if (spu.depth_stencil_alpha.stencil[0].enabled) {
/* do stencil test */
- ASSERT(spu.fb.depth_format == PIPE_FORMAT_Z24S8_UNORM);
+ ASSERT(spu.fb.depth_format == PIPE_FORMAT_Z24_UNORM_S8_USCALED);
}
else if (spu.depth_stencil_alpha.depth.enabled) {
/* do depth test */
- ASSERT(spu.fb.depth_format == PIPE_FORMAT_Z24S8_UNORM ||
+ ASSERT(spu.fb.depth_format == PIPE_FORMAT_Z24_UNORM_S8_USCALED ||
spu.fb.depth_format == PIPE_FORMAT_Z24X8_UNORM);
vector unsigned int ifragZ;