Merge branch 'mesa_7_5_branch' into mesa_7_6_branch
[mesa.git] / src / gallium / drivers / cell / spu / spu_texture.h
index 38a17deda258b9fa3ac42b274054f8343d1a1db8..7b75b007b5a9b54918468e807c6c49a74cbdf4bd 100644 (file)
@@ -37,20 +37,31 @@ invalidate_tex_cache(void);
 
 
 extern void
-sample_texture4_nearest(vector float s, vector float t,
-                        vector float r, vector float q,
-                        uint unit, vector float colors[4]);
+sample_texture_2d_nearest(vector float s, vector float t,
+                          uint unit, uint level, uint face,
+                          vector float colors[4]);
 
 
 extern void
-sample_texture4_bilinear(vector float s, vector float t,
-                         vector float r, vector float q,
-                         uint unit, vector float colors[4]);
+sample_texture_2d_bilinear(vector float s, vector float t,
+                           uint unit, uint level, uint face,
+                           vector float colors[4]);
 
 extern void
-sample_texture4_bilinear_2(vector float s, vector float t,
-                         vector float r, vector float q,
-                         uint unit, vector float colors[4]);
+sample_texture_2d_bilinear_int(vector float s, vector float t,
+                               uint unit, uint level, uint face,
+                               vector float colors[4]);
+
+
+extern void
+sample_texture_2d_lod(vector float s, vector float t,
+                      uint unit, uint level, uint face,
+                      vector float colors[4]);
+
+
+extern void
+sample_texture_cube(vector float s, vector float t, vector float r,
+                    uint unit, vector float colors[4]);
 
 
 #endif /* SPU_TEXTURE_H */