if (spu.depth_stencil_alpha.stencil[0].enabled) {
/* do stencil test */
- ASSERT(spu.fb.depth_format == PIPE_FORMAT_S8Z24_UNORM);
+ ASSERT(spu.fb.depth_format == PIPE_FORMAT_Z24_UNORM_S8_USCALED);
}
else if (spu.depth_stencil_alpha.depth.enabled) {
/* do depth test */
- ASSERT(spu.fb.depth_format == PIPE_FORMAT_S8Z24_UNORM ||
- spu.fb.depth_format == PIPE_FORMAT_X8Z24_UNORM);
+ ASSERT(spu.fb.depth_format == PIPE_FORMAT_Z24_UNORM_S8_USCALED ||
+ spu.fb.depth_format == PIPE_FORMAT_Z24X8_UNORM);
vector unsigned int ifragZ;
vector unsigned int zmask;
{
vector float temp[4]; /* float colors in AOS form */
switch (spu.fb.color_format) {
- case PIPE_FORMAT_B8G8R8A8_UNORM:
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
temp[0] = spu_unpack_B8G8R8A8(fbc0);
temp[1] = spu_unpack_B8G8R8A8(fbc1);
temp[2] = spu_unpack_B8G8R8A8(fbc2);
temp[3] = spu_unpack_B8G8R8A8(fbc3);
break;
- case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
temp[0] = spu_unpack_A8R8G8B8(fbc0);
temp[1] = spu_unpack_A8R8G8B8(fbc1);
temp[2] = spu_unpack_A8R8G8B8(fbc2);
* Pack fragment float colors into 32-bit RGBA words.
*/
switch (spu.fb.color_format) {
- case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
fragc0 = spu_pack_A8R8G8B8(frag_aos[0]);
fragc1 = spu_pack_A8R8G8B8(frag_aos[1]);
fragc2 = spu_pack_A8R8G8B8(frag_aos[2]);
fragc3 = spu_pack_A8R8G8B8(frag_aos[3]);
break;
- case PIPE_FORMAT_B8G8R8A8_UNORM:
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
fragc0 = spu_pack_B8G8R8A8(frag_aos[0]);
fragc1 = spu_pack_B8G8R8A8(frag_aos[1]);
fragc2 = spu_pack_B8G8R8A8(frag_aos[2]);
/* Form bitmask depending on color buffer format and colormask bits */
switch (spu.fb.color_format) {
- case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
if (spu.blend.rt[0].colormask & PIPE_MASK_R)
cmask |= 0x00ff0000; /* red */
if (spu.blend.rt[0].colormask & PIPE_MASK_G)
if (spu.blend.rt[0].colormask & PIPE_MASK_A)
cmask |= 0xff000000; /* alpha */
break;
- case PIPE_FORMAT_B8G8R8A8_UNORM:
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
if (spu.blend.rt[0].colormask & PIPE_MASK_R)
cmask |= 0x0000ff00; /* red */
if (spu.blend.rt[0].colormask & PIPE_MASK_G)