if (cbuf->base.texture->nr_samples > 1) {
ts_mem_config |=
VIVS_TS_MEM_CONFIG_COLOR_COMPRESSION |
- VIVS_TS_MEM_CONFIG_COLOR_COMPRESSION_FORMAT(translate_msaa_format(cbuf->base.format));
+ VIVS_TS_MEM_CONFIG_COLOR_COMPRESSION_FORMAT(translate_ts_format(cbuf->base.format));
}
nr_samples_color = cbuf->base.texture->nr_samples;