a3xx/fd3_draw.h \
a3xx/fd3_emit.c \
a3xx/fd3_emit.h \
+ a3xx/fd3_format.c \
+ a3xx/fd3_format.h \
a3xx/fd3_gmem.c \
a3xx/fd3_gmem.h \
a3xx/fd3_program.c \
a3xx/fd3_screen.h \
a3xx/fd3_texture.c \
a3xx/fd3_texture.h \
- a3xx/fd3_util.c \
- a3xx/fd3_util.h \
a3xx/fd3_zsa.c \
a3xx/fd3_zsa.h
+a4xx_SOURCES := \
+ a4xx/a4xx.xml.h \
+ a4xx/fd4_blend.c \
+ a4xx/fd4_blend.h \
+ a4xx/fd4_context.c \
+ a4xx/fd4_context.h \
+ a4xx/fd4_draw.c \
+ a4xx/fd4_draw.h \
+ a4xx/fd4_emit.c \
+ a4xx/fd4_emit.h \
+ a4xx/fd4_format.c \
+ a4xx/fd4_format.h \
+ a4xx/fd4_gmem.c \
+ a4xx/fd4_gmem.h \
+ a4xx/fd4_program.c \
+ a4xx/fd4_program.h \
+ a4xx/fd4_query.c \
+ a4xx/fd4_query.h \
+ a4xx/fd4_rasterizer.c \
+ a4xx/fd4_rasterizer.h \
+ a4xx/fd4_screen.c \
+ a4xx/fd4_screen.h \
+ a4xx/fd4_texture.c \
+ a4xx/fd4_texture.h \
+ a4xx/fd4_zsa.c \
+ a4xx/fd4_zsa.h
+
ir3_SOURCES := \
ir3/disasm-a3xx.c \
ir3/instr-a3xx.h \
ir3/ir3.c \
ir3/ir3_compiler.c \
ir3/ir3_compiler.h \
- ir3/ir3_compiler_old.c \
ir3/ir3_cp.c \
ir3/ir3_depth.c \
ir3/ir3_dump.c \
ir3/ir3_flatten.c \
+ ir3/ir3_group.c \
ir3/ir3.h \
+ ir3/ir3_legalize.c \
ir3/ir3_ra.c \
ir3/ir3_sched.c \
ir3/ir3_shader.c \
- ir3/ir3_shader.h \
- ir3/ir3_visitor.h
+ ir3/ir3_shader.h