freedreno: Add a6xx backend
[mesa.git] / src / gallium / drivers / freedreno / Makefile.sources
index 1cae52905efd28ed54a6bbfd2fb18919ad7432fe..8e744c33751b43f416f71697bc7ca7cebec7dd41 100644 (file)
@@ -2,6 +2,12 @@ C_SOURCES := \
        adreno_common.xml.h \
        adreno_pm4.xml.h \
        disasm.h \
+       freedreno_batch.c \
+       freedreno_batch.h \
+       freedreno_batch_cache.c \
+       freedreno_batch_cache.h \
+       freedreno_blitter.c \
+       freedreno_blitter.h \
        freedreno_context.c \
        freedreno_context.h \
        freedreno_draw.c \
@@ -10,10 +16,13 @@ C_SOURCES := \
        freedreno_fence.h \
        freedreno_gmem.c \
        freedreno_gmem.h \
+       freedreno_perfcntr.h \
        freedreno_program.c \
        freedreno_program.h \
        freedreno_query.c \
        freedreno_query.h \
+       freedreno_query_acc.c \
+       freedreno_query_acc.h \
        freedreno_query_hw.c \
        freedreno_query_hw.h \
        freedreno_query_sw.c \
@@ -116,21 +125,93 @@ a4xx_SOURCES := \
        a4xx/fd4_zsa.c \
        a4xx/fd4_zsa.h
 
+a5xx_SOURCES := \
+       a5xx/a5xx.xml.h \
+       a5xx/fd5_blend.c \
+       a5xx/fd5_blend.h \
+       a5xx/fd5_blitter.c \
+       a5xx/fd5_blitter.h \
+       a5xx/fd5_compute.c \
+       a5xx/fd5_compute.h \
+       a5xx/fd5_context.c \
+       a5xx/fd5_context.h \
+       a5xx/fd5_draw.c \
+       a5xx/fd5_draw.h \
+       a5xx/fd5_emit.c \
+       a5xx/fd5_emit.h \
+       a5xx/fd5_format.c \
+       a5xx/fd5_format.h \
+       a5xx/fd5_gmem.c \
+       a5xx/fd5_gmem.h \
+       a5xx/fd5_image.c \
+       a5xx/fd5_image.h \
+       a5xx/fd5_perfcntr.c \
+       a5xx/fd5_program.c \
+       a5xx/fd5_program.h \
+       a5xx/fd5_query.c \
+       a5xx/fd5_query.h \
+       a5xx/fd5_rasterizer.c \
+       a5xx/fd5_rasterizer.h \
+       a5xx/fd5_resource.c \
+       a5xx/fd5_resource.h \
+       a5xx/fd5_screen.c \
+       a5xx/fd5_screen.h \
+       a5xx/fd5_texture.c \
+       a5xx/fd5_texture.h \
+       a5xx/fd5_zsa.c \
+       a5xx/fd5_zsa.h
+
+a6xx_SOURCES := \
+       a6xx/a6xx.xml.h \
+       a6xx/fd6_blend.c \
+       a6xx/fd6_blend.h \
+       a6xx/fd6_context.c \
+       a6xx/fd6_context.h \
+       a6xx/fd6_draw.c \
+       a6xx/fd6_draw.h \
+       a6xx/fd6_emit.c \
+       a6xx/fd6_emit.h \
+       a6xx/fd6_format.c \
+       a6xx/fd6_format.h \
+       a6xx/fd6_gmem.c \
+       a6xx/fd6_gmem.h \
+       a6xx/fd6_image.c \
+       a6xx/fd6_image.h \
+       a6xx/fd6_program.c \
+       a6xx/fd6_program.h \
+       a6xx/fd6_query.c \
+       a6xx/fd6_query.h \
+       a6xx/fd6_rasterizer.c \
+       a6xx/fd6_rasterizer.h \
+       a6xx/fd6_resource.c \
+       a6xx/fd6_resource.h \
+       a6xx/fd6_screen.c \
+       a6xx/fd6_screen.h \
+       a6xx/fd6_texture.c \
+       a6xx/fd6_texture.h \
+       a6xx/fd6_zsa.c \
+       a6xx/fd6_zsa.h
+
 ir3_SOURCES := \
        ir3/disasm-a3xx.c \
        ir3/instr-a3xx.h \
        ir3/ir3.c \
+       ir3/ir3_compiler_nir.c \
        ir3/ir3_compiler.c \
        ir3/ir3_compiler.h \
-       ir3/ir3_compiler_old.c \
        ir3/ir3_cp.c \
        ir3/ir3_depth.c \
-       ir3/ir3_dump.c \
-       ir3/ir3_flatten.c \
+       ir3/ir3_group.c \
        ir3/ir3.h \
        ir3/ir3_legalize.c \
+       ir3/ir3_nir.c \
+       ir3/ir3_nir.h \
+       ir3/ir3_nir_lower_tg4_to_tex.c \
+       ir3/ir3_print.c \
        ir3/ir3_ra.c \
        ir3/ir3_sched.c \
        ir3/ir3_shader.c \
-       ir3/ir3_shader.h \
-       ir3/ir3_visitor.h
+       ir3/ir3_shader.h
+
+ir3_GENERATED_FILES := \
+       ir3/ir3_nir_trig.c