if (!fence)
return false;
- idle = screen->fence_finish(screen, NULL, fence, timeout_ms * 1000000);
+ idle = screen->fence_finish(screen, pipe, fence, timeout_ms * 1000000);
screen->fence_reference(screen, &fence, NULL);
if (!idle)
fprintf(stderr, "dd: GPU hang detected!\n");
case DD_DUMP_ALL_CALLS:
if (!dscreen->no_flush)
pipe->flush(pipe, NULL, 0);
- dd_write_report(dctx, call, 0, false);
+ dd_write_report(dctx, call,
+ PIPE_DUMP_CURRENT_STATES |
+ PIPE_DUMP_CURRENT_SHADERS |
+ PIPE_DUMP_LAST_COMMAND_BUFFER,
+ false);
break;
case DD_DUMP_APITRACE_CALL:
if (dscreen->apitrace_dump_call ==