vector float fragG,
vector float fragB,
vector float fragA,
- vector unsigned int mask,
- uint facing)
+ vector unsigned int mask)
{
vector float frag_aos[4];
unsigned int fbc0, fbc1, fbc2, fbc3 ; /* framebuffer/tile colors */
* Do alpha test
*/
if (spu.depth_stencil_alpha.alpha.enabled) {
- vector float ref = spu_splats(spu.depth_stencil_alpha.alpha.ref);
+ vector float ref = spu_splats(spu.depth_stencil_alpha.alpha.ref_value);
vector unsigned int amask;
switch (spu.depth_stencil_alpha.alpha.func) {