#include "etnaviv_context.h"
#include "etnaviv_emit.h"
#include "etnaviv_format.h"
+#include "etnaviv_texture_desc.h"
+#include "etnaviv_texture_state.h"
#include "etnaviv_translate.h"
#include "util/u_inlines.h"
#include "util/u_memory.h"
-static void *
-etna_create_sampler_state(struct pipe_context *pipe,
- const struct pipe_sampler_state *ss)
-{
- struct etna_sampler_state *cs = CALLOC_STRUCT(etna_sampler_state);
-
- if (!cs)
- return NULL;
-
- cs->TE_SAMPLER_CONFIG0 =
- VIVS_TE_SAMPLER_CONFIG0_UWRAP(translate_texture_wrapmode(ss->wrap_s)) |
- VIVS_TE_SAMPLER_CONFIG0_VWRAP(translate_texture_wrapmode(ss->wrap_t)) |
- VIVS_TE_SAMPLER_CONFIG0_MIN(translate_texture_filter(ss->min_img_filter)) |
- VIVS_TE_SAMPLER_CONFIG0_MIP(translate_texture_mipfilter(ss->min_mip_filter)) |
- VIVS_TE_SAMPLER_CONFIG0_MAG(translate_texture_filter(ss->mag_img_filter)) |
- COND(ss->normalized_coords, VIVS_TE_SAMPLER_CONFIG0_ROUND_UV);
- cs->TE_SAMPLER_CONFIG1 = 0; /* VIVS_TE_SAMPLER_CONFIG1 (swizzle, extended
- format) fully determined by sampler view */
- cs->TE_SAMPLER_LOD_CONFIG =
- COND(ss->lod_bias != 0.0, VIVS_TE_SAMPLER_LOD_CONFIG_BIAS_ENABLE) |
- VIVS_TE_SAMPLER_LOD_CONFIG_BIAS(etna_float_to_fixp55(ss->lod_bias));
-
- if (ss->min_mip_filter != PIPE_TEX_MIPFILTER_NONE) {
- cs->min_lod = etna_float_to_fixp55(ss->min_lod);
- cs->max_lod = etna_float_to_fixp55(ss->max_lod);
- } else {
- /* when not mipmapping, we need to set max/min lod so that always
- * lowest LOD is selected */
- cs->min_lod = cs->max_lod = etna_float_to_fixp55(ss->min_lod);
- }
-
- return cs;
-}
+#include "drm-uapi/drm_fourcc.h"
static void
-etna_bind_sampler_states(struct pipe_context *pctx, unsigned shader,
+etna_bind_sampler_states(struct pipe_context *pctx, enum pipe_shader_type shader,
unsigned start_slot, unsigned num_samplers,
void **samplers)
{
/* bind fragment sampler */
struct etna_context *ctx = etna_context(pctx);
+ struct etna_screen *screen = ctx->screen;
int offset;
switch (shader) {
ctx->num_fragment_samplers = num_samplers;
break;
case PIPE_SHADER_VERTEX:
- offset = ctx->specs.vertex_sampler_offset;
+ offset = screen->specs.vertex_sampler_offset;
break;
default:
assert(!"Invalid shader");
ctx->dirty |= ETNA_DIRTY_SAMPLERS;
}
-static void
-etna_delete_sampler_state(struct pipe_context *pctx, void *ss)
+static bool
+etna_configure_sampler_ts(struct etna_sampler_ts *sts, struct pipe_sampler_view *pview, bool enable)
{
- FREE(ss);
+ bool dirty = (sts->enable != enable);
+
+ assert(sts);
+ sts->enable = enable;
+
+ if (!enable) {
+ sts->TS_SAMPLER_CONFIG = 0;
+ sts->TS_SAMPLER_STATUS_BASE.bo = NULL;
+ return dirty;
+ }
+
+ struct etna_resource *rsc = etna_resource(pview->texture);
+ struct etna_resource_level *lev = &rsc->levels[0];
+
+ if (lev->clear_value != sts->TS_SAMPLER_CLEAR_VALUE)
+ dirty = true;
+
+ assert(rsc->ts_bo && lev->ts_valid);
+
+ sts->mode = lev->ts_mode;
+ sts->TS_SAMPLER_CONFIG =
+ VIVS_TS_SAMPLER_CONFIG_ENABLE |
+ COND(lev->ts_compress_fmt >= 0, VIVS_TS_SAMPLER_CONFIG_COMPRESSION) |
+ VIVS_TS_SAMPLER_CONFIG_COMPRESSION_FORMAT(lev->ts_compress_fmt);
+ sts->TS_SAMPLER_CLEAR_VALUE = lev->clear_value;
+ sts->TS_SAMPLER_CLEAR_VALUE2 = lev->clear_value >> 32;
+ sts->TS_SAMPLER_STATUS_BASE.bo = rsc->ts_bo;
+ sts->TS_SAMPLER_STATUS_BASE.offset = lev->ts_offset;
+ sts->TS_SAMPLER_STATUS_BASE.flags = ETNA_RELOC_READ;
+
+ return dirty;
}
-static void
-etna_update_sampler_source(struct pipe_sampler_view *view)
+/* Return true if the GPU can use sampler TS with this sampler view.
+ * Sampler TS is an optimization used when rendering to textures, where
+ * a resolve-in-place can be avoided when rendering has left a (valid) TS.
+ */
+static bool
+etna_can_use_sampler_ts(struct pipe_sampler_view *view, int num)
{
- struct etna_resource *res = etna_resource(view->texture);
+ /* Can use sampler TS when:
+ * - the hardware supports sampler TS.
+ * - the sampler view will be bound to sampler <VIVS_TS_SAMPLER__LEN.
+ * HALTI5 adds a mapping from sampler to sampler TS unit, but this is AFAIK
+ * absent on earlier models.
+ * - it is a texture, not a buffer.
+ * - the sampler view has a supported format for sampler TS.
+ * - the sampler will have one LOD, and it happens to be level 0.
+ * (it is not sure if the hw supports it for other levels, but available
+ * state strongly suggests only one at a time).
+ * - the resource TS is valid for level 0.
+ */
+ struct etna_resource *rsc = etna_resource(view->texture);
+ struct etna_screen *screen = etna_screen(rsc->base.screen);
+
+ return VIV_FEATURE(screen, chipMinorFeatures2, TEXTURE_TILED_READ) &&
+ num < VIVS_TS_SAMPLER__LEN &&
+ rsc->base.target != PIPE_BUFFER &&
+ (rsc->levels[0].ts_compress_fmt < 0 || screen->specs.v4_compression) &&
+ view->u.tex.first_level == 0 && MIN2(view->u.tex.last_level, rsc->base.last_level) == 0 &&
+ rsc->levels[0].ts_valid;
+}
+
+void
+etna_update_sampler_source(struct pipe_sampler_view *view, int num)
+{
+ struct etna_resource *base = etna_resource(view->texture);
+ struct etna_resource *to = base, *from = base;
+ struct etna_context *ctx = etna_context(view->context);
+ bool enable_sampler_ts = false;
+
+ if (base->render && etna_resource_newer(etna_resource(base->render), base))
+ from = etna_resource(base->render);
- if (res->texture && etna_resource_older(etna_resource(res->texture), res)) {
- /* Texture is older than render buffer, copy the texture using RS */
- etna_copy_resource(view->context, res->texture, view->texture, 0,
+ if (base->texture)
+ to = etna_resource(base->texture);
+
+ if ((to != from) && etna_resource_older(to, from)) {
+ etna_copy_resource(view->context, &to->base, &from->base, 0,
view->texture->last_level);
- etna_resource(res->texture)->seqno = res->seqno;
+ to->seqno = from->seqno;
+ ctx->dirty |= ETNA_DIRTY_TEXTURE_CACHES;
+ } else if ((to == from) && etna_resource_needs_flush(to)) {
+ if (ctx->ts_for_sampler_view && etna_can_use_sampler_ts(view, num)) {
+ enable_sampler_ts = true;
+ /* Do not set flush_seqno because the resolve-to-self was bypassed */
+ } else {
+ /* Resolve TS if needed */
+ etna_copy_resource(view->context, &to->base, &from->base, 0,
+ view->texture->last_level);
+ to->flush_seqno = from->seqno;
+ ctx->dirty |= ETNA_DIRTY_TEXTURE_CACHES;
+ }
+ } else if ((to == from) && (to->flush_seqno < from->seqno)) {
+ to->flush_seqno = from->seqno;
+ ctx->dirty |= ETNA_DIRTY_TEXTURE_CACHES;
+ }
+ if (ctx->ts_for_sampler_view &&
+ etna_configure_sampler_ts(ctx->ts_for_sampler_view(view), view, enable_sampler_ts)) {
+ ctx->dirty |= ETNA_DIRTY_SAMPLER_VIEWS | ETNA_DIRTY_TEXTURE_CACHES;
+ ctx->dirty_sampler_views |= (1 << num);
}
}
if (util_format_is_compressed(res->base.format))
return true;
- /* The sampler (as we currently know it) only accepts tiled layouts */
+ struct etna_screen *screen = etna_screen(res->base.screen);
+ /* This GPU supports texturing from supertiled textures? */
+ if (res->layout == ETNA_LAYOUT_SUPER_TILED && VIV_FEATURE(screen, chipMinorFeatures2, SUPERTILED_TEXTURE))
+ return true;
+
+ /* This GPU supports texturing from linear textures? */
+ if (res->layout == ETNA_LAYOUT_LINEAR && VIV_FEATURE(screen, chipMinorFeatures1, LINEAR_TEXTURE_SUPPORT))
+ return true;
+
+ /* Otherwise, only support tiled layouts */
if (res->layout != ETNA_LAYOUT_TILED)
return false;
/* If we have HALIGN support, we can allow for the RS padding */
- struct etna_screen *screen = etna_screen(res->base.screen);
if (VIV_FEATURE(screen, chipMinorFeatures1, TEXTURE_HALIGN))
return true;
return true;
}
-static struct pipe_sampler_view *
-etna_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
- const struct pipe_sampler_view *so)
+struct etna_resource *
+etna_texture_handle_incompatible(struct pipe_context *pctx, struct pipe_resource *prsc)
{
- struct etna_sampler_view *sv = CALLOC_STRUCT(etna_sampler_view);
struct etna_resource *res = etna_resource(prsc);
- struct etna_context *ctx = etna_context(pctx);
-
- if (!sv)
- return NULL;
-
if (!etna_resource_sampler_compatible(res)) {
/* The original resource is not compatible with the sampler.
* Allocate an appropriately tiled texture. */
templat.bind &= ~(PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_RENDER_TARGET |
PIPE_BIND_BLENDABLE);
res->texture =
- etna_resource_alloc(pctx->screen, ETNA_LAYOUT_TILED, &templat);
+ etna_resource_alloc(pctx->screen, ETNA_LAYOUT_TILED,
+ DRM_FORMAT_MOD_LINEAR, &templat);
}
if (!res->texture) {
- free(sv);
return NULL;
}
res = etna_resource(res->texture);
}
-
- sv->base = *so;
- pipe_reference(NULL, &prsc->reference);
- sv->base.texture = prsc;
- sv->base.reference.count = 1;
- sv->base.context = pctx;
-
- /* merged with sampler state */
- sv->TE_SAMPLER_CONFIG0 =
- VIVS_TE_SAMPLER_CONFIG0_FORMAT(translate_texture_format(sv->base.format));
- sv->TE_SAMPLER_CONFIG0_MASK = 0xffffffff;
-
- switch (sv->base.target) {
- case PIPE_TEXTURE_1D:
- /* For 1D textures, we will have a height of 1, so we can use 2D
- * but set T wrap to repeat */
- sv->TE_SAMPLER_CONFIG0_MASK = ~VIVS_TE_SAMPLER_CONFIG0_VWRAP__MASK;
- sv->TE_SAMPLER_CONFIG0 |= VIVS_TE_SAMPLER_CONFIG0_VWRAP(TEXTURE_WRAPMODE_REPEAT);
- /* fallthrough */
- case PIPE_TEXTURE_2D:
- case PIPE_TEXTURE_RECT:
- sv->TE_SAMPLER_CONFIG0 |= VIVS_TE_SAMPLER_CONFIG0_TYPE(TEXTURE_TYPE_2D);
- break;
- case PIPE_TEXTURE_CUBE:
- sv->TE_SAMPLER_CONFIG0 |= VIVS_TE_SAMPLER_CONFIG0_TYPE(TEXTURE_TYPE_CUBE_MAP);
- break;
- default:
- BUG("Unhandled texture target");
- free(sv);
- return NULL;
- }
-
- sv->TE_SAMPLER_CONFIG1 = VIVS_TE_SAMPLER_CONFIG1_SWIZZLE_R(so->swizzle_r) |
- VIVS_TE_SAMPLER_CONFIG1_SWIZZLE_G(so->swizzle_g) |
- VIVS_TE_SAMPLER_CONFIG1_SWIZZLE_B(so->swizzle_b) |
- VIVS_TE_SAMPLER_CONFIG1_SWIZZLE_A(so->swizzle_a) |
- VIVS_TE_SAMPLER_CONFIG1_HALIGN(res->halign);
- sv->TE_SAMPLER_SIZE = VIVS_TE_SAMPLER_SIZE_WIDTH(res->base.width0) |
- VIVS_TE_SAMPLER_SIZE_HEIGHT(res->base.height0);
- sv->TE_SAMPLER_LOG_SIZE =
- VIVS_TE_SAMPLER_LOG_SIZE_WIDTH(etna_log2_fixp55(res->base.width0)) |
- VIVS_TE_SAMPLER_LOG_SIZE_HEIGHT(etna_log2_fixp55(res->base.height0));
-
- /* Set up levels-of-detail */
- for (int lod = 0; lod <= res->base.last_level; ++lod) {
- sv->TE_SAMPLER_LOD_ADDR[lod].bo = res->bo;
- sv->TE_SAMPLER_LOD_ADDR[lod].offset = res->levels[lod].offset;
- sv->TE_SAMPLER_LOD_ADDR[lod].flags = ETNA_RELOC_READ;
- }
- sv->min_lod = sv->base.u.tex.first_level << 5;
- sv->max_lod = MIN2(sv->base.u.tex.last_level, res->base.last_level) << 5;
-
- /* Workaround for npot textures -- it appears that only CLAMP_TO_EDGE is
- * supported when the appropriate capability is not set. */
- if (!ctx->specs.npot_tex_any_wrap &&
- (!util_is_power_of_two(res->base.width0) || !util_is_power_of_two(res->base.height0))) {
- sv->TE_SAMPLER_CONFIG0_MASK = ~(VIVS_TE_SAMPLER_CONFIG0_UWRAP__MASK |
- VIVS_TE_SAMPLER_CONFIG0_VWRAP__MASK);
- sv->TE_SAMPLER_CONFIG0 |=
- VIVS_TE_SAMPLER_CONFIG0_UWRAP(TEXTURE_WRAPMODE_CLAMP_TO_EDGE) |
- VIVS_TE_SAMPLER_CONFIG0_VWRAP(TEXTURE_WRAPMODE_CLAMP_TO_EDGE);
- }
-
- return &sv->base;
-}
-
-static void
-etna_sampler_view_destroy(struct pipe_context *pctx,
- struct pipe_sampler_view *view)
-{
- pipe_resource_reference(&view->texture, NULL);
- FREE(view);
+ return res;
}
static void
{
unsigned i, j;
uint32_t mask = 1 << start;
+ uint32_t prev_active_sampler_views = ctx->active_sampler_views;
for (i = start, j = 0; j < nr; i++, j++, mask <<= 1) {
pipe_sampler_view_reference(&ctx->sampler_view[i], views[j]);
- if (views[j])
+ if (views[j]) {
ctx->active_sampler_views |= mask;
- else
+ ctx->dirty_sampler_views |= mask;
+ } else
ctx->active_sampler_views &= ~mask;
}
pipe_sampler_view_reference(&ctx->sampler_view[i], NULL);
ctx->active_sampler_views &= ~mask;
}
+
+ /* sampler views that changed state (even to inactive) are also dirty */
+ ctx->dirty_sampler_views |= ctx->active_sampler_views ^ prev_active_sampler_views;
}
static inline void
etna_fragtex_set_sampler_views(struct etna_context *ctx, unsigned nr,
struct pipe_sampler_view **views)
{
+ struct etna_screen *screen = ctx->screen;
unsigned start = 0;
- unsigned end = start + ctx->specs.fragment_sampler_count;
+ unsigned end = start + screen->specs.fragment_sampler_count;
set_sampler_views(ctx, start, end, nr, views);
ctx->num_fragment_sampler_views = nr;
etna_vertex_set_sampler_views(struct etna_context *ctx, unsigned nr,
struct pipe_sampler_view **views)
{
- unsigned start = ctx->specs.vertex_sampler_offset;
- unsigned end = start + ctx->specs.vertex_sampler_count;
+ struct etna_screen *screen = ctx->screen;
+ unsigned start = screen->specs.vertex_sampler_offset;
+ unsigned end = start + screen->specs.vertex_sampler_count;
set_sampler_views(ctx, start, end, nr, views);
}
static void
-etna_set_sampler_views(struct pipe_context *pctx, unsigned shader,
+etna_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader,
unsigned start_slot, unsigned num_views,
struct pipe_sampler_view **views)
{
ctx->dirty |= ETNA_DIRTY_SAMPLER_VIEWS | ETNA_DIRTY_TEXTURE_CACHES;
- for (unsigned idx = 0; idx < num_views; ++idx) {
- if (views[idx])
- etna_update_sampler_source(views[idx]);
- }
-
switch (shader) {
case PIPE_SHADER_FRAGMENT:
etna_fragtex_set_sampler_views(ctx, num_views, views);
struct etna_context *ctx = etna_context(pctx);
/* clear color and texture cache to make sure that texture unit reads
* what has been written */
+ mtx_lock(&ctx->lock);
etna_set_state(ctx->stream, VIVS_GL_FLUSH_CACHE, VIVS_GL_FLUSH_CACHE_COLOR | VIVS_GL_FLUSH_CACHE_TEXTURE);
+ mtx_unlock(&ctx->lock);
+}
+
+uint32_t
+active_samplers_bits(struct etna_context *ctx)
+{
+ return ctx->active_sampler_views & ctx->active_samplers;
}
void
etna_texture_init(struct pipe_context *pctx)
{
- pctx->create_sampler_state = etna_create_sampler_state;
+ struct etna_context *ctx = etna_context(pctx);
+ struct etna_screen *screen = ctx->screen;
+
pctx->bind_sampler_states = etna_bind_sampler_states;
- pctx->delete_sampler_state = etna_delete_sampler_state;
pctx->set_sampler_views = etna_set_sampler_views;
- pctx->create_sampler_view = etna_create_sampler_view;
- pctx->sampler_view_destroy = etna_sampler_view_destroy;
pctx->texture_barrier = etna_texture_barrier;
+
+ if (screen->specs.halti >= 5)
+ etna_texture_desc_init(pctx);
+ else
+ etna_texture_state_init(pctx);
}