#include "etnaviv_context.h"
#include "etnaviv_emit.h"
#include "etnaviv_format.h"
+#include "etnaviv_texture_desc.h"
#include "etnaviv_texture_state.h"
#include "etnaviv_translate.h"
#include "util/u_inlines.h"
#include "util/u_memory.h"
-#include <drm_fourcc.h>
+#include "drm-uapi/drm_fourcc.h"
static void
etna_bind_sampler_states(struct pipe_context *pctx, enum pipe_shader_type shader,
ctx->dirty |= ETNA_DIRTY_SAMPLERS;
}
-static void
+static bool
etna_configure_sampler_ts(struct etna_sampler_ts *sts, struct pipe_sampler_view *pview, bool enable)
{
+ bool dirty = (sts->enable != enable);
+
assert(sts);
sts->enable = enable;
- if (enable) {
- struct etna_resource *rsc = etna_resource(pview->texture);
- struct etna_resource_level *lev = &rsc->levels[0];
- assert(rsc->ts_bo && lev->ts_valid);
-
- sts->TS_SAMPLER_CONFIG =
- VIVS_TS_SAMPLER_CONFIG_ENABLE(1) |
- VIVS_TS_SAMPLER_CONFIG_FORMAT(translate_ts_sampler_format(rsc->base.format));
- sts->TS_SAMPLER_CLEAR_VALUE = lev->clear_value;
- sts->TS_SAMPLER_CLEAR_VALUE2 = lev->clear_value; /* To handle 64-bit formats this needs a different value */
- sts->TS_SAMPLER_STATUS_BASE.bo = rsc->ts_bo;
- sts->TS_SAMPLER_STATUS_BASE.offset = lev->ts_offset;
- sts->TS_SAMPLER_STATUS_BASE.flags = ETNA_RELOC_READ;
- } else {
+
+ if (!enable) {
sts->TS_SAMPLER_CONFIG = 0;
sts->TS_SAMPLER_STATUS_BASE.bo = NULL;
+ return dirty;
}
- /* n.b.: relies on caller to mark ETNA_DIRTY_SAMPLER_VIEWS */
+
+ struct etna_resource *rsc = etna_resource(pview->texture);
+ struct etna_resource_level *lev = &rsc->levels[0];
+
+ if (lev->clear_value != sts->TS_SAMPLER_CLEAR_VALUE)
+ dirty = true;
+
+ assert(rsc->ts_bo && lev->ts_valid);
+
+ sts->mode = lev->ts_mode;
+ sts->TS_SAMPLER_CONFIG =
+ VIVS_TS_SAMPLER_CONFIG_ENABLE |
+ COND(lev->ts_compress_fmt >= 0, VIVS_TS_SAMPLER_CONFIG_COMPRESSION) |
+ VIVS_TS_SAMPLER_CONFIG_COMPRESSION_FORMAT(lev->ts_compress_fmt);
+ sts->TS_SAMPLER_CLEAR_VALUE = lev->clear_value;
+ sts->TS_SAMPLER_CLEAR_VALUE2 = lev->clear_value >> 32;
+ sts->TS_SAMPLER_STATUS_BASE.bo = rsc->ts_bo;
+ sts->TS_SAMPLER_STATUS_BASE.offset = lev->ts_offset;
+ sts->TS_SAMPLER_STATUS_BASE.flags = ETNA_RELOC_READ;
+
+ return dirty;
}
/* Return true if the GPU can use sampler TS with this sampler view.
*/
struct etna_resource *rsc = etna_resource(view->texture);
struct etna_screen *screen = etna_screen(rsc->base.screen);
+
return VIV_FEATURE(screen, chipMinorFeatures2, TEXTURE_TILED_READ) &&
num < VIVS_TS_SAMPLER__LEN &&
rsc->base.target != PIPE_BUFFER &&
- translate_ts_sampler_format(rsc->base.format) != ETNA_NO_MATCH &&
+ (rsc->levels[0].ts_compress_fmt < 0 || screen->specs.v4_compression) &&
view->u.tex.first_level == 0 && MIN2(view->u.tex.last_level, rsc->base.last_level) == 0 &&
rsc->levels[0].ts_valid;
}
-static void
+void
etna_update_sampler_source(struct pipe_sampler_view *view, int num)
{
struct etna_resource *base = etna_resource(view->texture);
struct etna_context *ctx = etna_context(view->context);
bool enable_sampler_ts = false;
- if (base->external && etna_resource_newer(etna_resource(base->external), base))
- from = etna_resource(base->external);
+ if (base->render && etna_resource_newer(etna_resource(base->render), base))
+ from = etna_resource(base->render);
if (base->texture)
to = etna_resource(base->texture);
etna_copy_resource(view->context, &to->base, &from->base, 0,
view->texture->last_level);
to->seqno = from->seqno;
+ ctx->dirty |= ETNA_DIRTY_TEXTURE_CACHES;
} else if ((to == from) && etna_resource_needs_flush(to)) {
if (ctx->ts_for_sampler_view && etna_can_use_sampler_ts(view, num)) {
enable_sampler_ts = true;
etna_copy_resource(view->context, &to->base, &from->base, 0,
view->texture->last_level);
to->flush_seqno = from->seqno;
+ ctx->dirty |= ETNA_DIRTY_TEXTURE_CACHES;
}
+ } else if ((to == from) && (to->flush_seqno < from->seqno)) {
+ to->flush_seqno = from->seqno;
+ ctx->dirty |= ETNA_DIRTY_TEXTURE_CACHES;
}
- if (ctx->ts_for_sampler_view) {
- etna_configure_sampler_ts(ctx->ts_for_sampler_view(view), view, enable_sampler_ts);
+ if (ctx->ts_for_sampler_view &&
+ etna_configure_sampler_ts(ctx->ts_for_sampler_view(view), view, enable_sampler_ts)) {
+ ctx->dirty |= ETNA_DIRTY_SAMPLER_VIEWS | ETNA_DIRTY_TEXTURE_CACHES;
+ ctx->dirty_sampler_views |= (1 << num);
}
}
if (res->layout == ETNA_LAYOUT_SUPER_TILED && VIV_FEATURE(screen, chipMinorFeatures2, SUPERTILED_TEXTURE))
return true;
- /* TODO: LINEAR_TEXTURE_SUPPORT */
+ /* This GPU supports texturing from linear textures? */
+ if (res->layout == ETNA_LAYOUT_LINEAR && VIV_FEATURE(screen, chipMinorFeatures1, LINEAR_TEXTURE_SUPPORT))
+ return true;
/* Otherwise, only support tiled layouts */
if (res->layout != ETNA_LAYOUT_TILED)
PIPE_BIND_BLENDABLE);
res->texture =
etna_resource_alloc(pctx->screen, ETNA_LAYOUT_TILED,
- ETNA_ADDRESSING_MODE_TILED,
DRM_FORMAT_MOD_LINEAR, &templat);
}
ctx->dirty |= ETNA_DIRTY_SAMPLER_VIEWS | ETNA_DIRTY_TEXTURE_CACHES;
- for (unsigned idx = 0; idx < num_views; ++idx) {
- if (views[idx])
- etna_update_sampler_source(views[idx], idx);
- }
-
switch (shader) {
case PIPE_SHADER_FRAGMENT:
etna_fragtex_set_sampler_views(ctx, num_views, views);
struct etna_context *ctx = etna_context(pctx);
/* clear color and texture cache to make sure that texture unit reads
* what has been written */
+ mtx_lock(&ctx->lock);
etna_set_state(ctx->stream, VIVS_GL_FLUSH_CACHE, VIVS_GL_FLUSH_CACHE_COLOR | VIVS_GL_FLUSH_CACHE_TEXTURE);
+ mtx_unlock(&ctx->lock);
}
uint32_t
void
etna_texture_init(struct pipe_context *pctx)
{
+ struct etna_context *ctx = etna_context(pctx);
+
pctx->bind_sampler_states = etna_bind_sampler_states;
pctx->set_sampler_views = etna_set_sampler_views;
pctx->texture_barrier = etna_texture_barrier;
- etna_texture_state_init(pctx);
+
+ if (ctx->specs.halti >= 5)
+ etna_texture_desc_init(pctx);
+ else
+ etna_texture_state_init(pctx);
}