#include "pipe/p_state.h"
#include "pipe/p_screen.h"
#include "dd_util.h"
+#include "os/os_thread.h"
+#include "util/list.h"
+#include "util/u_log.h"
+#include "util/u_queue.h"
-enum dd_mode {
- DD_DETECT_HANGS,
- DD_DUMP_ALL_CALLS
+struct dd_context;
+
+enum dd_dump_mode {
+ DD_DUMP_ONLY_HANGS,
+ DD_DUMP_ALL_CALLS,
+ DD_DUMP_APITRACE_CALL,
};
struct dd_screen
struct pipe_screen base;
struct pipe_screen *screen;
unsigned timeout_ms;
- enum dd_mode mode;
- bool no_flush;
+ enum dd_dump_mode dump_mode;
+ bool flush_always;
+ bool transfers;
bool verbose;
unsigned skip_count;
+ unsigned apitrace_dump_call;
+};
+
+enum call_type
+{
+ CALL_DRAW_VBO,
+ CALL_LAUNCH_GRID,
+ CALL_RESOURCE_COPY_REGION,
+ CALL_BLIT,
+ CALL_FLUSH_RESOURCE,
+ CALL_CLEAR,
+ CALL_CLEAR_BUFFER,
+ CALL_CLEAR_TEXTURE,
+ CALL_CLEAR_RENDER_TARGET,
+ CALL_CLEAR_DEPTH_STENCIL,
+ CALL_GENERATE_MIPMAP,
+ CALL_GET_QUERY_RESULT_RESOURCE,
+ CALL_TRANSFER_MAP,
+ CALL_TRANSFER_FLUSH_REGION,
+ CALL_TRANSFER_UNMAP,
+ CALL_BUFFER_SUBDATA,
+ CALL_TEXTURE_SUBDATA,
+};
+
+struct call_resource_copy_region
+{
+ struct pipe_resource *dst;
+ unsigned dst_level;
+ unsigned dstx, dsty, dstz;
+ struct pipe_resource *src;
+ unsigned src_level;
+ struct pipe_box src_box;
+};
+
+struct call_clear
+{
+ unsigned buffers;
+ union pipe_color_union color;
+ double depth;
+ unsigned stencil;
+};
+
+struct call_clear_buffer
+{
+ struct pipe_resource *res;
+ unsigned offset;
+ unsigned size;
+ const void *clear_value;
+ int clear_value_size;
+};
+
+struct call_generate_mipmap {
+ struct pipe_resource *res;
+ enum pipe_format format;
+ unsigned base_level;
+ unsigned last_level;
+ unsigned first_layer;
+ unsigned last_layer;
+};
+
+struct call_draw_info {
+ struct pipe_draw_info draw;
+ struct pipe_draw_indirect_info indirect;
+};
+
+struct call_get_query_result_resource {
+ struct pipe_query *query;
+ enum pipe_query_type query_type;
+ boolean wait;
+ enum pipe_query_value_type result_type;
+ int index;
+ struct pipe_resource *resource;
+ unsigned offset;
+};
+
+struct call_transfer_map {
+ struct pipe_transfer *transfer_ptr;
+ struct pipe_transfer transfer;
+ void *ptr;
+};
+
+struct call_transfer_flush_region {
+ struct pipe_transfer *transfer_ptr;
+ struct pipe_transfer transfer;
+ struct pipe_box box;
+};
+
+struct call_transfer_unmap {
+ struct pipe_transfer *transfer_ptr;
+ struct pipe_transfer transfer;
+};
+
+struct call_buffer_subdata {
+ struct pipe_resource *resource;
+ unsigned usage;
+ unsigned offset;
+ unsigned size;
+ const void *data;
+};
+
+struct call_texture_subdata {
+ struct pipe_resource *resource;
+ unsigned level;
+ unsigned usage;
+ struct pipe_box box;
+ const void *data;
+ unsigned stride;
+ unsigned layer_stride;
+};
+
+struct dd_call
+{
+ enum call_type type;
+
+ union {
+ struct call_draw_info draw_vbo;
+ struct pipe_grid_info launch_grid;
+ struct call_resource_copy_region resource_copy_region;
+ struct pipe_blit_info blit;
+ struct pipe_resource *flush_resource;
+ struct call_clear clear;
+ struct call_clear_buffer clear_buffer;
+ struct call_generate_mipmap generate_mipmap;
+ struct call_get_query_result_resource get_query_result_resource;
+ struct call_transfer_map transfer_map;
+ struct call_transfer_flush_region transfer_flush_region;
+ struct call_transfer_unmap transfer_unmap;
+ struct call_buffer_subdata buffer_subdata;
+ struct call_texture_subdata texture_subdata;
+ } info;
};
struct dd_query
} state;
};
-struct dd_context
+struct dd_draw_state
{
- struct pipe_context base;
- struct pipe_context *pipe;
-
struct {
struct dd_query *query;
bool condition;
unsigned mode;
} render_cond;
- struct pipe_index_buffer index_buffer;
struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
unsigned num_so_targets;
struct pipe_viewport_state viewports[PIPE_MAX_VIEWPORTS];
float tess_default_levels[6];
+ unsigned apitrace_call_number;
+};
+
+struct dd_draw_state_copy
+{
+ struct dd_draw_state base;
+
+ /* dd_draw_state_copy does not reference real CSOs. Instead, it points to
+ * these variables, which serve as storage.
+ */
+ struct dd_query render_cond;
+ struct dd_state shaders[PIPE_SHADER_TYPES];
+ struct dd_state sampler_states[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
+ struct dd_state velems;
+ struct dd_state rs;
+ struct dd_state dsa;
+ struct dd_state blend;
+};
+
+struct dd_draw_record {
+ struct list_head list;
+ struct dd_context *dctx;
+
+ int64_t time_before;
+ int64_t time_after;
+ unsigned draw_call;
+
+ struct pipe_fence_handle *prev_bottom_of_pipe;
+ struct pipe_fence_handle *top_of_pipe;
+ struct pipe_fence_handle *bottom_of_pipe;
+
+ struct dd_call call;
+ struct dd_draw_state_copy draw_state;
+
+ struct util_queue_fence driver_finished;
+ struct u_log_page *log_page;
+};
+
+struct dd_context
+{
+ struct pipe_context base;
+ struct pipe_context *pipe;
+
+ struct dd_draw_state draw_state;
unsigned num_draw_calls;
+
+ struct u_log_context log;
+
+ /* Pipelined hang detection.
+ *
+ * This is without unnecessary flushes and waits. There is a memory-based
+ * fence that is incremented by clear_buffer every draw call. Driver fences
+ * are not used.
+ *
+ * After each draw call, a new dd_draw_record is created that contains
+ * a copy of all states, the output of pipe_context::dump_debug_state,
+ * and it has a fence number assigned. That's done without knowing whether
+ * that draw call is problematic or not. The record is added into the list
+ * of all records.
+ *
+ * An independent, separate thread loops over the list of records and checks
+ * their fences. Records with signalled fences are freed. On fence timeout,
+ * the thread dumps the records of in-flight draws.
+ */
+ thrd_t thread;
+ mtx_t mutex;
+ cnd_t cond;
+ struct dd_draw_record *record_pending; /* currently inside the driver */
+ struct list_head records; /* oldest record first */
+ unsigned num_records;
+ bool kill_thread;
+ bool api_stalled;
};
void
dd_init_draw_functions(struct dd_context *dctx);
+void
+dd_thread_join(struct dd_context *dctx);
+int
+dd_thread_main(void *input);
+
+FILE *
+dd_get_file_stream(struct dd_screen *dscreen, unsigned apitrace_call_number);
static inline struct dd_context *
dd_context(struct pipe_context *pipe)
return (struct dd_screen*)screen;
}
+static inline struct dd_query *
+dd_query(struct pipe_query *query)
+{
+ return (struct dd_query *)query;
+}
+
+static inline struct pipe_query *
+dd_query_unwrap(struct pipe_query *query)
+{
+ if (query) {
+ return dd_query(query)->query;
+ } else {
+ return NULL;
+ }
+}
+
#define CTX_INIT(_member) \
dctx->base._member = dctx->pipe->_member ? dd_context_##_member : NULL