struct compiled_viewport_state viewport;
unsigned num_fragment_sampler_views;
uint32_t active_sampler_views;
+ uint32_t dirty_sampler_views;
struct pipe_sampler_view *sampler_view[PIPE_MAX_SAMPLERS];
struct pipe_constant_buffer constant_buffer[PIPE_SHADER_TYPES];
struct etna_vertexbuf_state vertex_buffer;