#include "pipe/p_context.h"
#include "pipe/p_state.h"
#include "pipe/p_screen.h"
-
-/* name of the directory in home */
-#define DD_DIR "ddebug_dumps"
+#include "dd_util.h"
+#include "os/os_thread.h"
enum dd_mode {
DD_DETECT_HANGS,
- DD_DUMP_ALL_CALLS
+ DD_DETECT_HANGS_PIPELINED,
+ DD_DUMP_ALL_CALLS,
+ DD_DUMP_APITRACE_CALL,
};
struct dd_screen
unsigned timeout_ms;
enum dd_mode mode;
bool no_flush;
+ bool verbose;
+ unsigned skip_count;
+ unsigned apitrace_dump_call;
+};
+
+enum call_type
+{
+ CALL_DRAW_VBO,
+ CALL_LAUNCH_GRID,
+ CALL_RESOURCE_COPY_REGION,
+ CALL_BLIT,
+ CALL_FLUSH_RESOURCE,
+ CALL_CLEAR,
+ CALL_CLEAR_BUFFER,
+ CALL_CLEAR_RENDER_TARGET,
+ CALL_CLEAR_DEPTH_STENCIL,
+ CALL_GENERATE_MIPMAP,
+};
+
+struct call_resource_copy_region
+{
+ struct pipe_resource *dst;
+ unsigned dst_level;
+ unsigned dstx, dsty, dstz;
+ struct pipe_resource *src;
+ unsigned src_level;
+ struct pipe_box src_box;
+};
+
+struct call_clear
+{
+ unsigned buffers;
+ union pipe_color_union color;
+ double depth;
+ unsigned stencil;
+};
+
+struct call_clear_buffer
+{
+ struct pipe_resource *res;
+ unsigned offset;
+ unsigned size;
+ const void *clear_value;
+ int clear_value_size;
+};
+
+struct call_generate_mipmap {
+ struct pipe_resource *res;
+ enum pipe_format format;
+ unsigned base_level;
+ unsigned last_level;
+ unsigned first_layer;
+ unsigned last_layer;
+};
+
+struct dd_call
+{
+ enum call_type type;
+
+ union {
+ struct pipe_draw_info draw_vbo;
+ struct pipe_grid_info launch_grid;
+ struct call_resource_copy_region resource_copy_region;
+ struct pipe_blit_info blit;
+ struct pipe_resource *flush_resource;
+ struct call_clear clear;
+ struct call_clear_buffer clear_buffer;
+ struct call_generate_mipmap generate_mipmap;
+ } info;
};
struct dd_query
} state;
};
-struct dd_context
+struct dd_draw_state
{
- struct pipe_context base;
- struct pipe_context *pipe;
-
struct {
struct dd_query *query;
bool condition;
struct pipe_constant_buffer constant_buffers[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
struct dd_state *sampler_states[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
- struct pipe_image_view *shader_images[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_IMAGES];
+ struct pipe_image_view shader_images[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_IMAGES];
struct pipe_shader_buffer shader_buffers[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];
struct dd_state *velems;
struct pipe_scissor_state scissors[PIPE_MAX_VIEWPORTS];
struct pipe_viewport_state viewports[PIPE_MAX_VIEWPORTS];
float tess_default_levels[6];
+
+ unsigned apitrace_call_number;
+};
+
+struct dd_draw_state_copy
+{
+ struct dd_draw_state base;
+
+ /* dd_draw_state_copy does not reference real CSOs. Instead, it points to
+ * these variables, which serve as storage.
+ */
+ struct dd_query render_cond;
+ struct dd_state shaders[PIPE_SHADER_TYPES];
+ struct dd_state sampler_states[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
+ struct dd_state velems;
+ struct dd_state rs;
+ struct dd_state dsa;
+ struct dd_state blend;
+};
+
+struct dd_draw_record {
+ struct dd_draw_record *next;
+
+ int64_t timestamp;
+ uint32_t sequence_no;
+
+ struct dd_call call;
+ struct dd_draw_state_copy draw_state;
+ char *driver_state_log;
+};
+
+struct dd_context
+{
+ struct pipe_context base;
+ struct pipe_context *pipe;
+
+ struct dd_draw_state draw_state;
+ unsigned num_draw_calls;
+
+ /* Pipelined hang detection.
+ *
+ * This is without unnecessary flushes and waits. There is a memory-based
+ * fence that is incremented by clear_buffer every draw call. Driver fences
+ * are not used.
+ *
+ * After each draw call, a new dd_draw_record is created that contains
+ * a copy of all states, the output of pipe_context::dump_debug_state,
+ * and it has a fence number assigned. That's done without knowing whether
+ * that draw call is problematic or not. The record is added into the list
+ * of all records.
+ *
+ * An independent, separate thread loops over the list of records and checks
+ * their fences. Records with signalled fences are freed. On fence timeout,
+ * the thread dumps the record of the oldest unsignalled fence.
+ */
+ pipe_thread thread;
+ pipe_mutex mutex;
+ int kill_thread;
+ struct pipe_resource *fence;
+ struct pipe_transfer *fence_transfer;
+ uint32_t *mapped_fence;
+ uint32_t sequence_no;
+ struct dd_draw_record *records;
+ int max_log_buffer_size;
};
void
dd_init_draw_functions(struct dd_context *dctx);
+PIPE_THREAD_ROUTINE(dd_thread_pipelined_hang_detect, input);
static inline struct dd_context *