{"shaderdb", ETNA_DBG_SHADERDB, "Enable shaderdb output"},
{"no_singlebuffer",ETNA_DBG_NO_SINGLEBUF, "Disable single buffer feature"},
{"nir", ETNA_DBG_NIR, "use new NIR compiler"},
+ {"deqp", ETNA_DBG_DEQP, "Hacks to run dEQP GLES3 tests"}, /* needs MESA_GLES_VERSION_OVERRIDE=3.0 */
DEBUG_NAMED_VALUE_END
};
return 0;
/* Stream output. */
+ case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
+ return DBG_ENABLED(ETNA_DBG_DEQP) ? 4 : 0;
case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
return 0;
return 255;
case PIPE_CAP_MAX_VERTEX_BUFFERS:
return screen->specs.stream_count;
+ case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
+ return VIV_FEATURE(screen, chipMinorFeatures4, HALTI2);
+
/* Texturing. */
case PIPE_CAP_TEXTURE_SHADOW_MAP:
/* Preferences */
case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
return 0;
+ case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET: {
+ /* etnaviv is being run on systems as small as 256MB total RAM so
+ * we need to provide a sane value for such a device. Limit the
+ * memory budget to min(~3% of pyhiscal memory, 64MB).
+ *
+ * a simple divison by 32 provides the numbers we want.
+ * 256MB / 32 = 8MB
+ * 2048MB / 32 = 64MB
+ */
+ uint64_t system_memory;
+
+ if (!os_get_total_physical_memory(&system_memory))
+ system_memory = 4096 << 20;
+
+ return MIN2(system_memory / 32, 64 * 1024 * 1024);
+ }
case PIPE_CAP_MAX_VARYINGS:
return screen->specs.max_varyings;
enum pipe_shader_cap param)
{
struct etna_screen *screen = etna_screen(pscreen);
+ bool ubo_enable = screen->specs.halti >= 2 && DBG_ENABLED(ETNA_DBG_NIR);
+
+ if (DBG_ENABLED(ETNA_DBG_DEQP))
+ ubo_enable = true;
switch (shader) {
case PIPE_SHADER_FRAGMENT:
case PIPE_SHADER_CAP_MAX_TEMPS:
return 64; /* Max native temporaries. */
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
- return 1;
+ return ubo_enable ? ETNA_MAX_CONST_BUF : 1;
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 1;
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
case PIPE_SHADER_CAP_PREFERRED_IR:
return DBG_ENABLED(ETNA_DBG_NIR) ? PIPE_SHADER_IR_NIR : PIPE_SHADER_IR_TGSI;
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
+ if (ubo_enable)
+ return 16384; /* 16384 so state tracker enables UBOs */
return shader == PIPE_SHADER_FRAGMENT
? screen->specs.max_ps_uniforms * sizeof(float[4])
: screen->specs.max_vs_uniforms * sizeof(float[4]);
/* Validate MSAA; number of samples must be allowed, and render target
* must have MSAA'able format. */
if (sample_count > 1) {
+ if (!VIV_FEATURE(screen, chipFeatures, MSAA))
+ return false;
if (!translate_samples_to_xyscale(sample_count, NULL, NULL))
return false;
if (translate_ts_format(format) == ETNA_NO_MATCH)
screen->specs.vertex_sampler_offset = 8;
screen->specs.fragment_sampler_count = 8;
screen->specs.vertex_sampler_count = 4;
+
+ if (screen->model == 0x400)
+ screen->specs.vertex_sampler_count = 0;
+
screen->specs.vs_need_z_div =
screen->model < 0x1000 && screen->model != 0x880;
screen->specs.has_sin_cos_sqrt =