void
etna_uniforms_write(const struct etna_context *ctx,
- const struct etna_shader *sobj,
+ const struct etna_shader_variant *sobj,
struct pipe_constant_buffer *cb, uint32_t *uniforms,
unsigned *size)
{
memcpy(uniforms, cb->user_buffer, size);
}
- if (sobj == ctx->fs)
+ if (sobj == ctx->shader.fs)
frag = true;
for (uint32_t i = 0; i < uinfo->imm_count; i++) {
}
void
-etna_set_shader_uniforms_dirty_flags(struct etna_shader *sobj)
+etna_set_shader_uniforms_dirty_flags(struct etna_shader_variant *sobj)
{
uint32_t dirty = 0;