/* Authors: Keith Whitwell <keith@tungstengraphics.com>
*/
+#include "util/u_inlines.h"
+
#include "fo_context.h"
static void
failover_set_blend_color( struct pipe_context *pipe,
- const struct pipe_blend_color *blend_color )
+ const struct pipe_blend_color *blend_color )
{
struct failover_context *failover = failover_context(pipe);
failover->hw->set_blend_color( failover->hw, blend_color );
}
+static void
+failover_set_stencil_ref( struct pipe_context *pipe,
+ const struct pipe_stencil_ref *stencil_ref )
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->stencil_ref = *stencil_ref;
+ failover->dirty |= FO_NEW_STENCIL_REF;
+ failover->sw->set_stencil_ref( failover->sw, stencil_ref );
+ failover->hw->set_stencil_ref( failover->hw, stencil_ref );
+}
+
static void
failover_set_clip_state( struct pipe_context *pipe,
- const struct pipe_clip_state *clip )
+ const struct pipe_clip_state *clip )
{
struct failover_context *failover = failover_context(pipe);
free(state);
}
+
+
+static void *
+failover_create_vertex_elements_state( struct pipe_context *pipe,
+ unsigned count,
+ const struct pipe_vertex_element *velems )
+{
+ struct fo_state *state = malloc(sizeof(struct fo_state));
+ struct failover_context *failover = failover_context(pipe);
+
+ state->sw_state = failover->sw->create_vertex_elements_state(failover->sw, count, velems);
+ state->hw_state = failover->hw->create_vertex_elements_state(failover->hw, count, velems);
+
+ return state;
+}
+
+static void
+failover_bind_vertex_elements_state(struct pipe_context *pipe,
+ void *velems )
+{
+ struct failover_context *failover = failover_context(pipe);
+ struct fo_state *state = (struct fo_state*)velems;
+
+ failover->vertex_elements = state;
+ failover->dirty |= FO_NEW_VERTEX_ELEMENT;
+ failover->sw->bind_vertex_elements_state( failover->sw, velems );
+ failover->hw->bind_vertex_elements_state( failover->hw, velems );
+}
+
+static void
+failover_delete_vertex_elements_state( struct pipe_context *pipe,
+ void *velems )
+{
+ struct fo_state *state = (struct fo_state*)velems;
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->sw->delete_vertex_elements_state(failover->sw, state->sw_state);
+ failover->hw->delete_vertex_elements_state(failover->hw, state->hw_state);
+ state->sw_state = 0;
+ state->hw_state = 0;
+ free(state);
+}
+
static void
failover_set_polygon_stipple( struct pipe_context *pipe,
- const struct pipe_poly_stipple *stipple )
+ const struct pipe_poly_stipple *stipple )
{
struct failover_context *failover = failover_context(pipe);
}
-static void
-failover_set_vertex_elements(struct pipe_context *pipe,
- unsigned count,
- const struct pipe_vertex_element *vertex_elements)
-{
- struct failover_context *failover = failover_context(pipe);
-
- memcpy(failover->vertex_elements, vertex_elements,
- count * sizeof(vertex_elements[0]));
-
- failover->dirty |= FO_NEW_VERTEX_ELEMENT;
- failover->num_vertex_elements = count;
- failover->sw->set_vertex_elements( failover->sw, count, vertex_elements );
- failover->hw->set_vertex_elements( failover->hw, count, vertex_elements );
-}
-
void
failover_set_constant_buffer(struct pipe_context *pipe,
uint shader, uint index,
- const struct pipe_buffer *buf)
+ struct pipe_buffer *buf)
{
struct failover_context *failover = failover_context(pipe);
failover->pipe.create_vs_state = failover_create_vs_state;
failover->pipe.bind_vs_state = failover_bind_vs_state;
failover->pipe.delete_vs_state = failover_delete_vs_state;
+ failover->pipe.create_vertex_elements_state = failover_create_vertex_elements_state;
+ failover->pipe.bind_vertex_elements_state = failover_bind_vertex_elements_state;
+ failover->pipe.delete_vertex_elements_state = failover_delete_vertex_elements_state;
failover->pipe.set_blend_color = failover_set_blend_color;
+ failover->pipe.set_stencil_ref = failover_set_stencil_ref;
failover->pipe.set_clip_state = failover_set_clip_state;
failover->pipe.set_framebuffer_state = failover_set_framebuffer_state;
failover->pipe.set_polygon_stipple = failover_set_polygon_stipple;
failover->pipe.set_vertex_sampler_textures = failover_set_vertex_sampler_textures;
failover->pipe.set_viewport_state = failover_set_viewport_state;
failover->pipe.set_vertex_buffers = failover_set_vertex_buffers;
- failover->pipe.set_vertex_elements = failover_set_vertex_elements;
failover->pipe.set_constant_buffer = failover_set_constant_buffer;
}