#include "hw/state.xml.h"
#include "hw/state_3d.xml.h"
-#include <etnaviv_drmif.h>
+#include "drm/etnaviv_drmif.h"
#define ETNA_NUM_INPUTS (16)
#define ETNA_NUM_VARYINGS 8
/* PE render targets must be aligned to 64 bytes */
#define ETNA_PE_ALIGNMENT (64)
+/* These demarcate the margin (fixp16) between the computed sizes and the
+ value sent to the chip. These have been set to the numbers used by the
+ Vivante driver on gc2000. They used to be -1 for scissor right and bottom. I
+ am not sure whether older hardware was relying on these or they were just a
+ guess. But if so, these need to be moved to the _specs structure.
+*/
+#define ETNA_SE_SCISSOR_MARGIN_RIGHT (0x1119)
+#define ETNA_SE_SCISSOR_MARGIN_BOTTOM (0x1111)
+#define ETNA_SE_CLIP_MARGIN_RIGHT (0xffff)
+#define ETNA_SE_CLIP_MARGIN_BOTTOM (0xffff)
+
/* GPU chip 3D specs */
struct etna_specs {
+ /* HALTI (gross architecture) level. -1 for pre-HALTI. */
+ int halti : 8;
/* supports SUPERTILE (64x64) tiling? */
unsigned can_supertile : 1;
/* needs z=(z+w)/2, for older GCxxx */
unsigned has_sign_floor_ceil : 1;
/* can use VS_RANGE, PS_RANGE registers*/
unsigned has_shader_range_registers : 1;
+ /* has the new sin/cos/log functions */
+ unsigned has_new_transcendentals : 1;
+ /* has the new dp2/dpX_norm instructions, among others */
+ unsigned has_halti2_instructions : 1;
+ /* has V4_COMPRESSION */
+ unsigned v4_compression : 1;
+ /* supports single-buffer rendering with multiple pixel pipes */
+ unsigned single_buffer : 1;
+ /* has unified uniforms memory */
+ unsigned has_unified_uniforms : 1;
+ /* can load shader instructions from memory */
+ unsigned has_icache : 1;
+ /* ASTC texture support (and has associated states) */
+ unsigned tex_astc : 1;
+ /* has BLT engine instead of RS */
+ unsigned use_blt : 1;
/* can use any kind of wrapping mode on npot textures */
- unsigned npot_tex_any_wrap;
+ unsigned npot_tex_any_wrap : 1;
/* number of bits per TS tile */
unsigned bits_per_tile;
/* clear value for TS (dependent on bits_per_tile) */
uint32_t vs_offset;
/* pixel shader memory address*/
uint32_t ps_offset;
+ /* vertex shader uniforms address*/
+ uint32_t vs_uniforms_offset;
+ /* pixel shader uniforms address*/
+ uint32_t ps_uniforms_offset;
/* vertex/fragment shader max instructions */
uint32_t max_instructions;
/* maximum number of varyings */
/* Compiled pipe_blend_color */
struct compiled_blend_color {
+ float color[4];
uint32_t PE_ALPHA_BLEND_COLOR;
+ uint32_t PE_ALPHA_COLOR_EXT0;
+ uint32_t PE_ALPHA_COLOR_EXT1;
};
/* Compiled pipe_stencil_ref */
uint32_t SE_SCISSOR_TOP;
uint32_t SE_SCISSOR_RIGHT;
uint32_t SE_SCISSOR_BOTTOM;
+ uint32_t SE_CLIP_RIGHT;
+ uint32_t SE_CLIP_BOTTOM;
};
/* Compiled pipe_viewport_state */
uint32_t SE_SCISSOR_TOP;
uint32_t SE_SCISSOR_RIGHT;
uint32_t SE_SCISSOR_BOTTOM;
+ uint32_t SE_CLIP_RIGHT;
+ uint32_t SE_CLIP_BOTTOM;
uint32_t PE_DEPTH_NEAR;
uint32_t PE_DEPTH_FAR;
};
/* Compiled pipe_framebuffer_state */
struct compiled_framebuffer_state {
- struct pipe_surface *cbuf, *zsbuf; /* keep reference to surfaces */
uint32_t GL_MULTI_SAMPLE_CONFIG;
uint32_t PE_COLOR_FORMAT;
uint32_t PE_DEPTH_CONFIG;
struct etna_reloc PE_COLOR_ADDR;
struct etna_reloc PE_PIPE_COLOR_ADDR[ETNA_MAX_PIXELPIPES];
uint32_t PE_COLOR_STRIDE;
+ uint32_t PE_MEM_CONFIG;
uint32_t SE_SCISSOR_LEFT;
uint32_t SE_SCISSOR_TOP;
uint32_t SE_SCISSOR_RIGHT;
uint32_t SE_SCISSOR_BOTTOM;
+ uint32_t SE_CLIP_RIGHT;
+ uint32_t SE_CLIP_BOTTOM;
uint32_t RA_MULTISAMPLE_UNK00E04;
uint32_t RA_MULTISAMPLE_UNK00E10[VIVS_RA_MULTISAMPLE_UNK00E10__LEN];
uint32_t RA_CENTROID_TABLE[VIVS_RA_CENTROID_TABLE__LEN];
uint32_t TS_COLOR_CLEAR_VALUE;
struct etna_reloc TS_COLOR_STATUS_BASE;
struct etna_reloc TS_COLOR_SURFACE_BASE;
+ uint32_t PE_LOGIC_OP;
bool msaa_mode; /* adds input (and possible temp) to PS */
};
struct compiled_vertex_elements_state {
unsigned num_elements;
uint32_t FE_VERTEX_ELEMENT_CONFIG[VIVS_FE_VERTEX_ELEMENT_CONFIG__LEN];
+ uint32_t NFE_GENERIC_ATTRIB_CONFIG0[VIVS_NFE_GENERIC_ATTRIB__LEN];
+ uint32_t NFE_GENERIC_ATTRIB_SCALE[VIVS_NFE_GENERIC_ATTRIB__LEN];
+ uint32_t NFE_GENERIC_ATTRIB_CONFIG1[VIVS_NFE_GENERIC_ATTRIB__LEN];
};
/* Compiled context->set_vertex_buffer result */
struct compiled_set_vertex_buffer {
uint32_t FE_VERTEX_STREAM_CONTROL;
+ uint32_t FE_VERTEX_STREAM_UNK14680;
struct etna_reloc FE_VERTEX_STREAM_BASE_ADDR;
};
uint32_t GL_VARYING_TOTAL_COMPONENTS;
uint32_t GL_VARYING_NUM_COMPONENTS;
uint32_t GL_VARYING_COMPONENT_USE[2];
+ uint32_t GL_HALTI5_SH_SPECIALS;
unsigned vs_inst_mem_size;
unsigned vs_uniforms_size;
unsigned ps_inst_mem_size;
uint32_t VS_UNIFORMS[ETNA_MAX_UNIFORMS * 4];
uint32_t *PS_INST_MEM;
uint32_t PS_UNIFORMS[ETNA_MAX_UNIFORMS * 4];
+ struct etna_reloc PS_INST_ADDR;
+ struct etna_reloc VS_INST_ADDR;
};
/* state of some 3d and common registers relevant to etna driver */
struct etna_3d_state {
- unsigned vs_uniforms_size;
- unsigned ps_uniforms_size;
-
- uint32_t /*01008*/ PS_INPUT_COUNT;
- uint32_t /*0100C*/ PS_TEMP_REGISTER_CONTROL;
- uint32_t /*03818*/ GL_MULTI_SAMPLE_CONFIG;
uint32_t /*05000*/ VS_UNIFORMS[VIVS_VS_UNIFORMS__LEN];
uint32_t /*07000*/ PS_UNIFORMS[VIVS_PS_UNIFORMS__LEN];
};