_factor) {
case PIPE_BLENDFACTOR_ONE:
term1r = fragR;
term1g = fragG;
/*
* Compute Src Alpha term (fragment alpha * factor)
*/
- switch (spu.blend.alpha_src_factor) {
+ switch (spu.blend.rt[0].alpha_src_factor) {
case PIPE_BLENDFACTOR_ONE:
term1a = fragA;
break;
/*
* Compute Dest RGB terms (framebuffer color * factor)
*/
- switch (spu.blend.rgb_dst_factor) {
+ switch (spu.blend.rt[0].rgb_dst_factor) {
case PIPE_BLENDFACTOR_ONE:
term2r = fbRGBA[0];
term2g = fbRGBA[1];
/*
* Compute Dest Alpha term (framebuffer alpha * factor)
*/
- switch (spu.blend.alpha_dst_factor) {
+ switch (spu.blend.rt[0].alpha_dst_factor) {
case PIPE_BLENDFACTOR_ONE:
term2a = fbRGBA[3];
break;
/*
* Combine Src/Dest RGB terms
*/
- switch (spu.blend.rgb_func) {
+ switch (spu.blend.rt[0].rgb_func) {
case PIPE_BLEND_ADD:
fragR = spu_add(term1r, term2r);
fragG = spu_add(term1g, term2g);
/*
* Combine Src/Dest A term
*/
- switch (spu.blend.alpha_func) {
+ switch (spu.blend.rt[0].alpha_func) {
case PIPE_BLEND_ADD:
fragA = spu_add(term1a, term2a);
break;
* Pack fragment float colors into 32-bit RGBA words.
*/
switch (spu.fb.color_format) {
- case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
fragc0 = spu_pack_A8R8G8B8(frag_aos[0]);
fragc1 = spu_pack_A8R8G8B8(frag_aos[1]);
fragc2 = spu_pack_A8R8G8B8(frag_aos[2]);
fragc3 = spu_pack_A8R8G8B8(frag_aos[3]);
break;
- case PIPE_FORMAT_B8G8R8A8_UNORM:
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
fragc0 = spu_pack_B8G8R8A8(frag_aos[0]);
fragc1 = spu_pack_B8G8R8A8(frag_aos[1]);
fragc2 = spu_pack_B8G8R8A8(frag_aos[2]);
/*
* Do color masking
*/
- if (spu.blend.colormask != 0xf) {
+ if (spu.blend.rt[0].colormask != 0xf) {
uint cmask = 0x0; /* each byte corresponds to a color channel */
/* Form bitmask depending on color buffer format and colormask bits */
switch (spu.fb.color_format) {
- case PIPE_FORMAT_A8R8G8B8_UNORM:
- if (spu.blend.colormask & PIPE_MASK_R)
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ if (spu.blend.rt[0].colormask & PIPE_MASK_R)
cmask |= 0x00ff0000; /* red */
- if (spu.blend.colormask & PIPE_MASK_G)
+ if (spu.blend.rt[0].colormask & PIPE_MASK_G)
cmask |= 0x0000ff00; /* green */
- if (spu.blend.colormask & PIPE_MASK_B)
+ if (spu.blend.rt[0].colormask & PIPE_MASK_B)
cmask |= 0x000000ff; /* blue */
- if (spu.blend.colormask & PIPE_MASK_A)
+ if (spu.blend.rt[0].colormask & PIPE_MASK_A)
cmask |= 0xff000000; /* alpha */
break;
- case PIPE_FORMAT_B8G8R8A8_UNORM:
- if (spu.blend.colormask & PIPE_MASK_R)
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ if (spu.blend.rt[0].colormask & PIPE_MASK_R)
cmask |= 0x0000ff00; /* red */
- if (spu.blend.colormask & PIPE_MASK_G)
+ if (spu.blend.rt[0].colormask & PIPE_MASK_G)
cmask |= 0x00ff0000; /* green */
- if (spu.blend.colormask & PIPE_MASK_B)
+ if (spu.blend.rt[0].colormask & PIPE_MASK_B)
cmask |= 0xff000000; /* blue */
- if (spu.blend.colormask & PIPE_MASK_A)
+ if (spu.blend.rt[0].colormask & PIPE_MASK_A)
cmask |= 0x000000ff; /* alpha */
break;
default: