invalidate_tex_cache(void);
-extern vector float
-sample_texture_nearest(uint unit, vector float texcoord);
+extern void
+sample_texture_2d_nearest(vector float s, vector float t,
+ uint unit, uint level, uint face,
+ vector float colors[4]);
+
+extern void
+sample_texture_2d_bilinear(vector float s, vector float t,
+ uint unit, uint level, uint face,
+ vector float colors[4]);
extern void
-sample_texture4_nearest(vector float s, vector float t,
- vector float r, vector float q,
- uint unit, vector float colors[4]);
+sample_texture_2d_bilinear_int(vector float s, vector float t,
+ uint unit, uint level, uint face,
+ vector float colors[4]);
-extern vector float
-sample_texture_bilinear(uint unit, vector float texcoord);
+extern void
+sample_texture_2d_lod(vector float s, vector float t,
+ uint unit, uint level, uint face,
+ vector float colors[4]);
extern void
-sample_texture4_bilinear(vector float s, vector float t,
- vector float r, vector float q,
- uint unit, vector float colors[4]);
+sample_texture_cube(vector float s, vector float t, vector float r,
+ uint unit, vector float colors[4]);
#endif /* SPU_TEXTURE_H */