const struct pipe_shader_state *pss)
{
struct etna_context *ctx = etna_context(pctx);
+ struct etna_screen *screen = ctx->screen;
struct etna_shader *shader = CALLOC_STRUCT(etna_shader);
if (!shader)
static uint32_t id;
shader->id = id++;
- shader->specs = &ctx->specs;
+ shader->specs = &screen->specs;
if (DBG_ENABLED(ETNA_DBG_NIR))
shader->nir = (pss->type == PIPE_SHADER_IR_NIR) ? pss->ir.nir :