gallium: Add PIPE_SHADER_CAP_INT64_ATOMICS
[mesa.git] / src / gallium / drivers / etnaviv / etnaviv_screen.c
index 0781fec5881415326dde6ff584420757fced8723..8ffda61428b46d903162f1e2aa9bb7214ed8cc28 100644 (file)
@@ -260,6 +260,10 @@ etna_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
    case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
    case PIPE_CAP_POST_DEPTH_COVERAGE:
    case PIPE_CAP_BINDLESS_TEXTURE:
+   case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
+   case PIPE_CAP_QUERY_SO_OVERFLOW:
+   case PIPE_CAP_MEMOBJ:
+   case PIPE_CAP_LOAD_CONSTBUF:
       return 0;
 
    /* Stream output. */
@@ -424,6 +428,8 @@ etna_screen_get_shader_param(struct pipe_screen *pscreen,
    case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
       return VIV_FEATURE(screen, chipMinorFeatures0, HAS_SQRT_TRIG);
    case PIPE_SHADER_CAP_INTEGERS:
+   case PIPE_SHADER_CAP_INT64_ATOMICS:
+   case PIPE_SHADER_CAP_FP16:
       return 0;
    case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
    case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
@@ -472,9 +478,19 @@ gpu_supports_texure_format(struct etna_screen *screen, uint32_t fmt,
    if (fmt >= TEXTURE_FORMAT_DXT1 && fmt <= TEXTURE_FORMAT_DXT4_DXT5)
       supported = VIV_FEATURE(screen, chipFeatures, DXT_TEXTURE_COMPRESSION);
 
-   if (fmt & EXT_FORMAT)
+   if (fmt & EXT_FORMAT) {
       supported = VIV_FEATURE(screen, chipMinorFeatures1, HALTI0);
 
+      /* ETC1 is checked above, as it has its own feature bit. ETC2 is
+       * supported with HALTI0, however that implementation is buggy in hardware.
+       * The blob driver does per-block patching to work around this. As this
+       * is currently not implemented by etnaviv, enable it for HALTI1 (GC3000)
+       * only.
+       */
+      if (util_format_is_etc(format))
+         supported = VIV_FEATURE(screen, chipMinorFeatures2, HALTI1);
+   }
+
    if (!supported)
       return false;
 
@@ -697,7 +713,8 @@ etna_get_specs(struct etna_screen *screen)
        * same.
        */
       screen->specs.ps_offset = 0x8000 + 0x1000;
-      screen->specs.max_instructions = 256;
+      screen->specs.max_instructions = 256; /* maximum number instructions for non-icache use */
+      screen->specs.has_icache = true;
    } else {
       if (instruction_count > 256) { /* unified instruction memory? */
          screen->specs.vs_offset = 0xC000;
@@ -708,6 +725,7 @@ etna_get_specs(struct etna_screen *screen)
          screen->specs.ps_offset = 0x6000;
          screen->specs.max_instructions = instruction_count / 2;
       }
+      screen->specs.has_icache = false;
    }
 
    if (VIV_FEATURE(screen, chipMinorFeatures1, HALTI0)) {
@@ -735,6 +753,21 @@ etna_get_specs(struct etna_screen *screen)
       screen->specs.max_vs_uniforms = 256;
       screen->specs.max_ps_uniforms = 256;
    }
+   /* unified uniform memory on GC3000 - HALTI1 feature bit is just a guess
+   */
+   if (VIV_FEATURE(screen, chipMinorFeatures2, HALTI1)) {
+      screen->specs.has_unified_uniforms = true;
+      screen->specs.vs_uniforms_offset = VIVS_SH_UNIFORMS(0);
+      /* hardcode PS uniforms to start after end of VS uniforms -
+       * for more flexibility this offset could be variable based on the
+       * shader.
+       */
+      screen->specs.ps_uniforms_offset = VIVS_SH_UNIFORMS(screen->specs.max_vs_uniforms*4);
+   } else {
+      screen->specs.has_unified_uniforms = false;
+      screen->specs.vs_uniforms_offset = VIVS_VS_UNIFORMS(0);
+      screen->specs.ps_uniforms_offset = VIVS_PS_UNIFORMS(0);
+   }
 
    screen->specs.max_texture_size =
       VIV_FEATURE(screen, chipMinorFeatures0, TEXTURE_8K) ? 8192 : 2048;