const struct fo_state *rasterizer;
const struct fo_state *fragment_shader;
const struct fo_state *vertex_shader;
+ const struct fo_state *vertex_elements;
struct pipe_blend_color blend_color;
struct pipe_stencil_ref stencil_ref;
struct pipe_scissor_state scissor;
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
- struct pipe_vertex_element vertex_elements[PIPE_MAX_ATTRIBS];
uint num_vertex_buffers;
- uint num_vertex_elements;
void *sw_sampler_state[PIPE_MAX_SAMPLERS];
void *hw_sampler_state[PIPE_MAX_SAMPLERS];
void
failover_set_constant_buffer(struct pipe_context *pipe,
uint shader, uint index,
- struct pipe_buffer *buf);
+ struct pipe_resource *resource);
#endif /* FO_CONTEXT_H */