/* Authors: Keith Whitwell <keith@tungstengraphics.com>
*/
+#include "util/u_inlines.h"
+
#include "fo_context.h"
static void
failover_set_blend_color( struct pipe_context *pipe,
- const struct pipe_blend_color *blend_color )
+ const struct pipe_blend_color *blend_color )
{
struct failover_context *failover = failover_context(pipe);
failover->hw->set_blend_color( failover->hw, blend_color );
}
+static void
+failover_set_stencil_ref( struct pipe_context *pipe,
+ const struct pipe_stencil_ref *stencil_ref )
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->stencil_ref = *stencil_ref;
+ failover->dirty |= FO_NEW_STENCIL_REF;
+ failover->sw->set_stencil_ref( failover->sw, stencil_ref );
+ failover->hw->set_stencil_ref( failover->hw, stencil_ref );
+}
+
static void
failover_set_clip_state( struct pipe_context *pipe,
- const struct pipe_clip_state *clip )
+ const struct pipe_clip_state *clip )
{
struct failover_context *failover = failover_context(pipe);
failover->pipe.delete_vs_state = failover_delete_vs_state;
failover->pipe.set_blend_color = failover_set_blend_color;
+ failover->pipe.set_stencil_ref = failover_set_stencil_ref;
failover->pipe.set_clip_state = failover_set_clip_state;
failover->pipe.set_framebuffer_state = failover_set_framebuffer_state;
failover->pipe.set_polygon_stipple = failover_set_polygon_stipple;