llvmpipe: Reset the bin when shading a whole tile with an opaque shader.
[mesa.git] / src / gallium / drivers / failover / fo_state.c
index 11eec2714eb17d12cd85a4ba948fc6f86043578e..3f5f5560323260612e3d0c99ec052b83716b8fa0 100644 (file)
@@ -28,8 +28,6 @@
 /* Authors:  Keith Whitwell <keith@tungstengraphics.com>
  */
 
-#include "pipe/p_inlines.h"
-
 #include "fo_context.h"
 
 
@@ -324,8 +322,9 @@ failover_create_sampler_state(struct pipe_context *pipe,
 }
 
 static void
-failover_bind_sampler_states(struct pipe_context *pipe,
-                             unsigned num, void **sampler)
+failover_bind_fragment_sampler_states(struct pipe_context *pipe,
+                                      unsigned num,
+                                      void **sampler)
 {
    struct failover_context *failover = failover_context(pipe);
    struct fo_state *state = (struct fo_state*)sampler;
@@ -341,10 +340,40 @@ failover_bind_sampler_states(struct pipe_context *pipe,
    }
    failover->dirty |= FO_NEW_SAMPLER;
    failover->num_samplers = num;
-   failover->sw->bind_sampler_states(failover->sw, num,
-                                     failover->sw_sampler_state);
-   failover->hw->bind_sampler_states(failover->hw, num,
-                                     failover->hw_sampler_state);
+   failover->sw->bind_fragment_sampler_states(failover->sw, num,
+                                              failover->sw_sampler_state);
+   failover->hw->bind_fragment_sampler_states(failover->hw, num,
+                                              failover->hw_sampler_state);
+}
+
+static void
+failover_bind_vertex_sampler_states(struct pipe_context *pipe,
+                                    unsigned num_samplers,
+                                    void **samplers)
+{
+   struct failover_context *failover = failover_context(pipe);
+   struct fo_state *state = (struct fo_state*)samplers;
+   uint i;
+
+   assert(num_samplers <= PIPE_MAX_VERTEX_SAMPLERS);
+
+   /* Check for no-op */
+   if (num_samplers == failover->num_vertex_samplers &&
+       !memcmp(failover->vertex_samplers, samplers, num_samplers * sizeof(void *))) {
+      return;
+   }
+   for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
+      failover->sw_vertex_sampler_state[i] = i < num_samplers ? state[i].sw_state : NULL;
+      failover->hw_vertex_sampler_state[i] = i < num_samplers ? state[i].hw_state : NULL;
+   }
+   failover->dirty |= FO_NEW_SAMPLER;
+   failover->num_vertex_samplers = num_samplers;
+   failover->sw->bind_vertex_sampler_states(failover->sw,
+                                            num_samplers,
+                                            failover->sw_vertex_sampler_state);
+   failover->hw->bind_vertex_sampler_states(failover->hw,
+                                            num_samplers,
+                                            failover->hw_vertex_sampler_state);
 }
 
 static void
@@ -362,9 +391,9 @@ failover_delete_sampler_state(struct pipe_context *pipe, void *sampler)
 
 
 static void
-failover_set_sampler_textures(struct pipe_context *pipe,
-                              unsigned num,
-                              struct pipe_texture **texture)
+failover_set_fragment_sampler_textures(struct pipe_context *pipe,
+                                       unsigned num,
+                                       struct pipe_texture **texture)
 {
    struct failover_context *failover = failover_context(pipe);
    uint i;
@@ -383,8 +412,38 @@ failover_set_sampler_textures(struct pipe_context *pipe,
                              NULL);
    failover->dirty |= FO_NEW_TEXTURE;
    failover->num_textures = num;
-   failover->sw->set_sampler_textures( failover->sw, num, texture );
-   failover->hw->set_sampler_textures( failover->hw, num, texture );
+   failover->sw->set_fragment_sampler_textures( failover->sw, num, texture );
+   failover->hw->set_fragment_sampler_textures( failover->hw, num, texture );
+}
+
+
+static void
+failover_set_vertex_sampler_textures(struct pipe_context *pipe,
+                                     unsigned num_textures,
+                                     struct pipe_texture **textures)
+{
+   struct failover_context *failover = failover_context(pipe);
+   uint i;
+
+   assert(num_textures <= PIPE_MAX_VERTEX_SAMPLERS);
+
+   /* Check for no-op */
+   if (num_textures == failover->num_vertex_textures &&
+       !memcmp(failover->vertex_textures, textures, num_textures * sizeof(struct pipe_texture *))) {
+      return;
+   }
+   for (i = 0; i < num_textures; i++) {
+      pipe_texture_reference((struct pipe_texture **)&failover->vertex_textures[i],
+                             textures[i]);
+   }
+   for (i = num_textures; i < failover->num_vertex_textures; i++) {
+      pipe_texture_reference((struct pipe_texture **)&failover->vertex_textures[i],
+                             NULL);
+   }
+   failover->dirty |= FO_NEW_TEXTURE;
+   failover->num_vertex_textures = num_textures;
+   failover->sw->set_vertex_sampler_textures(failover->sw, num_textures, textures);
+   failover->hw->set_vertex_sampler_textures(failover->hw, num_textures, textures);
 }
 
 
@@ -402,32 +461,35 @@ failover_set_viewport_state( struct pipe_context *pipe,
 
 
 static void
-failover_set_vertex_buffer(struct pipe_context *pipe,
-                          unsigned unit,
-                           const struct pipe_vertex_buffer *vertex_buffer)
+failover_set_vertex_buffers(struct pipe_context *pipe,
+                            unsigned count,
+                            const struct pipe_vertex_buffer *vertex_buffers)
 {
    struct failover_context *failover = failover_context(pipe);
 
-   failover->vertex_buffer[unit] = *vertex_buffer;
+   memcpy(failover->vertex_buffers, vertex_buffers,
+          count * sizeof(vertex_buffers[0]));
    failover->dirty |= FO_NEW_VERTEX_BUFFER;
-   failover->dirty_vertex_buffer |= (1<<unit);
-   failover->sw->set_vertex_buffer( failover->sw, unit, vertex_buffer );
-   failover->hw->set_vertex_buffer( failover->hw, unit, vertex_buffer );
+   failover->num_vertex_buffers = count;
+   failover->sw->set_vertex_buffers( failover->sw, count, vertex_buffers );
+   failover->hw->set_vertex_buffers( failover->hw, count, vertex_buffers );
 }
 
 
 static void
-failover_set_vertex_element(struct pipe_context *pipe,
-                           unsigned unit,
-                           const struct pipe_vertex_element *vertex_element)
+failover_set_vertex_elements(struct pipe_context *pipe,
+                             unsigned count,
+                             const struct pipe_vertex_element *vertex_elements)
 {
    struct failover_context *failover = failover_context(pipe);
 
-   failover->vertex_element[unit] = *vertex_element;
+   memcpy(failover->vertex_elements, vertex_elements,
+          count * sizeof(vertex_elements[0]));
+
    failover->dirty |= FO_NEW_VERTEX_ELEMENT;
-   failover->dirty_vertex_element |= (1<<unit);
-   failover->sw->set_vertex_element( failover->sw, unit, vertex_element );
-   failover->hw->set_vertex_element( failover->hw, unit, vertex_element );
+   failover->num_vertex_elements = count;
+   failover->sw->set_vertex_elements( failover->sw, count, vertex_elements );
+   failover->hw->set_vertex_elements( failover->hw, count, vertex_elements );
 }
 
 void
@@ -452,7 +514,8 @@ failover_init_state_functions( struct failover_context *failover )
    failover->pipe.bind_blend_state   = failover_bind_blend_state;
    failover->pipe.delete_blend_state = failover_delete_blend_state;
    failover->pipe.create_sampler_state = failover_create_sampler_state;
-   failover->pipe.bind_sampler_states  = failover_bind_sampler_states;
+   failover->pipe.bind_fragment_sampler_states  = failover_bind_fragment_sampler_states;
+   failover->pipe.bind_vertex_sampler_states  = failover_bind_vertex_sampler_states;
    failover->pipe.delete_sampler_state = failover_delete_sampler_state;
    failover->pipe.create_depth_stencil_alpha_state = failover_create_depth_stencil_state;
    failover->pipe.bind_depth_stencil_alpha_state   = failover_bind_depth_stencil_state;
@@ -472,9 +535,10 @@ failover_init_state_functions( struct failover_context *failover )
    failover->pipe.set_framebuffer_state = failover_set_framebuffer_state;
    failover->pipe.set_polygon_stipple = failover_set_polygon_stipple;
    failover->pipe.set_scissor_state = failover_set_scissor_state;
-   failover->pipe.set_sampler_textures = failover_set_sampler_textures;
+   failover->pipe.set_fragment_sampler_textures = failover_set_fragment_sampler_textures;
+   failover->pipe.set_vertex_sampler_textures = failover_set_vertex_sampler_textures;
    failover->pipe.set_viewport_state = failover_set_viewport_state;
-   failover->pipe.set_vertex_buffer = failover_set_vertex_buffer;
-   failover->pipe.set_vertex_element = failover_set_vertex_element;
+   failover->pipe.set_vertex_buffers = failover_set_vertex_buffers;
+   failover->pipe.set_vertex_elements = failover_set_vertex_elements;
    failover->pipe.set_constant_buffer = failover_set_constant_buffer;
 }