#include "util/u_dump.h"
#include "util/u_format.h"
+#include "util/u_framebuffer.h"
+#include "util/u_helpers.h"
+#include "util/u_inlines.h"
+#include "util/u_memory.h"
+#include "tgsi/tgsi_parse.h"
#include "tgsi/tgsi_scan.h"
+#include "os/os_time.h"
+#include <inttypes.h>
-enum call_type
-{
- CALL_DRAW_VBO,
- CALL_LAUNCH_GRID,
- CALL_RESOURCE_COPY_REGION,
- CALL_BLIT,
- CALL_FLUSH_RESOURCE,
- CALL_CLEAR,
- CALL_CLEAR_BUFFER,
- CALL_CLEAR_RENDER_TARGET,
- CALL_CLEAR_DEPTH_STENCIL,
- CALL_GENERATE_MIPMAP,
-};
-
-struct call_resource_copy_region
-{
- struct pipe_resource *dst;
- unsigned dst_level;
- unsigned dstx, dsty, dstz;
- struct pipe_resource *src;
- unsigned src_level;
- const struct pipe_box *src_box;
-};
-
-struct call_clear
-{
- unsigned buffers;
- const union pipe_color_union *color;
- double depth;
- unsigned stencil;
-};
-
-struct call_clear_buffer
-{
- struct pipe_resource *res;
- unsigned offset;
- unsigned size;
- const void *clear_value;
- int clear_value_size;
-};
-
-struct call_generate_mipmap {
- struct pipe_resource *res;
- enum pipe_format format;
- unsigned base_level;
- unsigned last_level;
- unsigned first_layer;
- unsigned last_layer;
-};
-
-struct dd_call
-{
- enum call_type type;
-
- union {
- struct pipe_draw_info draw_vbo;
- struct pipe_grid_info launch_grid;
- struct call_resource_copy_region resource_copy_region;
- struct pipe_blit_info blit;
- struct pipe_resource *flush_resource;
- struct call_clear clear;
- struct call_clear_buffer clear_buffer;
- struct call_generate_mipmap generate_mipmap;
- } info;
-};
-
static FILE *
dd_get_file_stream(struct dd_screen *dscreen, unsigned apitrace_call_number)
{
struct pipe_screen *screen = dscreen->screen;
+ char cmd_line[4096];
+
FILE *f = dd_get_debug_file(dscreen->verbose);
if (!f)
return NULL;
+ if (os_get_command_line(cmd_line, sizeof(cmd_line)))
+ fprintf(f, "Command: %s\n", cmd_line);
fprintf(f, "Driver vendor: %s\n", screen->get_vendor(screen));
fprintf(f, "Device vendor: %s\n", screen->get_device_vendor(screen));
fprintf(f, "Device name: %s\n\n", screen->get_name(screen));
while (fgets(line, sizeof(line), p))
fputs(line, f);
- fclose(p);
+ pclose(p);
}
static void
else
return 1;
- tgsi_scan_shader(tokens, &info);
- return info.writes_viewport_index ? PIPE_MAX_VIEWPORTS : 1;
+ if (tokens) {
+ tgsi_scan_shader(tokens, &info);
+ if (info.writes_viewport_index)
+ return PIPE_MAX_VIEWPORTS;
+ }
+
+ return 1;
}
#define COLOR_RESET "\033[0m"
fprintf(f, "%u", i);
}
+static void
+util_dump_int(FILE *f, int i)
+{
+ fprintf(f, "%d", i);
+}
+
static void
util_dump_hex(FILE *f, unsigned i)
{
color->ui[0], color->ui[1], color->ui[2], color->ui[3]);
}
-static void
-util_dump_query(FILE *f, struct dd_query *query)
-{
- if (query->type >= PIPE_QUERY_DRIVER_SPECIFIC)
- fprintf(f, "PIPE_QUERY_DRIVER_SPECIFIC + %i",
- query->type - PIPE_QUERY_DRIVER_SPECIFIC);
- else
- fprintf(f, "%s", util_dump_query_type(query->type, false));
-}
-
static void
dd_dump_render_condition(struct dd_draw_state *dstate, FILE *f)
{
if (dstate->render_cond.query) {
fprintf(f, "render condition:\n");
- DUMP_M(query, &dstate->render_cond, query);
+ DUMP_M(query_type, &dstate->render_cond, query->type);
DUMP_M(uint, &dstate->render_cond, condition);
DUMP_M(uint, &dstate->render_cond, mode);
fprintf(f, "\n");
}
static void
-dd_dump_draw_vbo(struct dd_draw_state *dstate, struct pipe_draw_info *info, FILE *f)
+dd_dump_shader(struct dd_draw_state *dstate, enum pipe_shader_type sh, FILE *f)
{
- int sh, i;
+ int i;
const char *shader_str[PIPE_SHADER_TYPES];
shader_str[PIPE_SHADER_VERTEX] = "VERTEX";
shader_str[PIPE_SHADER_FRAGMENT] = "FRAGMENT";
shader_str[PIPE_SHADER_COMPUTE] = "COMPUTE";
+ if (sh == PIPE_SHADER_TESS_CTRL &&
+ !dstate->shaders[PIPE_SHADER_TESS_CTRL] &&
+ dstate->shaders[PIPE_SHADER_TESS_EVAL])
+ fprintf(f, "tess_state: {default_outer_level = {%f, %f, %f, %f}, "
+ "default_inner_level = {%f, %f}}\n",
+ dstate->tess_default_levels[0],
+ dstate->tess_default_levels[1],
+ dstate->tess_default_levels[2],
+ dstate->tess_default_levels[3],
+ dstate->tess_default_levels[4],
+ dstate->tess_default_levels[5]);
+
+ if (sh == PIPE_SHADER_FRAGMENT)
+ if (dstate->rs) {
+ unsigned num_viewports = dd_num_active_viewports(dstate);
+
+ if (dstate->rs->state.rs.clip_plane_enable)
+ DUMP(clip_state, &dstate->clip_state);
+
+ for (i = 0; i < num_viewports; i++)
+ DUMP_I(viewport_state, &dstate->viewports[i], i);
+
+ if (dstate->rs->state.rs.scissor)
+ for (i = 0; i < num_viewports; i++)
+ DUMP_I(scissor_state, &dstate->scissors[i], i);
+
+ DUMP(rasterizer_state, &dstate->rs->state.rs);
+
+ if (dstate->rs->state.rs.poly_stipple_enable)
+ DUMP(poly_stipple, &dstate->polygon_stipple);
+ fprintf(f, "\n");
+ }
+
+ if (!dstate->shaders[sh])
+ return;
+
+ fprintf(f, COLOR_SHADER "begin shader: %s" COLOR_RESET "\n", shader_str[sh]);
+ DUMP(shader_state, &dstate->shaders[sh]->state.shader);
+
+ for (i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++)
+ if (dstate->constant_buffers[sh][i].buffer ||
+ dstate->constant_buffers[sh][i].user_buffer) {
+ DUMP_I(constant_buffer, &dstate->constant_buffers[sh][i], i);
+ if (dstate->constant_buffers[sh][i].buffer)
+ DUMP_M(resource, &dstate->constant_buffers[sh][i], buffer);
+ }
+
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
+ if (dstate->sampler_states[sh][i])
+ DUMP_I(sampler_state, &dstate->sampler_states[sh][i]->state.sampler, i);
+
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
+ if (dstate->sampler_views[sh][i]) {
+ DUMP_I(sampler_view, dstate->sampler_views[sh][i], i);
+ DUMP_M(resource, dstate->sampler_views[sh][i], texture);
+ }
+
+ for (i = 0; i < PIPE_MAX_SHADER_IMAGES; i++)
+ if (dstate->shader_images[sh][i].resource) {
+ DUMP_I(image_view, &dstate->shader_images[sh][i], i);
+ if (dstate->shader_images[sh][i].resource)
+ DUMP_M(resource, &dstate->shader_images[sh][i], resource);
+ }
+
+ for (i = 0; i < PIPE_MAX_SHADER_BUFFERS; i++)
+ if (dstate->shader_buffers[sh][i].buffer) {
+ DUMP_I(shader_buffer, &dstate->shader_buffers[sh][i], i);
+ if (dstate->shader_buffers[sh][i].buffer)
+ DUMP_M(resource, &dstate->shader_buffers[sh][i], buffer);
+ }
+
+ fprintf(f, COLOR_SHADER "end shader: %s" COLOR_RESET "\n\n", shader_str[sh]);
+}
+
+static void
+dd_dump_draw_vbo(struct dd_draw_state *dstate, struct pipe_draw_info *info, FILE *f)
+{
+ int sh, i;
+
DUMP(draw_info, info);
- if (info->indexed) {
- DUMP(index_buffer, &dstate->index_buffer);
- if (dstate->index_buffer.buffer)
- DUMP_M(resource, &dstate->index_buffer, buffer);
- }
if (info->count_from_stream_output)
DUMP_M(stream_output_target, info,
count_from_stream_output);
- if (info->indirect)
- DUMP_M(resource, info, indirect);
+ if (info->indirect) {
+ DUMP_M(resource, info, indirect->buffer);
+ if (info->indirect->indirect_draw_count)
+ DUMP_M(resource, info, indirect->indirect_draw_count);
+ }
+
fprintf(f, "\n");
/* TODO: dump active queries */
dd_dump_render_condition(dstate, f);
for (i = 0; i < PIPE_MAX_ATTRIBS; i++)
- if (dstate->vertex_buffers[i].buffer ||
- dstate->vertex_buffers[i].user_buffer) {
+ if (dstate->vertex_buffers[i].buffer.resource) {
DUMP_I(vertex_buffer, &dstate->vertex_buffers[i], i);
- if (dstate->vertex_buffers[i].buffer)
- DUMP_M(resource, &dstate->vertex_buffers[i], buffer);
+ if (!dstate->vertex_buffers[i].is_user_buffer)
+ DUMP_M(resource, &dstate->vertex_buffers[i], buffer.resource);
}
if (dstate->velems) {
if (sh == PIPE_SHADER_COMPUTE)
continue;
- if (sh == PIPE_SHADER_TESS_CTRL &&
- !dstate->shaders[PIPE_SHADER_TESS_CTRL] &&
- dstate->shaders[PIPE_SHADER_TESS_EVAL])
- fprintf(f, "tess_state: {default_outer_level = {%f, %f, %f, %f}, "
- "default_inner_level = {%f, %f}}\n",
- dstate->tess_default_levels[0],
- dstate->tess_default_levels[1],
- dstate->tess_default_levels[2],
- dstate->tess_default_levels[3],
- dstate->tess_default_levels[4],
- dstate->tess_default_levels[5]);
-
- if (sh == PIPE_SHADER_FRAGMENT)
- if (dstate->rs) {
- unsigned num_viewports = dd_num_active_viewports(dstate);
-
- if (dstate->rs->state.rs.clip_plane_enable)
- DUMP(clip_state, &dstate->clip_state);
-
- for (i = 0; i < num_viewports; i++)
- DUMP_I(viewport_state, &dstate->viewports[i], i);
-
- if (dstate->rs->state.rs.scissor)
- for (i = 0; i < num_viewports; i++)
- DUMP_I(scissor_state, &dstate->scissors[i], i);
-
- DUMP(rasterizer_state, &dstate->rs->state.rs);
-
- if (dstate->rs->state.rs.poly_stipple_enable)
- DUMP(poly_stipple, &dstate->polygon_stipple);
- fprintf(f, "\n");
- }
-
- if (!dstate->shaders[sh])
- continue;
-
- fprintf(f, COLOR_SHADER "begin shader: %s" COLOR_RESET "\n", shader_str[sh]);
- DUMP(shader_state, &dstate->shaders[sh]->state.shader);
-
- for (i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++)
- if (dstate->constant_buffers[sh][i].buffer ||
- dstate->constant_buffers[sh][i].user_buffer) {
- DUMP_I(constant_buffer, &dstate->constant_buffers[sh][i], i);
- if (dstate->constant_buffers[sh][i].buffer)
- DUMP_M(resource, &dstate->constant_buffers[sh][i], buffer);
- }
-
- for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
- if (dstate->sampler_states[sh][i])
- DUMP_I(sampler_state, &dstate->sampler_states[sh][i]->state.sampler, i);
-
- for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
- if (dstate->sampler_views[sh][i]) {
- DUMP_I(sampler_view, dstate->sampler_views[sh][i], i);
- DUMP_M(resource, dstate->sampler_views[sh][i], texture);
- }
-
- /* TODO: print shader images */
- /* TODO: print shader buffers */
-
- fprintf(f, COLOR_SHADER "end shader: %s" COLOR_RESET "\n\n", shader_str[sh]);
+ dd_dump_shader(dstate, sh, f);
}
if (dstate->dsa)
dd_dump_launch_grid(struct dd_draw_state *dstate, struct pipe_grid_info *info, FILE *f)
{
fprintf(f, "%s:\n", __func__+8);
- /* TODO */
+ DUMP(grid_info, info);
+ fprintf(f, "\n");
+
+ dd_dump_shader(dstate, PIPE_SHADER_COMPUTE, f);
+ fprintf(f, "\n");
}
static void
DUMP_M(uint, info, dstz);
DUMP_M(resource, info, src);
DUMP_M(uint, info, src_level);
- DUMP_M(box, info, src_box);
+ DUMP_M_ADDR(box, info, src_box);
}
static void
/* TODO */
}
+static void
+dd_dump_get_query_result_resource(struct call_get_query_result_resource *info, FILE *f)
+{
+ fprintf(f, "%s:\n", __func__ + 8);
+ DUMP_M(query_type, info, query_type);
+ DUMP_M(uint, info, wait);
+ DUMP_M(query_value_type, info, result_type);
+ DUMP_M(int, info, index);
+ DUMP_M(resource, info, resource);
+ DUMP_M(uint, info, offset);
+}
+
static void
dd_dump_flush_resource(struct dd_draw_state *dstate, struct pipe_resource *res,
FILE *f)
{
fprintf(f, "%s:\n", __func__+8);
DUMP_M(uint, info, buffers);
- DUMP_M(color_union, info, color);
+ DUMP_M_ADDR(color_union, info, color);
DUMP_M(double, info, depth);
DUMP_M(hex, info, stencil);
}
fprintf(f, "\n");
}
+static void
+dd_dump_clear_texture(struct dd_draw_state *dstate, FILE *f)
+{
+ fprintf(f, "%s:\n", __func__+8);
+ /* TODO */
+}
+
static void
dd_dump_clear_render_target(struct dd_draw_state *dstate, FILE *f)
{
}
static void
-dd_dump_call(struct dd_context *dctx, struct dd_call *call, unsigned flags,
- bool dump_dmesg)
+dd_dump_call(FILE *f, struct dd_draw_state *state, struct dd_call *call)
{
- FILE *f = dd_get_file_stream(dd_screen(dctx->base.screen),
- dctx->draw_state.apitrace_call_number);
-
- if (!f)
- return;
-
switch (call->type) {
case CALL_DRAW_VBO:
- dd_dump_draw_vbo(&dctx->draw_state, &call->info.draw_vbo, f);
+ dd_dump_draw_vbo(state, &call->info.draw_vbo.draw, f);
break;
case CALL_LAUNCH_GRID:
- dd_dump_launch_grid(&dctx->draw_state, &call->info.launch_grid, f);
+ dd_dump_launch_grid(state, &call->info.launch_grid, f);
break;
case CALL_RESOURCE_COPY_REGION:
- dd_dump_resource_copy_region(&dctx->draw_state,
+ dd_dump_resource_copy_region(state,
&call->info.resource_copy_region, f);
break;
case CALL_BLIT:
- dd_dump_blit(&dctx->draw_state, &call->info.blit, f);
+ dd_dump_blit(state, &call->info.blit, f);
break;
case CALL_FLUSH_RESOURCE:
- dd_dump_flush_resource(&dctx->draw_state, call->info.flush_resource, f);
+ dd_dump_flush_resource(state, call->info.flush_resource, f);
break;
case CALL_CLEAR:
- dd_dump_clear(&dctx->draw_state, &call->info.clear, f);
+ dd_dump_clear(state, &call->info.clear, f);
break;
case CALL_CLEAR_BUFFER:
- dd_dump_clear_buffer(&dctx->draw_state, &call->info.clear_buffer, f);
+ dd_dump_clear_buffer(state, &call->info.clear_buffer, f);
+ break;
+ case CALL_CLEAR_TEXTURE:
+ dd_dump_clear_texture(state, f);
break;
case CALL_CLEAR_RENDER_TARGET:
- dd_dump_clear_render_target(&dctx->draw_state, f);
+ dd_dump_clear_render_target(state, f);
break;
case CALL_CLEAR_DEPTH_STENCIL:
- dd_dump_clear_depth_stencil(&dctx->draw_state, f);
+ dd_dump_clear_depth_stencil(state, f);
break;
case CALL_GENERATE_MIPMAP:
- dd_dump_generate_mipmap(&dctx->draw_state, f);
+ dd_dump_generate_mipmap(state, f);
+ break;
+ case CALL_GET_QUERY_RESULT_RESOURCE:
+ dd_dump_get_query_result_resource(&call->info.get_query_result_resource, f);
break;
}
+}
+static void
+dd_write_report(struct dd_context *dctx, struct dd_call *call, unsigned flags,
+ bool dump_dmesg)
+{
+ FILE *f = dd_get_file_stream(dd_screen(dctx->base.screen),
+ dctx->draw_state.apitrace_call_number);
+
+ if (!f)
+ return;
+
+ dd_dump_call(f, &dctx->draw_state, call);
dd_dump_driver_state(dctx, f, flags);
+
+ fprintf(f,"\n\n**************************************************"
+ "***************************\n");
+ fprintf(f, "Context Log:\n\n");
+ u_log_new_page_print(&dctx->log, f);
+
if (dump_dmesg)
dd_dump_dmesg(f);
dd_close_file_stream(f);
if (!fence)
return false;
- idle = screen->fence_finish(screen, fence, timeout_ms * 1000000);
+ idle = screen->fence_finish(screen, pipe, fence, timeout_ms * 1000000);
screen->fence_reference(screen, &fence, NULL);
if (!idle)
fprintf(stderr, "dd: GPU hang detected!\n");
}
}
+static void
+dd_unreference_copy_of_call(struct dd_call *dst)
+{
+ switch (dst->type) {
+ case CALL_DRAW_VBO:
+ pipe_so_target_reference(&dst->info.draw_vbo.draw.count_from_stream_output, NULL);
+ pipe_resource_reference(&dst->info.draw_vbo.indirect.buffer, NULL);
+ pipe_resource_reference(&dst->info.draw_vbo.indirect.indirect_draw_count, NULL);
+ if (dst->info.draw_vbo.draw.index_size &&
+ !dst->info.draw_vbo.draw.has_user_indices)
+ pipe_resource_reference(&dst->info.draw_vbo.draw.index.resource, NULL);
+ else
+ dst->info.draw_vbo.draw.index.user = NULL;
+ break;
+ case CALL_LAUNCH_GRID:
+ pipe_resource_reference(&dst->info.launch_grid.indirect, NULL);
+ break;
+ case CALL_RESOURCE_COPY_REGION:
+ pipe_resource_reference(&dst->info.resource_copy_region.dst, NULL);
+ pipe_resource_reference(&dst->info.resource_copy_region.src, NULL);
+ break;
+ case CALL_BLIT:
+ pipe_resource_reference(&dst->info.blit.dst.resource, NULL);
+ pipe_resource_reference(&dst->info.blit.src.resource, NULL);
+ break;
+ case CALL_FLUSH_RESOURCE:
+ pipe_resource_reference(&dst->info.flush_resource, NULL);
+ break;
+ case CALL_CLEAR:
+ break;
+ case CALL_CLEAR_BUFFER:
+ pipe_resource_reference(&dst->info.clear_buffer.res, NULL);
+ break;
+ case CALL_CLEAR_TEXTURE:
+ break;
+ case CALL_CLEAR_RENDER_TARGET:
+ break;
+ case CALL_CLEAR_DEPTH_STENCIL:
+ break;
+ case CALL_GENERATE_MIPMAP:
+ pipe_resource_reference(&dst->info.generate_mipmap.res, NULL);
+ break;
+ case CALL_GET_QUERY_RESULT_RESOURCE:
+ pipe_resource_reference(&dst->info.get_query_result_resource.resource, NULL);
+ break;
+ }
+}
+
+static void
+dd_copy_call(struct dd_call *dst, struct dd_call *src)
+{
+ dst->type = src->type;
+
+ switch (src->type) {
+ case CALL_DRAW_VBO:
+ pipe_so_target_reference(&dst->info.draw_vbo.draw.count_from_stream_output,
+ src->info.draw_vbo.draw.count_from_stream_output);
+ pipe_resource_reference(&dst->info.draw_vbo.indirect.buffer,
+ src->info.draw_vbo.indirect.buffer);
+ pipe_resource_reference(&dst->info.draw_vbo.indirect.indirect_draw_count,
+ src->info.draw_vbo.indirect.indirect_draw_count);
+
+ if (dst->info.draw_vbo.draw.index_size &&
+ !dst->info.draw_vbo.draw.has_user_indices)
+ pipe_resource_reference(&dst->info.draw_vbo.draw.index.resource, NULL);
+ else
+ dst->info.draw_vbo.draw.index.user = NULL;
+
+ if (src->info.draw_vbo.draw.index_size &&
+ !src->info.draw_vbo.draw.has_user_indices) {
+ pipe_resource_reference(&dst->info.draw_vbo.draw.index.resource,
+ src->info.draw_vbo.draw.index.resource);
+ }
+
+ dst->info.draw_vbo = src->info.draw_vbo;
+ if (!src->info.draw_vbo.draw.indirect)
+ dst->info.draw_vbo.draw.indirect = NULL;
+ else
+ dst->info.draw_vbo.draw.indirect = &dst->info.draw_vbo.indirect;
+ break;
+ case CALL_LAUNCH_GRID:
+ pipe_resource_reference(&dst->info.launch_grid.indirect,
+ src->info.launch_grid.indirect);
+ dst->info.launch_grid = src->info.launch_grid;
+ break;
+ case CALL_RESOURCE_COPY_REGION:
+ pipe_resource_reference(&dst->info.resource_copy_region.dst,
+ src->info.resource_copy_region.dst);
+ pipe_resource_reference(&dst->info.resource_copy_region.src,
+ src->info.resource_copy_region.src);
+ dst->info.resource_copy_region = src->info.resource_copy_region;
+ break;
+ case CALL_BLIT:
+ pipe_resource_reference(&dst->info.blit.dst.resource,
+ src->info.blit.dst.resource);
+ pipe_resource_reference(&dst->info.blit.src.resource,
+ src->info.blit.src.resource);
+ dst->info.blit = src->info.blit;
+ break;
+ case CALL_FLUSH_RESOURCE:
+ pipe_resource_reference(&dst->info.flush_resource,
+ src->info.flush_resource);
+ break;
+ case CALL_CLEAR:
+ dst->info.clear = src->info.clear;
+ break;
+ case CALL_CLEAR_BUFFER:
+ pipe_resource_reference(&dst->info.clear_buffer.res,
+ src->info.clear_buffer.res);
+ dst->info.clear_buffer = src->info.clear_buffer;
+ break;
+ case CALL_CLEAR_TEXTURE:
+ break;
+ case CALL_CLEAR_RENDER_TARGET:
+ break;
+ case CALL_CLEAR_DEPTH_STENCIL:
+ break;
+ case CALL_GENERATE_MIPMAP:
+ pipe_resource_reference(&dst->info.generate_mipmap.res,
+ src->info.generate_mipmap.res);
+ dst->info.generate_mipmap = src->info.generate_mipmap;
+ break;
+ case CALL_GET_QUERY_RESULT_RESOURCE:
+ pipe_resource_reference(&dst->info.get_query_result_resource.resource,
+ src->info.get_query_result_resource.resource);
+ dst->info.get_query_result_resource = src->info.get_query_result_resource;
+ dst->info.get_query_result_resource.query = NULL;
+ break;
+ }
+}
+
+static void
+dd_init_copy_of_draw_state(struct dd_draw_state_copy *state)
+{
+ unsigned i,j;
+
+ /* Just clear pointers to gallium objects. Don't clear the whole structure,
+ * because it would kill performance with its size of 130 KB.
+ */
+ memset(state->base.vertex_buffers, 0,
+ sizeof(state->base.vertex_buffers));
+ memset(state->base.so_targets, 0,
+ sizeof(state->base.so_targets));
+ memset(state->base.constant_buffers, 0,
+ sizeof(state->base.constant_buffers));
+ memset(state->base.sampler_views, 0,
+ sizeof(state->base.sampler_views));
+ memset(state->base.shader_images, 0,
+ sizeof(state->base.shader_images));
+ memset(state->base.shader_buffers, 0,
+ sizeof(state->base.shader_buffers));
+ memset(&state->base.framebuffer_state, 0,
+ sizeof(state->base.framebuffer_state));
+
+ memset(state->shaders, 0, sizeof(state->shaders));
+
+ state->base.render_cond.query = &state->render_cond;
+
+ for (i = 0; i < PIPE_SHADER_TYPES; i++) {
+ state->base.shaders[i] = &state->shaders[i];
+ for (j = 0; j < PIPE_MAX_SAMPLERS; j++)
+ state->base.sampler_states[i][j] = &state->sampler_states[i][j];
+ }
+
+ state->base.velems = &state->velems;
+ state->base.rs = &state->rs;
+ state->base.dsa = &state->dsa;
+ state->base.blend = &state->blend;
+}
+
+static void
+dd_unreference_copy_of_draw_state(struct dd_draw_state_copy *state)
+{
+ struct dd_draw_state *dst = &state->base;
+ unsigned i,j;
+
+ for (i = 0; i < ARRAY_SIZE(dst->vertex_buffers); i++)
+ pipe_vertex_buffer_unreference(&dst->vertex_buffers[i]);
+ for (i = 0; i < ARRAY_SIZE(dst->so_targets); i++)
+ pipe_so_target_reference(&dst->so_targets[i], NULL);
+
+ for (i = 0; i < PIPE_SHADER_TYPES; i++) {
+ if (dst->shaders[i])
+ tgsi_free_tokens(dst->shaders[i]->state.shader.tokens);
+
+ for (j = 0; j < PIPE_MAX_CONSTANT_BUFFERS; j++)
+ pipe_resource_reference(&dst->constant_buffers[i][j].buffer, NULL);
+ for (j = 0; j < PIPE_MAX_SAMPLERS; j++)
+ pipe_sampler_view_reference(&dst->sampler_views[i][j], NULL);
+ for (j = 0; j < PIPE_MAX_SHADER_IMAGES; j++)
+ pipe_resource_reference(&dst->shader_images[i][j].resource, NULL);
+ for (j = 0; j < PIPE_MAX_SHADER_BUFFERS; j++)
+ pipe_resource_reference(&dst->shader_buffers[i][j].buffer, NULL);
+ }
+
+ util_unreference_framebuffer_state(&dst->framebuffer_state);
+}
+
+static void
+dd_copy_draw_state(struct dd_draw_state *dst, struct dd_draw_state *src)
+{
+ unsigned i,j;
+
+ if (src->render_cond.query) {
+ *dst->render_cond.query = *src->render_cond.query;
+ dst->render_cond.condition = src->render_cond.condition;
+ dst->render_cond.mode = src->render_cond.mode;
+ } else {
+ dst->render_cond.query = NULL;
+ }
+
+ for (i = 0; i < ARRAY_SIZE(src->vertex_buffers); i++) {
+ pipe_vertex_buffer_reference(&dst->vertex_buffers[i],
+ &src->vertex_buffers[i]);
+ }
+
+ dst->num_so_targets = src->num_so_targets;
+ for (i = 0; i < ARRAY_SIZE(src->so_targets); i++)
+ pipe_so_target_reference(&dst->so_targets[i], src->so_targets[i]);
+ memcpy(dst->so_offsets, src->so_offsets, sizeof(src->so_offsets));
+
+ for (i = 0; i < PIPE_SHADER_TYPES; i++) {
+ if (!src->shaders[i]) {
+ dst->shaders[i] = NULL;
+ continue;
+ }
+
+ if (src->shaders[i]) {
+ dst->shaders[i]->state.shader = src->shaders[i]->state.shader;
+ if (src->shaders[i]->state.shader.tokens) {
+ dst->shaders[i]->state.shader.tokens =
+ tgsi_dup_tokens(src->shaders[i]->state.shader.tokens);
+ } else {
+ dst->shaders[i]->state.shader.ir.nir = NULL;
+ }
+ } else {
+ dst->shaders[i] = NULL;
+ }
+
+ for (j = 0; j < PIPE_MAX_CONSTANT_BUFFERS; j++) {
+ pipe_resource_reference(&dst->constant_buffers[i][j].buffer,
+ src->constant_buffers[i][j].buffer);
+ memcpy(&dst->constant_buffers[i][j], &src->constant_buffers[i][j],
+ sizeof(src->constant_buffers[i][j]));
+ }
+
+ for (j = 0; j < PIPE_MAX_SAMPLERS; j++) {
+ pipe_sampler_view_reference(&dst->sampler_views[i][j],
+ src->sampler_views[i][j]);
+ if (src->sampler_states[i][j])
+ dst->sampler_states[i][j]->state.sampler =
+ src->sampler_states[i][j]->state.sampler;
+ else
+ dst->sampler_states[i][j] = NULL;
+ }
+
+ for (j = 0; j < PIPE_MAX_SHADER_IMAGES; j++) {
+ pipe_resource_reference(&dst->shader_images[i][j].resource,
+ src->shader_images[i][j].resource);
+ memcpy(&dst->shader_images[i][j], &src->shader_images[i][j],
+ sizeof(src->shader_images[i][j]));
+ }
+
+ for (j = 0; j < PIPE_MAX_SHADER_BUFFERS; j++) {
+ pipe_resource_reference(&dst->shader_buffers[i][j].buffer,
+ src->shader_buffers[i][j].buffer);
+ memcpy(&dst->shader_buffers[i][j], &src->shader_buffers[i][j],
+ sizeof(src->shader_buffers[i][j]));
+ }
+ }
+
+ if (src->velems)
+ dst->velems->state.velems = src->velems->state.velems;
+ else
+ dst->velems = NULL;
+
+ if (src->rs)
+ dst->rs->state.rs = src->rs->state.rs;
+ else
+ dst->rs = NULL;
+
+ if (src->dsa)
+ dst->dsa->state.dsa = src->dsa->state.dsa;
+ else
+ dst->dsa = NULL;
+
+ if (src->blend)
+ dst->blend->state.blend = src->blend->state.blend;
+ else
+ dst->blend = NULL;
+
+ dst->blend_color = src->blend_color;
+ dst->stencil_ref = src->stencil_ref;
+ dst->sample_mask = src->sample_mask;
+ dst->min_samples = src->min_samples;
+ dst->clip_state = src->clip_state;
+ util_copy_framebuffer_state(&dst->framebuffer_state, &src->framebuffer_state);
+ memcpy(dst->scissors, src->scissors, sizeof(src->scissors));
+ memcpy(dst->viewports, src->viewports, sizeof(src->viewports));
+ memcpy(dst->tess_default_levels, src->tess_default_levels,
+ sizeof(src->tess_default_levels));
+ dst->apitrace_call_number = src->apitrace_call_number;
+}
+
+static void
+dd_free_record(struct dd_draw_record **record)
+{
+ struct dd_draw_record *next = (*record)->next;
+
+ u_log_page_destroy((*record)->log_page);
+ dd_unreference_copy_of_call(&(*record)->call);
+ dd_unreference_copy_of_draw_state(&(*record)->draw_state);
+ FREE(*record);
+ *record = next;
+}
+
+static void
+dd_dump_record(struct dd_context *dctx, struct dd_draw_record *record,
+ uint32_t hw_sequence_no, int64_t now)
+{
+ FILE *f = dd_get_file_stream(dd_screen(dctx->base.screen),
+ record->draw_state.base.apitrace_call_number);
+ if (!f)
+ return;
+
+ fprintf(f, "Draw call sequence # = %u\n", record->sequence_no);
+ fprintf(f, "HW reached sequence # = %u\n", hw_sequence_no);
+ fprintf(f, "Elapsed time = %"PRIi64" ms\n\n",
+ (now - record->timestamp) / 1000);
+
+ dd_dump_call(f, &record->draw_state.base, &record->call);
+
+ fprintf(f,"\n\n**************************************************"
+ "***************************\n");
+ fprintf(f, "Context Log:\n\n");
+ u_log_page_print(record->log_page, f);
+
+ dctx->pipe->dump_debug_state(dctx->pipe, f,
+ PIPE_DUMP_DEVICE_STATUS_REGISTERS);
+ dd_dump_dmesg(f);
+ fclose(f);
+}
+
+int
+dd_thread_pipelined_hang_detect(void *input)
+{
+ struct dd_context *dctx = (struct dd_context *)input;
+ struct dd_screen *dscreen = dd_screen(dctx->base.screen);
+
+ mtx_lock(&dctx->mutex);
+
+ while (!dctx->kill_thread) {
+ struct dd_draw_record **record = &dctx->records;
+
+ /* Loop over all records. */
+ while (*record) {
+ int64_t now;
+
+ /* If the fence has been signalled, release the record and all older
+ * records.
+ */
+ if (*dctx->mapped_fence >= (*record)->sequence_no) {
+ while (*record)
+ dd_free_record(record);
+ break;
+ }
+
+ /* The fence hasn't been signalled. Check the timeout. */
+ now = os_time_get();
+ if (os_time_timeout((*record)->timestamp,
+ (*record)->timestamp + dscreen->timeout_ms * 1000,
+ now)) {
+ fprintf(stderr, "GPU hang detected.\n");
+
+ /* Get the oldest unsignalled draw call. */
+ while ((*record)->next &&
+ *dctx->mapped_fence < (*record)->next->sequence_no)
+ record = &(*record)->next;
+
+ dd_dump_record(dctx, *record, *dctx->mapped_fence, now);
+ dd_kill_process();
+ }
+
+ record = &(*record)->next;
+ }
+
+ /* Unlock and sleep before starting all over again. */
+ mtx_unlock(&dctx->mutex);
+ os_time_sleep(10000); /* 10 ms */
+ mtx_lock(&dctx->mutex);
+ }
+
+ /* Thread termination. */
+ while (dctx->records)
+ dd_free_record(&dctx->records);
+
+ mtx_unlock(&dctx->mutex);
+ return 0;
+}
+
+static void
+dd_pipelined_process_draw(struct dd_context *dctx, struct dd_call *call)
+{
+ struct pipe_context *pipe = dctx->pipe;
+ struct dd_draw_record *record;
+
+ /* Make a record of the draw call. */
+ record = MALLOC_STRUCT(dd_draw_record);
+ if (!record)
+ return;
+
+ /* Update the fence with the GPU.
+ *
+ * radeonsi/clear_buffer waits in the command processor until shaders are
+ * idle before writing to memory. That's a necessary condition for isolating
+ * draw calls.
+ */
+ dctx->sequence_no++;
+ pipe->clear_buffer(pipe, dctx->fence, 0, 4, &dctx->sequence_no, 4);
+
+ /* Initialize the record. */
+ record->timestamp = os_time_get();
+ record->sequence_no = dctx->sequence_no;
+ record->log_page = u_log_new_page(&dctx->log);
+
+ memset(&record->call, 0, sizeof(record->call));
+ dd_copy_call(&record->call, call);
+
+ dd_init_copy_of_draw_state(&record->draw_state);
+ dd_copy_draw_state(&record->draw_state.base, &dctx->draw_state);
+
+ /* Add the record to the list. */
+ mtx_lock(&dctx->mutex);
+ record->next = dctx->records;
+ dctx->records = record;
+ mtx_unlock(&dctx->mutex);
+}
+
static void
dd_context_flush(struct pipe_context *_pipe,
struct pipe_fence_handle **fence, unsigned flags)
dd_flush_and_handle_hang(dctx, fence, flags,
"GPU hang detected in pipe->flush()");
break;
+ case DD_DETECT_HANGS_PIPELINED: /* nothing to do here */
case DD_DUMP_ALL_CALLS:
case DD_DUMP_APITRACE_CALL:
pipe->flush(pipe, fence, flags);
case DD_DETECT_HANGS:
if (!dscreen->no_flush &&
dd_flush_and_check_hang(dctx, NULL, 0)) {
- dd_dump_call(dctx, call,
+ dd_write_report(dctx, call,
PIPE_DUMP_DEVICE_STATUS_REGISTERS |
PIPE_DUMP_CURRENT_STATES |
PIPE_DUMP_CURRENT_SHADERS |
/* Terminate the process to prevent future hangs. */
dd_kill_process();
+ } else {
+ u_log_page_destroy(u_log_new_page(&dctx->log));
}
break;
+ case DD_DETECT_HANGS_PIPELINED:
+ dd_pipelined_process_draw(dctx, call);
+ break;
case DD_DUMP_ALL_CALLS:
if (!dscreen->no_flush)
pipe->flush(pipe, NULL, 0);
- dd_dump_call(dctx, call, 0, false);
+ dd_write_report(dctx, call,
+ PIPE_DUMP_CURRENT_STATES |
+ PIPE_DUMP_CURRENT_SHADERS |
+ PIPE_DUMP_LAST_COMMAND_BUFFER,
+ false);
break;
case DD_DUMP_APITRACE_CALL:
if (dscreen->apitrace_dump_call ==
dctx->draw_state.apitrace_call_number) {
- dd_dump_call(dctx, call, 0, false);
+ dd_write_report(dctx, call,
+ PIPE_DUMP_CURRENT_STATES |
+ PIPE_DUMP_CURRENT_SHADERS,
+ false);
/* No need to continue. */
exit(0);
+ } else {
+ u_log_page_destroy(u_log_new_page(&dctx->log));
}
break;
default:
struct dd_call call;
call.type = CALL_DRAW_VBO;
- call.info.draw_vbo = *info;
+ call.info.draw_vbo.draw = *info;
+ if (info->indirect) {
+ call.info.draw_vbo.indirect = *info->indirect;
+ call.info.draw_vbo.draw.indirect = &call.info.draw_vbo.indirect;
+ } else {
+ memset(&call.info.draw_vbo.indirect, 0, sizeof(*info->indirect));
+ }
dd_before_draw(dctx);
pipe->draw_vbo(pipe, info);
call.info.resource_copy_region.dstz = dstz;
call.info.resource_copy_region.src = src;
call.info.resource_copy_region.src_level = src_level;
- call.info.resource_copy_region.src_box = src_box;
+ call.info.resource_copy_region.src_box = *src_box;
dd_before_draw(dctx);
pipe->resource_copy_region(pipe,
return result;
}
+static void
+dd_context_get_query_result_resource(struct pipe_context *_pipe,
+ struct pipe_query *query,
+ boolean wait,
+ enum pipe_query_value_type result_type,
+ int index,
+ struct pipe_resource *resource,
+ unsigned offset)
+{
+ struct dd_context *dctx = dd_context(_pipe);
+ struct dd_query *dquery = dd_query(query);
+ struct pipe_context *pipe = dctx->pipe;
+ struct dd_call call;
+
+ call.type = CALL_GET_QUERY_RESULT_RESOURCE;
+ call.info.get_query_result_resource.query = query;
+ call.info.get_query_result_resource.wait = wait;
+ call.info.get_query_result_resource.result_type = result_type;
+ call.info.get_query_result_resource.index = index;
+ call.info.get_query_result_resource.resource = resource;
+ call.info.get_query_result_resource.offset = offset;
+
+ /* In pipelined mode, the query may be deleted by the time we need to
+ * print it.
+ */
+ call.info.get_query_result_resource.query_type = dquery->type;
+
+ dd_before_draw(dctx);
+ pipe->get_query_result_resource(pipe, dquery->query, wait,
+ result_type, index, resource, offset);
+ dd_after_draw(dctx, &call);
+}
+
static void
dd_context_flush_resource(struct pipe_context *_pipe,
struct pipe_resource *resource)
call.type = CALL_CLEAR;
call.info.clear.buffers = buffers;
- call.info.clear.color = color;
+ call.info.clear.color = *color;
call.info.clear.depth = depth;
call.info.clear.stencil = stencil;
struct pipe_surface *dst,
const union pipe_color_union *color,
unsigned dstx, unsigned dsty,
- unsigned width, unsigned height)
+ unsigned width, unsigned height,
+ bool render_condition_enabled)
{
struct dd_context *dctx = dd_context(_pipe);
struct pipe_context *pipe = dctx->pipe;
call.type = CALL_CLEAR_RENDER_TARGET;
dd_before_draw(dctx);
- pipe->clear_render_target(pipe, dst, color, dstx, dsty, width, height);
+ pipe->clear_render_target(pipe, dst, color, dstx, dsty, width, height,
+ render_condition_enabled);
dd_after_draw(dctx, &call);
}
dd_context_clear_depth_stencil(struct pipe_context *_pipe,
struct pipe_surface *dst, unsigned clear_flags,
double depth, unsigned stencil, unsigned dstx,
- unsigned dsty, unsigned width, unsigned height)
+ unsigned dsty, unsigned width, unsigned height,
+ bool render_condition_enabled)
{
struct dd_context *dctx = dd_context(_pipe);
struct pipe_context *pipe = dctx->pipe;
dd_before_draw(dctx);
pipe->clear_depth_stencil(pipe, dst, clear_flags, depth, stencil,
- dstx, dsty, width, height);
+ dstx, dsty, width, height,
+ render_condition_enabled);
dd_after_draw(dctx, &call);
}
dd_after_draw(dctx, &call);
}
+static void
+dd_context_clear_texture(struct pipe_context *_pipe,
+ struct pipe_resource *res,
+ unsigned level,
+ const struct pipe_box *box,
+ const void *data)
+{
+ struct dd_context *dctx = dd_context(_pipe);
+ struct pipe_context *pipe = dctx->pipe;
+ struct dd_call call;
+
+ call.type = CALL_CLEAR_TEXTURE;
+
+ dd_before_draw(dctx);
+ pipe->clear_texture(pipe, res, level, box, data);
+ dd_after_draw(dctx, &call);
+}
+
void
dd_init_draw_functions(struct dd_context *dctx)
{
CTX_INIT(clear_render_target);
CTX_INIT(clear_depth_stencil);
CTX_INIT(clear_buffer);
+ CTX_INIT(clear_texture);
CTX_INIT(flush_resource);
CTX_INIT(generate_mipmap);
+ CTX_INIT(get_query_result_resource);
}